..
gl_buffer_cache.cpp
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
gl_buffer_cache.h
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
gl_device.cpp
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
gl_device.h
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
gl_framebuffer_cache.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
gl_query_cache.h
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp
Merge pull request #3651 from ReinUsesLisp/line-widths
2020-04-13 10:19:59 -04:00
gl_rasterizer.h
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_resource_manager.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_resource_manager.h
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
video_core: Add missing override specifiers
2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-14 01:34:20 -03:00
gl_shader_cache.h
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
gl_shader_decompiler.cpp
gl_shader_decompiler: Implement merges with bitfieldInsert
2020-04-12 22:39:59 -03:00
gl_shader_decompiler.h
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.cpp
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h
shader/registry: Store graphics and compute metadata
2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_manager.h
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_util.cpp
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_state_tracker.cpp
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_state_tracker.h
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp
gl_texture_cache: Attach view instead of base texture for layered attachments
2020-04-08 22:20:25 -03:00
gl_texture_cache.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
maxwell_to_gl.h
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
renderer_opengl.cpp
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
renderer_opengl.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
utils.cpp
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
utils.h
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00