// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #define SDL_MAIN_HANDLED #include #include #include #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/string_util.h" #include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_emu.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" class SDLGLContext : public Core::Frontend::GraphicsContext { public: explicit SDLGLContext() { // create a hidden window to make the shared context against window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position SDL_WINDOWPOS_UNDEFINED, // y position Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN); context = SDL_GL_CreateContext(window); } ~SDLGLContext() { SDL_GL_DeleteContext(context); SDL_DestroyWindow(window); } void MakeCurrent() override { SDL_GL_MakeCurrent(window, context); } void DoneCurrent() override { SDL_GL_MakeCurrent(window, nullptr); } void SwapBuffers() override {} private: SDL_Window* window; SDL_GLContext context; }; bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { std::vector unsupported_ext; if (!GLAD_GL_ARB_buffer_storage) unsupported_ext.push_back("ARB_buffer_storage"); if (!GLAD_GL_ARB_direct_state_access) unsupported_ext.push_back("ARB_direct_state_access"); if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev"); if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); if (!GLAD_GL_ARB_multi_bind) unsupported_ext.push_back("ARB_multi_bind"); if (!GLAD_GL_ARB_clip_control) unsupported_ext.push_back("ARB_clip_control"); // Extensions required to support some texture formats. if (!GLAD_GL_EXT_texture_compression_s3tc) unsupported_ext.push_back("EXT_texture_compression_s3tc"); if (!GLAD_GL_ARB_texture_compression_rgtc) unsupported_ext.push_back("ARB_texture_compression_rgtc"); if (!GLAD_GL_ARB_depth_buffer_float) unsupported_ext.push_back("ARB_depth_buffer_float"); for (const std::string& ext : unsupported_ext) LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext); return unsupported_ext.empty(); } EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); render_window = SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, // x position SDL_WINDOWPOS_UNDEFINED, // y position Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); if (render_window == nullptr) { LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); exit(1); } if (fullscreen) { Fullscreen(); } gl_context = SDL_GL_CreateContext(render_window); if (gl_context == nullptr) { LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError()); exit(1); } if (!gladLoadGLLoader(static_cast(SDL_GL_GetProcAddress))) { LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); exit(1); } if (!SupportsRequiredGLExtensions()) { LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting..."); exit(1); } OnResize(); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); SDL_PumpEvents(); SDL_GL_SetSwapInterval(false); LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); Settings::LogSettings(); DoneCurrent(); } EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() { SDL_GL_DeleteContext(gl_context); } void EmuWindow_SDL2_GL::SwapBuffers() { SDL_GL_SwapWindow(render_window); } void EmuWindow_SDL2_GL::MakeCurrent() { SDL_GL_MakeCurrent(render_window, gl_context); } void EmuWindow_SDL2_GL::DoneCurrent() { SDL_GL_MakeCurrent(render_window, nullptr); } std::unique_ptr EmuWindow_SDL2_GL::CreateSharedContext() const { return std::make_unique(); }