// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/shader_type.h" #include "video_core/shader/registry.h" namespace VideoCommon::Shader { using Tegra::Engines::ConstBufferEngineInterface; using Tegra::Engines::SamplerDescriptor; using Tegra::Engines::ShaderType; namespace { GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) { if (shader_stage == ShaderType::Compute) { return {}; } auto& graphics = dynamic_cast(engine); return { .tfb_layouts = graphics.regs.tfb_layouts, .tfb_varying_locs = graphics.regs.tfb_varying_locs, .primitive_topology = graphics.regs.draw.topology, .tessellation_primitive = graphics.regs.tess_mode.prim, .tessellation_spacing = graphics.regs.tess_mode.spacing, .tfb_enabled = graphics.regs.tfb_enabled != 0, .tessellation_clockwise = graphics.regs.tess_mode.cw.Value() != 0, }; } ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) { if (shader_stage != ShaderType::Compute) { return {}; } auto& compute = dynamic_cast(engine); const auto& launch = compute.launch_description; return { .workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z}, .shared_memory_size_in_words = launch.shared_alloc, .local_memory_size_in_words = launch.local_pos_alloc, }; } } // Anonymous namespace Registry::Registry(ShaderType shader_stage, const SerializedRegistryInfo& info) : stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile}, bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {} Registry::Registry(ShaderType shader_stage, ConstBufferEngineInterface& engine) : stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()}, graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo( shader_stage, engine)} {} Registry::~Registry() = default; std::optional Registry::ObtainKey(u32 buffer, u32 offset) { const std::pair key = {buffer, offset}; const auto iter = keys.find(key); if (iter != keys.end()) { return iter->second; } if (!engine) { return std::nullopt; } const u32 value = engine->AccessConstBuffer32(stage, buffer, offset); keys.emplace(key, value); return value; } std::optional Registry::ObtainBoundSampler(u32 offset) { const u32 key = offset; const auto iter = bound_samplers.find(key); if (iter != bound_samplers.end()) { return iter->second; } if (!engine) { return std::nullopt; } const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset); bound_samplers.emplace(key, value); return value; } std::optional Registry::ObtainSeparateSampler( std::pair buffers, std::pair offsets) { SeparateSamplerKey key; key.buffers = buffers; key.offsets = offsets; const auto iter = separate_samplers.find(key); if (iter != separate_samplers.end()) { return iter->second; } if (!engine) { return std::nullopt; } const u32 handle_1 = engine->AccessConstBuffer32(stage, key.buffers.first, key.offsets.first); const u32 handle_2 = engine->AccessConstBuffer32(stage, key.buffers.second, key.offsets.second); const SamplerDescriptor value = engine->AccessSampler(handle_1 | handle_2); separate_samplers.emplace(key, value); return value; } std::optional Registry::ObtainBindlessSampler(u32 buffer, u32 offset) { const std::pair key = {buffer, offset}; const auto iter = bindless_samplers.find(key); if (iter != bindless_samplers.end()) { return iter->second; } if (!engine) { return std::nullopt; } const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset); bindless_samplers.emplace(key, value); return value; } void Registry::InsertKey(u32 buffer, u32 offset, u32 value) { keys.insert_or_assign({buffer, offset}, value); } void Registry::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) { bound_samplers.insert_or_assign(offset, sampler); } void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) { bindless_samplers.insert_or_assign({buffer, offset}, sampler); } bool Registry::IsConsistent() const { if (!engine) { return true; } return std::all_of(keys.begin(), keys.end(), [this](const auto& pair) { const auto [cbuf, offset] = pair.first; const auto value = pair.second; return value == engine->AccessConstBuffer32(stage, cbuf, offset); }) && std::all_of(bound_samplers.begin(), bound_samplers.end(), [this](const auto& sampler) { const auto [key, value] = sampler; return value == engine->AccessBoundSampler(stage, key); }) && std::all_of(bindless_samplers.begin(), bindless_samplers.end(), [this](const auto& sampler) { const auto [cbuf, offset] = sampler.first; const auto value = sampler.second; return value == engine->AccessBindlessSampler(stage, cbuf, offset); }); } bool Registry::HasEqualKeys(const Registry& rhs) const { return std::tie(keys, bound_samplers, bindless_samplers) == std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers); } const GraphicsInfo& Registry::GetGraphicsInfo() const { ASSERT(stage != Tegra::Engines::ShaderType::Compute); return graphics_info; } const ComputeInfo& Registry::GetComputeInfo() const { ASSERT(stage == Tegra::Engines::ShaderType::Compute); return compute_info; } } // namespace VideoCommon::Shader