backend
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glsl: Remove frag color initialization
|
2021-07-22 21:51:39 -04:00 |
frontend
|
shader: Calibrate loop safety threshold
|
2021-07-22 21:51:38 -04:00 |
ir_opt
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texture_pass: Fix is_read image qualification
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2021-07-22 21:51:38 -04:00 |
environment.h
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shader: Implement D3D samplers
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2021-07-22 21:51:28 -04:00 |
object_pool.h
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shader: Address feedback + clang format
|
2021-07-22 21:51:26 -04:00 |
profile.h
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
stage.h
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vk_pipeline_cache: Add pipeline cache
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2021-07-22 21:51:24 -04:00 |