yuzu/src/core/hle/hle.cpp
archshift ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00

95 lines
2.5 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include "core/arm/arm_interface.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/shared_page.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/service.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/hid/hid.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace HLE {
static std::vector<ModuleDef> g_module_db;
bool g_reschedule = false; ///< If true, immediately reschedules the CPU to a new thread
const FunctionDef* GetSVCInfo(u32 opcode) {
u32 func_num = opcode & 0xFFFFFF; // 8 bits
if (func_num > 0xFF) {
LOG_ERROR(Kernel_SVC,"unknown svc=0x%02X", func_num);
return nullptr;
}
return &g_module_db[0].func_table[func_num];
}
void CallSVC(u32 opcode) {
const FunctionDef *info = GetSVCInfo(opcode);
if (!info) {
return;
}
if (info->func) {
info->func();
} else {
LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name.c_str());
}
}
void Reschedule(const char *reason) {
DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
// TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE
// routines. This simulates that time by artificially advancing the number of CPU "ticks".
// The value was chosen empirically, it seems to work well enough for everything tested, but
// is likely not ideal. We should find a more accurate way to simulate timing with HLE.
Core::g_app_core->AddTicks(4000);
Core::g_app_core->PrepareReschedule();
g_reschedule = true;
}
void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {
ModuleDef module = {name, num_functions, func_table};
g_module_db.push_back(module);
}
void RegisterAllModules() {
SVC::Register();
}
void Init() {
Service::Init();
Service::FS::ArchiveInit();
Service::CFG::CFGInit();
Service::HID::HIDInit();
RegisterAllModules();
SharedPage::Init();
LOG_DEBUG(Kernel, "initialized OK");
}
void Shutdown() {
Service::HID::HIDShutdown();
Service::CFG::CFGShutdown();
Service::FS::ArchiveShutdown();
Service::Shutdown();
g_module_db.clear();
LOG_DEBUG(Kernel, "shutdown OK");
}
} // namespace