yuzu/src/citra_qt/bootmanager.cpp
archshift 034e3aabc8 Improved clarity and whitespace
Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
2014-05-19 15:21:55 -07:00

211 lines
5.3 KiB
C++

#include <QHBoxLayout>
#include <QKeyEvent>
#include "common/common.h"
#include "bootmanager.hxx"
#include "core/core.h"
#include "core/loader.h"
#include "video_core/video_core.h"
#include "version.h"
#define APP_NAME "citra"
#define APP_VERSION "0.1-" VERSION
#define APP_TITLE APP_NAME " " APP_VERSION
#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
EmuThread::EmuThread(GRenderWindow* render_window) : exec_cpu_step(false), cpu_running(false), render_window(render_window)
{
}
void EmuThread::SetFilename(const char* filename)
{
strcpy(this->filename, filename);
}
void EmuThread::run()
{
while (true)
{
for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
{
if (cpu_running || exec_cpu_step)
{
if (exec_cpu_step)
exec_cpu_step = false;
Core::SingleStep();
if (!cpu_running)
emit CPUStepped();
}
}
}
Core::Stop();
}
void EmuThread::Stop()
{
if (!isRunning())
{
INFO_LOG(MASTER_LOG, "EmuThread::Stop called while emu thread wasn't running, returning...");
return;
}
//core::g_state = core::SYS_DIE;
wait(1000);
if (isRunning())
{
WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
terminate();
wait(1000);
if (isRunning())
WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
}
INFO_LOG(MASTER_LOG, "EmuThread stopped");
}
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
// The corresponding functionality is handled in EmuThread instead
class GGLWidgetInternal : public QGLWidget
{
public:
GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(parent)
{
doneCurrent();
parent_ = parent;
}
void paintEvent(QPaintEvent* ev)
{
// Apparently, Windows doesn't display anything if we don't call this here.
// TODO: Breaks linux though because we aren't calling doneCurrent() ... -.-
// makeCurrent();
}
void resizeEvent(QResizeEvent* ev) {
parent_->SetClientAreaWidth(size().width());
parent_->SetClientAreaHeight(size().height());
}
private:
GRenderWindow* parent_;
};
EmuThread& GRenderWindow::GetEmuThread()
{
return emu_thread;
}
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
{
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
fmt.setProfile(QGLFormat::CoreProfile);
fmt.setVersion(3,2);
fmt.setSampleBuffers(true);
fmt.setSamples(4);
child = new GGLWidgetInternal(fmt, this);
QBoxLayout* layout = new QHBoxLayout(this);
resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
layout->addWidget(child);
layout->setMargin(0);
setLayout(layout);
BackupGeometry();
}
GRenderWindow::~GRenderWindow()
{
emu_thread.Stop();
}
void GRenderWindow::SwapBuffers()
{
child->makeCurrent(); // TODO: Not necessary?
child->swapBuffers();
}
void GRenderWindow::closeEvent(QCloseEvent* event)
{
emu_thread.Stop();
QWidget::closeEvent(event);
}
void GRenderWindow::MakeCurrent()
{
child->makeCurrent();
}
void GRenderWindow::DoneCurrent()
{
child->doneCurrent();
}
void GRenderWindow::PollEvents() {
// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
// from the main thread, but this should probably be in an event handler...
/*
static char title[128];
sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
video_core::g_renderer->current_fps());
setWindowTitle(title);
*/
}
void GRenderWindow::BackupGeometry()
{
geometry = ((QGLWidget*)this)->saveGeometry();
}
void GRenderWindow::RestoreGeometry()
{
// We don't want to back up the geometry here (obviously)
QWidget::restoreGeometry(geometry);
}
void GRenderWindow::restoreGeometry(const QByteArray& geometry)
{
// Make sure users of this class don't need to deal with backing up the geometry themselves
QWidget::restoreGeometry(geometry);
BackupGeometry();
}
QByteArray GRenderWindow::saveGeometry()
{
// If we are a top-level widget, store the current geometry
// otherwise, store the last backup
if (parent() == NULL)
return ((QGLWidget*)this)->saveGeometry();
else
return geometry;
}
void GRenderWindow::keyPressEvent(QKeyEvent* event)
{
/*
bool key_processed = false;
for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::PRESSED))
key_processed = true;
if (!key_processed)
QWidget::keyPressEvent(event);
*/
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{
/*
bool key_processed = false;
for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::RELEASED))
key_processed = true;
if (!key_processed)
QWidget::keyPressEvent(event);
*/
}