375 lines
12 KiB
C++
375 lines
12 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <list>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/process_capability.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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namespace Core {
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class System;
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}
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namespace FileSys {
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class ProgramMetadata;
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}
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namespace Kernel {
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class KernelCore;
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class ResourceLimit;
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class Thread;
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class TLSPage;
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struct CodeSet;
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enum class MemoryRegion : u16 {
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APPLICATION = 1,
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SYSTEM = 2,
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BASE = 3,
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};
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/**
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* Indicates the status of a Process instance.
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*
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* @note These match the values as used by kernel,
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* so new entries should only be added if RE
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* shows that a new value has been introduced.
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*/
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enum class ProcessStatus {
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Created,
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CreatedWithDebuggerAttached,
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Running,
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WaitingForDebuggerToAttach,
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DebuggerAttached,
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Exiting,
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Exited,
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DebugBreak,
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};
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class Process final : public WaitObject {
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public:
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enum : u64 {
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/// Lowest allowed process ID for a kernel initial process.
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InitialKIPIDMin = 1,
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/// Highest allowed process ID for a kernel initial process.
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InitialKIPIDMax = 80,
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/// Lowest allowed process ID for a userland process.
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ProcessIDMin = 81,
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/// Highest allowed process ID for a userland process.
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ProcessIDMax = 0xFFFFFFFFFFFFFFFF,
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};
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// Used to determine how process IDs are assigned.
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enum class ProcessType {
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KernelInternal,
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Userland,
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};
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static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4;
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static SharedPtr<Process> Create(Core::System& system, std::string name, ProcessType type);
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std::string GetTypeName() const override {
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return "Process";
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}
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std::string GetName() const override {
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return name;
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}
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static constexpr HandleType HANDLE_TYPE = HandleType::Process;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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/// Gets a reference to the process' memory manager.
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Kernel::VMManager& VMManager() {
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return vm_manager;
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}
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/// Gets a const reference to the process' memory manager.
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const Kernel::VMManager& VMManager() const {
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return vm_manager;
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}
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/// Gets a reference to the process' handle table.
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HandleTable& GetHandleTable() {
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return handle_table;
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}
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/// Gets a const reference to the process' handle table.
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const HandleTable& GetHandleTable() const {
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return handle_table;
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}
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/// Gets a reference to the process' address arbiter.
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AddressArbiter& GetAddressArbiter() {
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return address_arbiter;
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}
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/// Gets a const reference to the process' address arbiter.
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const AddressArbiter& GetAddressArbiter() const {
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return address_arbiter;
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}
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/// Gets a reference to the process' mutex lock.
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Mutex& GetMutex() {
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return mutex;
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}
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/// Gets a const reference to the process' mutex lock
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const Mutex& GetMutex() const {
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return mutex;
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}
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/// Gets the current status of the process
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ProcessStatus GetStatus() const {
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return status;
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}
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/// Gets the unique ID that identifies this particular process.
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u64 GetProcessID() const {
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return process_id;
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}
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/// Gets the title ID corresponding to this process.
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u64 GetTitleID() const {
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return program_id;
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}
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/// Gets the resource limit descriptor for this process
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SharedPtr<ResourceLimit> GetResourceLimit() const;
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/// Gets the ideal CPU core ID for this process
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u8 GetIdealCore() const {
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return ideal_core;
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}
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/// Gets the bitmask of allowed cores that this process' threads can run on.
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u64 GetCoreMask() const {
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return capabilities.GetCoreMask();
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}
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/// Gets the bitmask of allowed thread priorities.
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u64 GetPriorityMask() const {
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return capabilities.GetPriorityMask();
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}
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/// Gets the amount of secure memory to allocate for memory management.
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u32 GetSystemResourceSize() const {
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return system_resource_size;
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}
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/// Gets the amount of secure memory currently in use for memory management.
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u32 GetSystemResourceUsage() const {
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// On hardware, this returns the amount of system resource memory that has
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// been used by the kernel. This is problematic for Yuzu to emulate, because
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// system resource memory is used for page tables -- and yuzu doesn't really
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// have a way to calculate how much memory is required for page tables for
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// the current process at any given time.
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// TODO: Is this even worth implementing? Games may retrieve this value via
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// an SDK function that gets used + available system resource size for debug
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// or diagnostic purposes. However, it seems unlikely that a game would make
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// decisions based on how much system memory is dedicated to its page tables.
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// Is returning a value other than zero wise?
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return 0;
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}
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/// Whether this process is an AArch64 or AArch32 process.
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bool Is64BitProcess() const {
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return is_64bit_process;
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}
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/// Gets the total running time of the process instance in ticks.
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u64 GetCPUTimeTicks() const {
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return total_process_running_time_ticks;
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}
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/// Updates the total running time, adding the given ticks to it.
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void UpdateCPUTimeTicks(u64 ticks) {
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total_process_running_time_ticks += ticks;
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}
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/// Gets 8 bytes of random data for svcGetInfo RandomEntropy
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u64 GetRandomEntropy(std::size_t index) const {
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return random_entropy.at(index);
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}
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/// Retrieves the total physical memory available to this process in bytes.
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u64 GetTotalPhysicalMemoryAvailable() const;
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/// Retrieves the total physical memory available to this process in bytes,
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/// without the size of the personal system resource heap added to it.
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u64 GetTotalPhysicalMemoryAvailableWithoutSystemResource() const;
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/// Retrieves the total physical memory used by this process in bytes.
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u64 GetTotalPhysicalMemoryUsed() const;
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/// Retrieves the total physical memory used by this process in bytes,
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/// without the size of the personal system resource heap added to it.
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u64 GetTotalPhysicalMemoryUsedWithoutSystemResource() const;
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/// Gets the list of all threads created with this process as their owner.
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const std::list<const Thread*>& GetThreadList() const {
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return thread_list;
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}
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/// Registers a thread as being created under this process,
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/// adding it to this process' thread list.
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void RegisterThread(const Thread* thread);
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/// Unregisters a thread from this process, removing it
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/// from this process' thread list.
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void UnregisterThread(const Thread* thread);
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/// Clears the signaled state of the process if and only if it's signaled.
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///
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/// @pre The process must not be already terminated. If this is called on a
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/// terminated process, then ERR_INVALID_STATE will be returned.
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///
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/// @pre The process must be in a signaled state. If this is called on a
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/// process instance that is not signaled, ERR_INVALID_STATE will be
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/// returned.
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ResultCode ClearSignalState();
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/**
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* Loads process-specifics configuration info with metadata provided
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* by an executable.
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*
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* @param metadata The provided metadata to load process specific info from.
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*
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* @returns RESULT_SUCCESS if all relevant metadata was able to be
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* loaded and parsed. Otherwise, an error code is returned.
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*/
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ResultCode LoadFromMetadata(const FileSys::ProgramMetadata& metadata);
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/**
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* Starts the main application thread for this process.
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*
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* @param main_thread_priority The priority for the main thread.
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* @param stack_size The stack size for the main thread in bytes.
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*/
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void Run(s32 main_thread_priority, u64 stack_size);
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/**
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* Prepares a process for termination by stopping all of its threads
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* and clearing any other resources.
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*/
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void PrepareForTermination();
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void LoadModule(CodeSet module_, VAddr base_addr);
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Thread-local storage management
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// Marks the next available region as used and returns the address of the slot.
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[[nodiscard]] VAddr CreateTLSRegion();
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// Frees a used TLS slot identified by the given address
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void FreeTLSRegion(VAddr tls_address);
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private:
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explicit Process(Core::System& system);
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~Process() override;
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/// Checks if the specified thread should wait until this process is available.
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bool ShouldWait(const Thread* thread) const override;
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/// Acquires/locks this process for the specified thread if it's available.
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void Acquire(Thread* thread) override;
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/// Changes the process status. If the status is different
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/// from the current process status, then this will trigger
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/// a process signal.
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void ChangeStatus(ProcessStatus new_status);
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/// Memory manager for this process.
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Kernel::VMManager vm_manager;
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/// Size of the main thread's stack in bytes.
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u64 main_thread_stack_size = 0;
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/// Size of the loaded code memory in bytes.
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u64 code_memory_size = 0;
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/// Current status of the process
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ProcessStatus status{};
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/// The ID of this process
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u64 process_id = 0;
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/// Title ID corresponding to the process
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u64 program_id = 0;
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/// Specifies additional memory to be reserved for the process's memory management by the
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/// system. When this is non-zero, secure memory is allocated and used for page table allocation
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/// instead of using the normal global page tables/memory block management.
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u32 system_resource_size = 0;
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/// Resource limit descriptor for this process
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SharedPtr<ResourceLimit> resource_limit;
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/// The ideal CPU core for this process, threads are scheduled on this core by default.
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u8 ideal_core = 0;
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/// The Thread Local Storage area is allocated as processes create threads,
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/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
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/// holds the TLS for a specific thread. This vector contains which parts are in use for each
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/// page as a bitmask.
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/// This vector will grow as more pages are allocated for new threads.
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std::vector<TLSPage> tls_pages;
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/// Contains the parsed process capability descriptors.
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ProcessCapabilities capabilities;
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/// Whether or not this process is AArch64, or AArch32.
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/// By default, we currently assume this is true, unless otherwise
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/// specified by metadata provided to the process during loading.
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bool is_64bit_process = true;
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/// Whether or not this process is signaled. This occurs
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/// upon the process changing to a different state.
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bool is_signaled = false;
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/// Total running time for the process in ticks.
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u64 total_process_running_time_ticks = 0;
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/// Per-process handle table for storing created object handles in.
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HandleTable handle_table;
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/// Per-process address arbiter.
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AddressArbiter address_arbiter;
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/// The per-process mutex lock instance used for handling various
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/// forms of services, such as lock arbitration, and condition
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/// variable related facilities.
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Mutex mutex;
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/// Random values for svcGetInfo RandomEntropy
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std::array<u64, RANDOM_ENTROPY_SIZE> random_entropy{};
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/// List of threads that are running with this process as their owner.
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std::list<const Thread*> thread_list;
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/// System context
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Core::System& system;
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/// Name of this process
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std::string name;
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};
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} // namespace Kernel
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