065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
416 lines
11 KiB
C++
416 lines
11 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include <memory>
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#include <string>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/code_set.h"
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#include "core/hle/kernel/k_page_table.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/loader/elf.h"
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#include "core/memory.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// ELF Header Constants
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// File type
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enum ElfType {
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ET_NONE = 0,
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ET_REL = 1,
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ET_EXEC = 2,
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ET_DYN = 3,
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ET_CORE = 4,
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ET_LOPROC = 0xFF00,
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ET_HIPROC = 0xFFFF,
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};
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// Machine/Architecture
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enum ElfMachine {
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EM_NONE = 0,
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EM_M32 = 1,
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EM_SPARC = 2,
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EM_386 = 3,
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EM_68K = 4,
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EM_88K = 5,
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EM_860 = 7,
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EM_MIPS = 8
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};
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// File version
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#define EV_NONE 0
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#define EV_CURRENT 1
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// Identification index
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#define EI_MAG0 0
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#define EI_MAG1 1
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#define EI_MAG2 2
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#define EI_MAG3 3
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#define EI_CLASS 4
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#define EI_DATA 5
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#define EI_VERSION 6
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#define EI_PAD 7
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#define EI_NIDENT 16
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// Sections constants
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// Section types
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#define SHT_NULL 0
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#define SHT_PROGBITS 1
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#define SHT_SYMTAB 2
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#define SHT_STRTAB 3
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#define SHT_RELA 4
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#define SHT_HASH 5
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#define SHT_DYNAMIC 6
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#define SHT_NOTE 7
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#define SHT_NOBITS 8
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#define SHT_REL 9
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#define SHT_SHLIB 10
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#define SHT_DYNSYM 11
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#define SHT_LOPROC 0x70000000
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#define SHT_HIPROC 0x7FFFFFFF
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#define SHT_LOUSER 0x80000000
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#define SHT_HIUSER 0xFFFFFFFF
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// Section flags
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enum ElfSectionFlags {
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SHF_WRITE = 0x1,
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SHF_ALLOC = 0x2,
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SHF_EXECINSTR = 0x4,
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SHF_MASKPROC = 0xF0000000,
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};
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// Segment types
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#define PT_NULL 0
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#define PT_LOAD 1
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#define PT_DYNAMIC 2
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#define PT_INTERP 3
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#define PT_NOTE 4
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#define PT_SHLIB 5
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#define PT_PHDR 6
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#define PT_LOPROC 0x70000000
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#define PT_HIPROC 0x7FFFFFFF
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// Segment flags
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#define PF_X 0x1
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#define PF_W 0x2
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#define PF_R 0x4
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#define PF_MASKPROC 0xF0000000
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typedef unsigned int Elf32_Addr;
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typedef unsigned short Elf32_Half;
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typedef unsigned int Elf32_Off;
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typedef signed int Elf32_Sword;
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typedef unsigned int Elf32_Word;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// ELF file header
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struct Elf32_Ehdr {
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unsigned char e_ident[EI_NIDENT];
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Elf32_Half e_type;
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Elf32_Half e_machine;
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Elf32_Word e_version;
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Elf32_Addr e_entry;
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Elf32_Off e_phoff;
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Elf32_Off e_shoff;
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Elf32_Word e_flags;
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Elf32_Half e_ehsize;
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Elf32_Half e_phentsize;
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Elf32_Half e_phnum;
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Elf32_Half e_shentsize;
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Elf32_Half e_shnum;
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Elf32_Half e_shstrndx;
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};
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// Section header
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struct Elf32_Shdr {
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Elf32_Word sh_name;
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Elf32_Word sh_type;
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Elf32_Word sh_flags;
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Elf32_Addr sh_addr;
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Elf32_Off sh_offset;
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Elf32_Word sh_size;
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Elf32_Word sh_link;
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Elf32_Word sh_info;
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Elf32_Word sh_addralign;
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Elf32_Word sh_entsize;
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};
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// Segment header
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struct Elf32_Phdr {
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Elf32_Word p_type;
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Elf32_Off p_offset;
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Elf32_Addr p_vaddr;
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Elf32_Addr p_paddr;
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Elf32_Word p_filesz;
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Elf32_Word p_memsz;
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Elf32_Word p_flags;
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Elf32_Word p_align;
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};
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// Symbol table entry
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struct Elf32_Sym {
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Elf32_Word st_name;
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Elf32_Addr st_value;
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Elf32_Word st_size;
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unsigned char st_info;
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unsigned char st_other;
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Elf32_Half st_shndx;
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};
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// Relocation entries
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struct Elf32_Rel {
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Elf32_Addr r_offset;
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Elf32_Word r_info;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// ElfReader class
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typedef int SectionID;
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class ElfReader {
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private:
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char* base;
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u32* base32;
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Elf32_Ehdr* header;
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Elf32_Phdr* segments;
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Elf32_Shdr* sections;
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u32* sectionAddrs;
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bool relocate;
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VAddr entryPoint;
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public:
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explicit ElfReader(void* ptr);
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u32 Read32(int off) const {
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return base32[off >> 2];
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}
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// Quick accessors
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ElfType GetType() const {
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return (ElfType)(header->e_type);
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}
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ElfMachine GetMachine() const {
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return (ElfMachine)(header->e_machine);
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}
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VAddr GetEntryPoint() const {
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return entryPoint;
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}
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u32 GetFlags() const {
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return (u32)(header->e_flags);
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}
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Kernel::CodeSet LoadInto(VAddr vaddr);
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int GetNumSegments() const {
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return (int)(header->e_phnum);
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}
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int GetNumSections() const {
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return (int)(header->e_shnum);
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}
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const u8* GetPtr(int offset) const {
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return (u8*)base + offset;
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}
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const char* GetSectionName(int section) const;
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const u8* GetSectionDataPtr(int section) const {
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if (section < 0 || section >= header->e_shnum)
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return nullptr;
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if (sections[section].sh_type != SHT_NOBITS)
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return GetPtr(sections[section].sh_offset);
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else
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return nullptr;
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}
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bool IsCodeSection(int section) const {
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return sections[section].sh_type == SHT_PROGBITS;
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}
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const u8* GetSegmentPtr(int segment) {
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return GetPtr(segments[segment].p_offset);
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}
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u32 GetSectionAddr(SectionID section) const {
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return sectionAddrs[section];
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}
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unsigned int GetSectionSize(SectionID section) const {
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return sections[section].sh_size;
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}
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SectionID GetSectionByName(const char* name, int firstSection = 0) const; //-1 for not found
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bool DidRelocate() const {
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return relocate;
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}
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};
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ElfReader::ElfReader(void* ptr) {
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base = (char*)ptr;
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base32 = (u32*)ptr;
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header = (Elf32_Ehdr*)ptr;
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segments = (Elf32_Phdr*)(base + header->e_phoff);
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sections = (Elf32_Shdr*)(base + header->e_shoff);
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entryPoint = header->e_entry;
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}
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const char* ElfReader::GetSectionName(int section) const {
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if (sections[section].sh_type == SHT_NULL)
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return nullptr;
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int name_offset = sections[section].sh_name;
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const char* ptr = reinterpret_cast<const char*>(GetSectionDataPtr(header->e_shstrndx));
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if (ptr)
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return ptr + name_offset;
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return nullptr;
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}
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Kernel::CodeSet ElfReader::LoadInto(VAddr vaddr) {
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LOG_DEBUG(Loader, "String section: {}", header->e_shstrndx);
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// Should we relocate?
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relocate = (header->e_type != ET_EXEC);
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if (relocate) {
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LOG_DEBUG(Loader, "Relocatable module");
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entryPoint += vaddr;
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} else {
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LOG_DEBUG(Loader, "Prerelocated executable");
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}
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LOG_DEBUG(Loader, "{} segments:", header->e_phnum);
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// First pass : Get the bits into RAM
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const VAddr base_addr = relocate ? vaddr : 0;
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u64 total_image_size = 0;
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for (unsigned int i = 0; i < header->e_phnum; ++i) {
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const Elf32_Phdr* p = &segments[i];
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if (p->p_type == PT_LOAD) {
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total_image_size += (p->p_memsz + 0xFFF) & ~0xFFF;
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}
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}
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Kernel::PhysicalMemory program_image(total_image_size);
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std::size_t current_image_position = 0;
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Kernel::CodeSet codeset;
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for (unsigned int i = 0; i < header->e_phnum; ++i) {
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const Elf32_Phdr* p = &segments[i];
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LOG_DEBUG(Loader, "Type: {} Vaddr: {:08X} Filesz: {:08X} Memsz: {:08X} ", p->p_type,
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p->p_vaddr, p->p_filesz, p->p_memsz);
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if (p->p_type == PT_LOAD) {
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Kernel::CodeSet::Segment* codeset_segment;
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u32 permission_flags = p->p_flags & (PF_R | PF_W | PF_X);
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if (permission_flags == (PF_R | PF_X)) {
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codeset_segment = &codeset.CodeSegment();
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} else if (permission_flags == (PF_R)) {
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codeset_segment = &codeset.RODataSegment();
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} else if (permission_flags == (PF_R | PF_W)) {
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codeset_segment = &codeset.DataSegment();
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} else {
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LOG_ERROR(Loader, "Unexpected ELF PT_LOAD segment id {} with flags {:X}", i,
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p->p_flags);
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continue;
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}
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if (codeset_segment->size != 0) {
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LOG_ERROR(Loader,
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"ELF has more than one segment of the same type. Skipping extra "
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"segment (id {})",
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i);
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continue;
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}
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const VAddr segment_addr = base_addr + p->p_vaddr;
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const u32 aligned_size = (p->p_memsz + 0xFFF) & ~0xFFF;
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codeset_segment->offset = current_image_position;
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codeset_segment->addr = segment_addr;
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codeset_segment->size = aligned_size;
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std::memcpy(program_image.data() + current_image_position, GetSegmentPtr(i),
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p->p_filesz);
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current_image_position += aligned_size;
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}
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}
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codeset.entrypoint = base_addr + header->e_entry;
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codeset.memory = std::move(program_image);
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LOG_DEBUG(Loader, "Done loading.");
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return codeset;
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}
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SectionID ElfReader::GetSectionByName(const char* name, int firstSection) const {
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for (int i = firstSection; i < header->e_shnum; i++) {
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const char* secname = GetSectionName(i);
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if (secname != nullptr && strcmp(name, secname) == 0)
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return i;
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}
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return -1;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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namespace Loader {
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AppLoader_ELF::AppLoader_ELF(FileSys::VirtualFile file_) : AppLoader(std::move(file_)) {}
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FileType AppLoader_ELF::IdentifyType(const FileSys::VirtualFile& elf_file) {
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static constexpr u16 ELF_MACHINE_ARM{0x28};
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u32 magic = 0;
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if (4 != elf_file->ReadObject(&magic)) {
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return FileType::Error;
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}
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u16 machine = 0;
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if (2 != elf_file->ReadObject(&machine, 18)) {
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return FileType::Error;
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}
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if (Common::MakeMagic('\x7f', 'E', 'L', 'F') == magic && ELF_MACHINE_ARM == machine) {
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return FileType::ELF;
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}
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return FileType::Error;
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}
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AppLoader_ELF::LoadResult AppLoader_ELF::Load(Kernel::KProcess& process,
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[[maybe_unused]] Core::System& system) {
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if (is_loaded) {
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return {ResultStatus::ErrorAlreadyLoaded, {}};
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}
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std::vector<u8> buffer = file->ReadAllBytes();
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if (buffer.size() != file->GetSize()) {
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return {ResultStatus::ErrorIncorrectELFFileSize, {}};
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}
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const VAddr base_address = process.PageTable().GetCodeRegionStart();
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ElfReader elf_reader(&buffer[0]);
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Kernel::CodeSet codeset = elf_reader.LoadInto(base_address);
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const VAddr entry_point = codeset.entrypoint;
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// Setup the process code layout
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if (process.LoadFromMetadata(FileSys::ProgramMetadata::GetDefault(), buffer.size()).IsError()) {
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return {ResultStatus::ErrorNotInitialized, {}};
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}
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process.LoadModule(std::move(codeset), entry_point);
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is_loaded = true;
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return {ResultStatus::Success, LoadParameters{48, Core::Memory::DEFAULT_STACK_SIZE}};
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}
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} // namespace Loader
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