// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/fs/fs_types.h" #include "common/fs/fs_util.h" namespace Common::FS { class IOFile; // File Operations /** * Creates a new file at path with the specified size. * * Failures occur when: * - Input path is not valid * - The input path's parent directory does not exist * - Filesystem object at path exists * - Filesystem at path is read only * * @param path Filesystem path * @param size File size * * @returns True if the file creation succeeds, false otherwise. */ [[nodiscard]] bool NewFile(const std::filesystem::path& path, u64 size = 0); #ifdef _WIN32 template [[nodiscard]] bool NewFile(const Path& path, u64 size = 0) { if constexpr (IsChar) { return NewFile(ToU8String(path), size); } else { return NewFile(std::filesystem::path{path}, size); } } #endif /** * Removes a file at path. * * Failures occur when: * - Input path is not valid * - Filesystem object at path is not a file * - Filesystem at path is read only * * @param path Filesystem path * * @returns True if file removal succeeds or file does not exist, false otherwise. */ bool RemoveFile(const std::filesystem::path& path); #ifdef _WIN32 template bool RemoveFile(const Path& path) { if constexpr (IsChar) { return RemoveFile(ToU8String(path)); } else { return RemoveFile(std::filesystem::path{path}); } } #endif /** * Renames a file from old_path to new_path. * * Failures occur when: * - One or both input path(s) is not valid * - Filesystem object at old_path does not exist * - Filesystem object at old_path is not a file * - Filesystem object at new_path exists * - Filesystem at either path is read only * * @param old_path Old filesystem path * @param new_path New filesystem path * * @returns True if file rename succeeds, false otherwise. */ [[nodiscard]] bool RenameFile(const std::filesystem::path& old_path, const std::filesystem::path& new_path); #ifdef _WIN32 template [[nodiscard]] bool RenameFile(const Path1& old_path, const Path2& new_path) { using ValueType1 = typename Path1::value_type; using ValueType2 = typename Path2::value_type; if constexpr (IsChar && IsChar) { return RenameFile(ToU8String(old_path), ToU8String(new_path)); } else if constexpr (IsChar && !IsChar) { return RenameFile(ToU8String(old_path), new_path); } else if constexpr (!IsChar && IsChar) { return RenameFile(old_path, ToU8String(new_path)); } else { return RenameFile(std::filesystem::path{old_path}, std::filesystem::path{new_path}); } } #endif /** * Opens a file at path with the specified file access mode. * This function behaves differently depending on the FileAccessMode. * These behaviors are documented in each enum value of FileAccessMode. * * Failures occur when: * - Input path is not valid * - Filesystem object at path exists and is not a regular file * - The file is not open * * @param path Filesystem path * @param mode File access mode * @param type File type, default is BinaryFile. Use TextFile to open the file as a text file * @param flag (Windows only) File-share access flag, default is ShareReadOnly * * @returns A shared pointer to the opened file. Returns nullptr on failure. */ [[nodiscard]] std::shared_ptr FileOpen(const std::filesystem::path& path, FileAccessMode mode, FileType type = FileType::BinaryFile, FileShareFlag flag = FileShareFlag::ShareReadOnly); #ifdef _WIN32 template [[nodiscard]] std::shared_ptr FileOpen(const Path& path, FileAccessMode mode, FileType type = FileType::BinaryFile, FileShareFlag flag = FileShareFlag::ShareReadOnly) { if constexpr (IsChar) { return FileOpen(ToU8String(path), mode, type, flag); } else { return FileOpen(std::filesystem::path{path}, mode, type, flag); } } #endif // Directory Operations /** * Creates a directory at path. * Note that this function will *always* assume that the input path is a directory. For example, * if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt". * If you intend to create the parent directory of a file, use CreateParentDir instead. * * Failures occur when: * - Input path is not valid * - The input path's parent directory does not exist * - Filesystem at path is read only * * @param path Filesystem path * * @returns True if directory creation succeeds or directory already exists, false otherwise. */ [[nodiscard]] bool CreateDir(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] bool CreateDir(const Path& path) { if constexpr (IsChar) { return CreateDir(ToU8String(path)); } else { return CreateDir(std::filesystem::path{path}); } } #endif /** * Recursively creates a directory at path. * Note that this function will *always* assume that the input path is a directory. For example, * if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt". * If you intend to create the parent directory of a file, use CreateParentDirs instead. * Unlike CreateDir, this creates all of input path's parent directories if they do not exist. * * Failures occur when: * - Input path is not valid * - Filesystem at path is read only * * @param path Filesystem path * * @returns True if directory creation succeeds or directory already exists, false otherwise. */ [[nodiscard]] bool CreateDirs(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] bool CreateDirs(const Path& path) { if constexpr (IsChar) { return CreateDirs(ToU8String(path)); } else { return CreateDirs(std::filesystem::path{path}); } } #endif /** * Creates the parent directory of a given path. * This function calls CreateDir(path.parent_path()), see CreateDir for more details. * * @param path Filesystem path * * @returns True if directory creation succeeds or directory already exists, false otherwise. */ [[nodiscard]] bool CreateParentDir(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] bool CreateParentDir(const Path& path) { if constexpr (IsChar) { return CreateParentDir(ToU8String(path)); } else { return CreateParentDir(std::filesystem::path{path}); } } #endif /** * Recursively creates the parent directory of a given path. * This function calls CreateDirs(path.parent_path()), see CreateDirs for more details. * * @param path Filesystem path * * @returns True if directory creation succeeds or directory already exists, false otherwise. */ [[nodiscard]] bool CreateParentDirs(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] bool CreateParentDirs(const Path& path) { if constexpr (IsChar) { return CreateParentDirs(ToU8String(path)); } else { return CreateParentDirs(std::filesystem::path{path}); } } #endif /** * Removes a directory at path. * * Failures occur when: * - Input path is not valid * - Filesystem object at path is not a directory * - The given directory is not empty * - Filesystem at path is read only * * @param path Filesystem path * * @returns True if directory removal succeeds or directory does not exist, false otherwise. */ bool RemoveDir(const std::filesystem::path& path); #ifdef _WIN32 template bool RemoveDir(const Path& path) { if constexpr (IsChar) { return RemoveDir(ToU8String(path)); } else { return RemoveDir(std::filesystem::path{path}); } } #endif /** * Removes all the contents within the given directory and removes the directory itself. * * Failures occur when: * - Input path is not valid * - Filesystem object at path is not a directory * - Filesystem at path is read only * * @param path Filesystem path * * @returns True if the directory and all of its contents are removed successfully, false otherwise. */ bool RemoveDirRecursively(const std::filesystem::path& path); #ifdef _WIN32 template bool RemoveDirRecursively(const Path& path) { if constexpr (IsChar) { return RemoveDirRecursively(ToU8String(path)); } else { return RemoveDirRecursively(std::filesystem::path{path}); } } #endif /** * Removes all the contents within the given directory without removing the directory itself. * * Failures occur when: * - Input path is not valid * - Filesystem object at path is not a directory * - Filesystem at path is read only * * @param path Filesystem path * * @returns True if all of the directory's contents are removed successfully, false otherwise. */ bool RemoveDirContentsRecursively(const std::filesystem::path& path); #ifdef _WIN32 template bool RemoveDirContentsRecursively(const Path& path) { if constexpr (IsChar) { return RemoveDirContentsRecursively(ToU8String(path)); } else { return RemoveDirContentsRecursively(std::filesystem::path{path}); } } #endif /** * Renames a directory from old_path to new_path. * * Failures occur when: * - One or both input path(s) is not valid * - Filesystem object at old_path does not exist * - Filesystem object at old_path is not a directory * - Filesystem object at new_path exists * - Filesystem at either path is read only * * @param old_path Old filesystem path * @param new_path New filesystem path * * @returns True if directory rename succeeds, false otherwise. */ [[nodiscard]] bool RenameDir(const std::filesystem::path& old_path, const std::filesystem::path& new_path); #ifdef _WIN32 template [[nodiscard]] bool RenameDir(const Path1& old_path, const Path2& new_path) { using ValueType1 = typename Path1::value_type; using ValueType2 = typename Path2::value_type; if constexpr (IsChar && IsChar) { return RenameDir(ToU8String(old_path), ToU8String(new_path)); } else if constexpr (IsChar && !IsChar) { return RenameDir(ToU8String(old_path), new_path); } else if constexpr (!IsChar && IsChar) { return RenameDir(old_path, ToU8String(new_path)); } else { return RenameDir(std::filesystem::path{old_path}, std::filesystem::path{new_path}); } } #endif /** * Iterates over the directory entries of a given directory. * This does not iterate over the sub-directories of the given directory. * The DirEntryCallable callback is called for each visited directory entry. * A filter can be set to control which directory entries are visited based on their type. * By default, both files and directories are visited. * If the callback returns false or there is an error, the iteration is immediately halted. * * Failures occur when: * - Input path is not valid * - Filesystem object at path is not a directory * * @param path Filesystem path * @param callback Callback to be called for each visited directory entry * @param filter Directory entry type filter */ void IterateDirEntries(const std::filesystem::path& path, const DirEntryCallable& callback, DirEntryFilter filter = DirEntryFilter::All); #ifdef _WIN32 template void IterateDirEntries(const Path& path, const DirEntryCallable& callback, DirEntryFilter filter = DirEntryFilter::All) { if constexpr (IsChar) { IterateDirEntries(ToU8String(path), callback, filter); } else { IterateDirEntries(std::filesystem::path{path}, callback, filter); } } #endif /** * Iterates over the directory entries of a given directory and its sub-directories. * The DirEntryCallable callback is called for each visited directory entry. * A filter can be set to control which directory entries are visited based on their type. * By default, both files and directories are visited. * If the callback returns false or there is an error, the iteration is immediately halted. * * Failures occur when: * - Input path is not valid * - Filesystem object at path does not exist * - Filesystem object at path is not a directory * * @param path Filesystem path * @param callback Callback to be called for each visited directory entry * @param filter Directory entry type filter */ void IterateDirEntriesRecursively(const std::filesystem::path& path, const DirEntryCallable& callback, DirEntryFilter filter = DirEntryFilter::All); #ifdef _WIN32 template void IterateDirEntriesRecursively(const Path& path, const DirEntryCallable& callback, DirEntryFilter filter = DirEntryFilter::All) { if constexpr (IsChar) { IterateDirEntriesRecursively(ToU8String(path), callback, filter); } else { IterateDirEntriesRecursively(std::filesystem::path{path}, callback, filter); } } #endif // Generic Filesystem Operations /** * Returns whether a filesystem object at path exists. * * @param path Filesystem path * * @returns True if a filesystem object at path exists, false otherwise. */ [[nodiscard]] bool Exists(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] bool Exists(const Path& path) { if constexpr (IsChar) { return Exists(ToU8String(path)); } else { return Exists(std::filesystem::path{path}); } } #endif /** * Returns whether a filesystem object at path is a file. * * @param path Filesystem path * * @returns True if a filesystem object at path is a file, false otherwise. */ [[nodiscard]] bool IsFile(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] bool IsFile(const Path& path) { if constexpr (IsChar) { return IsFile(ToU8String(path)); } else { return IsFile(std::filesystem::path{path}); } } #endif /** * Returns whether a filesystem object at path is a directory. * * @param path Filesystem path * * @returns True if a filesystem object at path is a directory, false otherwise. */ [[nodiscard]] bool IsDir(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] bool IsDir(const Path& path) { if constexpr (IsChar) { return IsDir(ToU8String(path)); } else { return IsDir(std::filesystem::path{path}); } } #endif /** * Gets the current working directory. * * @returns The current working directory. Returns an empty path on failure. */ [[nodiscard]] std::filesystem::path GetCurrentDir(); /** * Sets the current working directory to path. * * @returns True if the current working directory is successfully set, false otherwise. */ [[nodiscard]] bool SetCurrentDir(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] bool SetCurrentDir(const Path& path) { if constexpr (IsChar) { return SetCurrentDir(ToU8String(path)); } else { return SetCurrentDir(std::filesystem::path{path}); } } #endif /** * Gets the entry type of the filesystem object at path. * * @param path Filesystem path * * @returns The entry type of the filesystem object. Returns file_type::not_found on failure. */ [[nodiscard]] std::filesystem::file_type GetEntryType(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] std::filesystem::file_type GetEntryType(const Path& path) { if constexpr (IsChar) { return GetEntryType(ToU8String(path)); } else { return GetEntryType(std::filesystem::path{path}); } } #endif /** * Gets the size of the filesystem object at path. * * @param path Filesystem path * * @returns The size in bytes of the filesystem object. Returns 0 on failure. */ [[nodiscard]] u64 GetSize(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] u64 GetSize(const Path& path) { if constexpr (IsChar) { return GetSize(ToU8String(path)); } else { return GetSize(std::filesystem::path{path}); } } #endif /** * Gets the free space size of the filesystem at path. * * @param path Filesystem path * * @returns The free space size in bytes of the filesystem at path. Returns 0 on failure. */ [[nodiscard]] u64 GetFreeSpaceSize(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] u64 GetFreeSpaceSize(const Path& path) { if constexpr (IsChar) { return GetFreeSpaceSize(ToU8String(path)); } else { return GetFreeSpaceSize(std::filesystem::path{path}); } } #endif /** * Gets the total capacity of the filesystem at path. * * @param path Filesystem path * * @returns The total capacity in bytes of the filesystem at path. Returns 0 on failure. */ [[nodiscard]] u64 GetTotalSpaceSize(const std::filesystem::path& path); #ifdef _WIN32 template [[nodiscard]] u64 GetTotalSpaceSize(const Path& path) { if constexpr (IsChar) { return GetTotalSpaceSize(ToU8String(path)); } else { return GetTotalSpaceSize(std::filesystem::path{path}); } } #endif } // namespace Common::FS