yuzu/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
2021-07-22 21:51:22 -04:00

58 lines
1.5 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
void EmitSPIRV::EmitBitCastU16F16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitSPIRV::EmitBitCastU32F32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.u32[1], value);
}
void EmitSPIRV::EmitBitCastU64F64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitBitCastF16U16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitSPIRV::EmitBitCastF32U32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.f32[1], value);
}
void EmitSPIRV::EmitBitCastF64U64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitPackUint2x32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUnpackUint2x32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitPackFloat2x16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUnpackFloat2x16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitPackDouble2x32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUnpackDouble2x32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV