yuzu/src/citra_qt/config.cpp
bunnei 094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00

115 lines
3.9 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QSettings>
#include <QString>
#include <QStringList>
#include "core/settings.h"
#include "common/file_util.h"
#include "config.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
}
static const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X,
Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
Qt::Key_M, Qt::Key_N, Qt::Key_B,
Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right,
Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L
};
void Config::ReadValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i]).toInt();
}
qt_config->endGroup();
qt_config->beginGroup("Core");
Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
qt_config->endGroup();
qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
qt_config->endGroup();
qt_config->beginGroup("Data Storage");
Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
qt_config->endGroup();
qt_config->beginGroup("System Region");
Settings::values.region_value = qt_config->value("region_value", 1).toInt();
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");
Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
qt_config->endGroup();
}
void Config::SaveValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
Settings::values.input_mappings[Settings::NativeInput::All[i]]);
}
qt_config->endGroup();
qt_config->beginGroup("Core");
qt_config->setValue("frame_skip", Settings::values.frame_skip);
qt_config->endGroup();
qt_config->beginGroup("Renderer");
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
qt_config->setValue("bg_green", (double)Settings::values.bg_green);
qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
qt_config->endGroup();
qt_config->beginGroup("Data Storage");
qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
qt_config->endGroup();
qt_config->beginGroup("System Region");
qt_config->setValue("region_value", Settings::values.region_value);
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");
qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter));
qt_config->endGroup();
}
void Config::Reload() {
ReadValues();
}
void Config::Save() {
SaveValues();
}
Config::~Config() {
Save();
delete qt_config;
}