84 lines
2 KiB
C++
84 lines
2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/assert.h"
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#include "common/common_types.h"
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class EmuWindow;
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class RendererBase : NonCopyable {
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public:
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/// Used to reference a framebuffer
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enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
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/**
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* Struct describing framebuffer metadata
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* TODO(bunnei): This struct belongs in the GPU code, but we don't have a good place for it yet.
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*/
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struct FramebufferInfo {
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enum class PixelFormat : u32 {
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ABGR8 = 1,
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};
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/**
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* Returns the number of bytes per pixel.
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*/
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static u32 BytesPerPixel(PixelFormat format) {
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switch (format) {
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case PixelFormat::ABGR8:
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return 4;
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}
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UNREACHABLE();
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}
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VAddr address;
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u32 offset;
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u32 width;
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u32 height;
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u32 stride;
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PixelFormat pixel_format;
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};
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virtual ~RendererBase() {}
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/// Swap buffers (render frame)
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virtual void SwapBuffers(const FramebufferInfo& framebuffer_info) = 0;
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/**
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* Set the emulator window to use for renderer
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* @param window EmuWindow handle to emulator window to use for rendering
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*/
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virtual void SetWindow(EmuWindow* window) = 0;
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/// Initialize the renderer
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virtual bool Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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// Getter/setter functions:
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// ------------------------
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f32 GetCurrentFPS() const {
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return m_current_fps;
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}
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int GetCurrentFrame() const {
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return m_current_frame;
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}
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void RefreshRasterizerSetting();
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protected:
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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private:
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bool opengl_rasterizer_active = false;
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};
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