eb676c343a
- Used by Animal Crossing: New Horizons.
43 lines
2.2 KiB
C++
43 lines
2.2 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/time/interface.h"
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namespace Service::Time {
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Time::Time(std::shared_ptr<Module> module, Core::System& system, const char* name)
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: Module::Interface(std::move(module), system, name) {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &Time::GetStandardUserSystemClock, "GetStandardUserSystemClock"},
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{1, &Time::GetStandardNetworkSystemClock, "GetStandardNetworkSystemClock"},
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{2, &Time::GetStandardSteadyClock, "GetStandardSteadyClock"},
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{3, &Time::GetTimeZoneService, "GetTimeZoneService"},
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{4, &Time::GetStandardLocalSystemClock, "GetStandardLocalSystemClock"},
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{5, nullptr, "GetEphemeralNetworkSystemClock"},
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{20, &Time::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"},
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{30, nullptr, "GetStandardNetworkClockOperationEventReadableHandle"},
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{31, nullptr, "GetEphemeralNetworkClockOperationEventReadableHandle"},
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{50, nullptr, "SetStandardSteadyClockInternalOffset"},
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{51, nullptr, "GetStandardSteadyClockRtcValue"},
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{100, nullptr, "IsStandardUserSystemClockAutomaticCorrectionEnabled"},
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{101, nullptr, "SetStandardUserSystemClockAutomaticCorrectionEnabled"},
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{102, nullptr, "GetStandardUserSystemClockInitialYear"},
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{200, &Time::IsStandardNetworkSystemClockAccuracySufficient, "IsStandardNetworkSystemClockAccuracySufficient"},
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{201, nullptr, "GetStandardUserSystemClockAutomaticCorrectionUpdatedTime"},
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{300, &Time::CalculateMonotonicSystemClockBaseTimePoint, "CalculateMonotonicSystemClockBaseTimePoint"},
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{400, &Time::GetClockSnapshot, "GetClockSnapshot"},
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{401, &Time::GetClockSnapshotFromSystemClockContext, "GetClockSnapshotFromSystemClockContext"},
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{500, &Time::CalculateStandardUserSystemClockDifferenceByUser, "CalculateStandardUserSystemClockDifferenceByUser"},
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{501, &Time::CalculateSpanBetween, "CalculateSpanBetween"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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Time::~Time() = default;
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} // namespace Service::Time
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