bf45092c61
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
28 lines
923 B
C++
28 lines
923 B
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/kernel/object.h"
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namespace Kernel {
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class ClientSession;
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class ClientPort;
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class ServerSession;
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/**
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* Parent structure to link the client and server endpoints of a session with their associated
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* client port. The client port need not exist, as is the case for portless sessions like the
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* FS File and Directory sessions. When one of the endpoints of a session is destroyed, its
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* corresponding field in this structure will be set to nullptr.
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*/
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class Session final {
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public:
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ClientSession* client = nullptr; ///< The client endpoint of the session.
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ServerSession* server = nullptr; ///< The server endpoint of the session.
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SharedPtr<ClientPort> port; ///< The port that this session is associated with (optional).
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};
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} // namespace Kernel
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