95 lines
2.8 KiB
C++
95 lines
2.8 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <vector>
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#include <fmt/format.h>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/scope_exit.h"
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#include "video_core/renderer_opengl/utils.h"
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namespace OpenGL {
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VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
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VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
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void VertexArrayPushBuffer::Setup(GLuint vao_) {
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vao = vao_;
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index_buffer = nullptr;
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vertex_buffers.clear();
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}
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void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) {
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index_buffer = buffer;
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}
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void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer,
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GLintptr offset, GLsizei stride) {
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vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride});
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}
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void VertexArrayPushBuffer::Bind() {
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if (index_buffer) {
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glVertexArrayElementBuffer(vao, *index_buffer);
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}
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// TODO(Rodrigo): Find a way to ARB_multi_bind this
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for (const auto& entry : vertex_buffers) {
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glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
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entry.stride);
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}
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}
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BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
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BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
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void BindBuffersRangePushBuffer::Setup() {
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entries.clear();
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}
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void BindBuffersRangePushBuffer::Push(GLuint binding, const GLuint* buffer, GLintptr offset,
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GLsizeiptr size) {
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entries.push_back(Entry{binding, buffer, offset, size});
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}
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void BindBuffersRangePushBuffer::Bind() {
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for (const Entry& entry : entries) {
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glBindBufferRange(target, entry.binding, *entry.buffer, entry.offset, entry.size);
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}
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}
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
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if (!GLAD_GL_KHR_debug) {
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// We don't need to throw an error as this is just for debugging
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return;
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}
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std::string object_label;
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if (extra_info.empty()) {
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switch (identifier) {
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case GL_TEXTURE:
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object_label = fmt::format("Texture@0x{:016X}", addr);
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break;
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case GL_PROGRAM:
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object_label = fmt::format("Shader@0x{:016X}", addr);
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break;
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default:
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object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
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break;
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}
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} else {
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object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
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}
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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} // namespace OpenGL
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