188 lines
5.7 KiB
C++
188 lines
5.7 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <filesystem>
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#include <iosfwd>
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#include <limits>
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#include <memory>
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#include <optional>
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#include <span>
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#include <stop_token>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "common/unique_function.h"
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#include "shader_recompiler/environment.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace Tegra {
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class Memorymanager;
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}
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namespace VideoCommon {
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class GenericEnvironment : public Shader::Environment {
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public:
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explicit GenericEnvironment() = default;
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explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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u32 start_address_);
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~GenericEnvironment() override;
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[[nodiscard]] u32 TextureBoundBuffer() const final;
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[[nodiscard]] u32 LocalMemorySize() const final;
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[[nodiscard]] u32 SharedMemorySize() const final;
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const final;
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[[nodiscard]] u64 ReadInstruction(u32 address) final;
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[[nodiscard]] std::optional<u64> Analyze();
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void SetCachedSize(size_t size_bytes);
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[[nodiscard]] size_t CachedSize() const noexcept;
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[[nodiscard]] size_t ReadSize() const noexcept;
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[[nodiscard]] bool CanBeSerialized() const noexcept;
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[[nodiscard]] u64 CalculateHash() const;
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void Dump(u64 hash) override;
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void Serialize(std::ofstream& file) const;
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protected:
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std::optional<u64> TryFindSize();
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Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index,
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u32 raw);
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Tegra::MemoryManager* gpu_memory{};
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GPUVAddr program_base{};
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std::vector<u64> code;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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std::unordered_map<u64, u32> cbuf_values;
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u32 local_memory_size{};
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u32 texture_bound{};
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u32 shared_memory_size{};
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std::array<u32, 3> workgroup_size{};
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u32 read_lowest = std::numeric_limits<u32>::max();
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u32 read_highest = 0;
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u32 cached_lowest = std::numeric_limits<u32>::max();
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u32 cached_highest = 0;
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u32 initial_offset = 0;
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bool has_unbound_instructions = false;
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};
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class GraphicsEnvironment final : public GenericEnvironment {
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public:
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explicit GraphicsEnvironment() = default;
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explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::Maxwell3D::Regs::ShaderProgram program,
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GPUVAddr program_base_, u32 start_address_);
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~GraphicsEnvironment() override = default;
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u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override;
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Shader::TextureType ReadTextureType(u32 handle) override;
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private:
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Tegra::Engines::Maxwell3D* maxwell3d{};
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size_t stage_index{};
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};
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class ComputeEnvironment final : public GenericEnvironment {
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public:
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explicit ComputeEnvironment() = default;
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explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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u32 start_address_);
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~ComputeEnvironment() override = default;
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u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override;
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Shader::TextureType ReadTextureType(u32 handle) override;
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private:
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Tegra::Engines::KeplerCompute* kepler_compute{};
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};
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class FileEnvironment final : public Shader::Environment {
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public:
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FileEnvironment() = default;
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~FileEnvironment() override = default;
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FileEnvironment& operator=(FileEnvironment&&) noexcept = default;
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FileEnvironment(FileEnvironment&&) noexcept = default;
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FileEnvironment& operator=(const FileEnvironment&) = delete;
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FileEnvironment(const FileEnvironment&) = delete;
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void Deserialize(std::ifstream& file);
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[[nodiscard]] u64 ReadInstruction(u32 address) override;
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[[nodiscard]] u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override;
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[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
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[[nodiscard]] u32 LocalMemorySize() const override;
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[[nodiscard]] u32 SharedMemorySize() const override;
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[[nodiscard]] u32 TextureBoundBuffer() const override;
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const override;
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void Dump(u64 hash) override;
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private:
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std::unique_ptr<u64[]> code;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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std::unordered_map<u64, u32> cbuf_values;
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std::array<u32, 3> workgroup_size{};
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u32 local_memory_size{};
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u32 shared_memory_size{};
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u32 texture_bound{};
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u32 read_lowest{};
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u32 read_highest{};
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u32 initial_offset{};
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};
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void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
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const std::filesystem::path& filename, u32 cache_version);
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template <typename Key, typename Envs>
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void SerializePipeline(const Key& key, const Envs& envs, const std::filesystem::path& filename,
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u32 cache_version) {
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static_assert(std::is_trivially_copyable_v<Key>);
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static_assert(std::has_unique_object_representations_v<Key>);
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SerializePipeline(std::span(reinterpret_cast<const char*>(&key), sizeof(key)),
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std::span(envs.data(), envs.size()), filename, cache_version);
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}
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void LoadPipelines(
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std::stop_token stop_loading, const std::filesystem::path& filename, u32 expected_cache_version,
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Common::UniqueFunction<void, std::ifstream&, FileEnvironment> load_compute,
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Common::UniqueFunction<void, std::ifstream&, std::vector<FileEnvironment>> load_graphics);
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} // namespace VideoCommon
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