1a954b2a59
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
31 lines
1 KiB
C++
31 lines
1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/audio/codecctl.h"
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namespace Service::Audio {
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CodecCtl::CodecCtl(Core::System& system_) : ServiceFramework{system_, "codecctl"} {
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static const FunctionInfo functions[] = {
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{0, nullptr, "InitializeCodecController"},
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{1, nullptr, "FinalizeCodecController"},
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{2, nullptr, "SleepCodecController"},
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{3, nullptr, "WakeCodecController"},
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{4, nullptr, "SetCodecVolume"},
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{5, nullptr, "GetCodecVolumeMax"},
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{6, nullptr, "GetCodecVolumeMin"},
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{7, nullptr, "SetCodecActiveTarget"},
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{8, nullptr, "GetCodecActiveTarget"},
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{9, nullptr, "BindCodecHeadphoneMicJackInterrupt"},
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{10, nullptr, "IsCodecHeadphoneMicJackInserted"},
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{11, nullptr, "ClearCodecHeadphoneMicJackInterrupt"},
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{12, nullptr, "IsCodecDeviceRequested"},
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};
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RegisterHandlers(functions);
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}
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CodecCtl::~CodecCtl() = default;
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} // namespace Service::Audio
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