.. |
gl_buffer_cache.cpp
|
buffer_cache: Minor fixes
|
2021-09-19 20:35:07 -04:00 |
gl_buffer_cache.h
|
buffer_cache: Fix copy based uniform bindings tracking
|
2021-07-22 21:51:35 -04:00 |
gl_compute_pipeline.cpp
|
opengl: Use Shader::NumDescriptors when possible
|
2021-11-16 22:11:28 +01:00 |
gl_compute_pipeline.h
|
video_core: Enable GL SPIR-V shaders
|
2021-07-22 21:51:39 -04:00 |
gl_device.cpp
|
gl_device: Force GLASM on NVIDIA drivers 495-496
|
2021-10-28 19:38:49 -04:00 |
gl_device.h
|
structured_control_flow: Conditionally invoke demote reorder pass
|
2021-08-30 11:46:24 -04:00 |
gl_fence_manager.cpp
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_fence_manager.h
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_graphics_pipeline.cpp
|
opengl: Use Shader::NumDescriptors when possible
|
2021-11-16 22:11:28 +01:00 |
gl_graphics_pipeline.h
|
opengl: Fix asynchronous shaders
|
2021-07-22 21:51:40 -04:00 |
gl_query_cache.cpp
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
gl_query_cache.h
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
gl_rasterizer.cpp
|
renderer_gl: Resolution scaling fixes
|
2021-11-16 22:11:27 +01:00 |
gl_rasterizer.h
|
glasm: Use storage buffers instead of global memory when possible
|
2021-07-22 21:51:33 -04:00 |
gl_resource_manager.cpp
|
gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 -04:00 |
gl_resource_manager.h
|
gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 -04:00 |
gl_shader_cache.cpp
|
opengl: Use Shader::NumDescriptors when possible
|
2021-11-16 22:11:28 +01:00 |
gl_shader_cache.h
|
gl_shader_cache: Fixes for async shaders
|
2021-07-22 21:51:40 -04:00 |
gl_shader_context.h
|
gl_shader_cache: Implement async shaders
|
2021-07-22 21:51:38 -04:00 |
gl_shader_manager.cpp
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
gl_shader_manager.h
|
renderer_opengl: Use ARB_separate_shader_objects
|
2021-07-22 21:51:40 -04:00 |
gl_shader_util.cpp
|
renderer_opengl: Use ARB_separate_shader_objects
|
2021-07-22 21:51:40 -04:00 |
gl_shader_util.h
|
renderer_opengl: Use ARB_separate_shader_objects
|
2021-07-22 21:51:40 -04:00 |
gl_state_tracker.cpp
|
shader: Accelerate pipeline transitions and use dirty flags for shaders
|
2021-07-22 21:51:29 -04:00 |
gl_state_tracker.h
|
shader: Accelerate pipeline transitions and use dirty flags for shaders
|
2021-07-22 21:51:29 -04:00 |
gl_stream_buffer.cpp
|
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
|
2021-02-13 05:11:48 -03:00 |
gl_stream_buffer.h
|
common: Replace common_sizes into user-literals
|
2021-06-24 09:27:40 -07:00 |
gl_texture_cache.cpp
|
gl_texture_cache: Simplify rescaling
|
2021-11-16 22:11:28 +01:00 |
gl_texture_cache.h
|
gl_texture_cache: Simplify rescaling
|
2021-11-16 22:11:28 +01:00 |
gl_texture_cache_base.cpp
|
texture_cache: Address ameerj's review
|
2021-08-05 20:46:24 +00:00 |
maxwell_to_gl.h
|
util_shaders: Unify BGRA copy passes
|
2021-09-15 21:10:52 -04:00 |
renderer_opengl.cpp
|
renderers: Add explicit invert_y bool to screenshot callback
|
2021-07-28 21:46:08 -04:00 |
renderer_opengl.h
|
renderer_opengl: Use ARB_separate_shader_objects
|
2021-07-22 21:51:40 -04:00 |
util_shaders.cpp
|
host_shaders: Remove opengl_copy_bgra.comp
|
2021-09-16 19:49:13 -04:00 |
util_shaders.h
|
host_shaders: Remove opengl_copy_bgra.comp
|
2021-09-16 19:49:13 -04:00 |