56 lines
2.3 KiB
C++
56 lines
2.3 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <string_view>
|
|
|
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
|
#include "shader_recompiler/frontend/ir/value.h"
|
|
|
|
namespace Shader::Backend::GLSL {
|
|
void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
|
|
std::string_view true_value, std::string_view false_value) {
|
|
ctx.AddU1("{}={}?{}:{};", inst, cond, true_value, false_value);
|
|
}
|
|
|
|
void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
|
[[maybe_unused]] std::string_view true_value,
|
|
[[maybe_unused]] std::string_view false_value) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
|
[[maybe_unused]] std::string_view true_value,
|
|
[[maybe_unused]] std::string_view false_value) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
|
|
std::string_view true_value, std::string_view false_value) {
|
|
ctx.AddU32("{}={}?uint({}):uint({});", inst, cond, true_value, false_value);
|
|
}
|
|
|
|
void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
|
|
std::string_view true_value, std::string_view false_value) {
|
|
ctx.AddU64("{}={}?uint64_t({}):uint64_t({});", inst, cond, true_value, false_value);
|
|
}
|
|
|
|
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
|
[[maybe_unused]] std::string_view true_value,
|
|
[[maybe_unused]] std::string_view false_value) {
|
|
NotImplemented();
|
|
}
|
|
|
|
void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
|
|
std::string_view true_value, std::string_view false_value) {
|
|
ctx.AddF32("{}={}?{}:{};", inst, cond, true_value, false_value);
|
|
}
|
|
|
|
void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
|
|
std::string_view true_value, std::string_view false_value) {
|
|
ctx.AddF64("{}={}?{}:{};", inst, cond, true_value, false_value);
|
|
}
|
|
|
|
} // namespace Shader::Backend::GLSL
|