Commit graph

19 commits

Author SHA1 Message Date
MerryMage a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
Subv 95b34f8081 HLE/FS: Return the proper error codes when opening files. 2016-03-20 14:28:22 -05:00
Subv 96f0e32f83 HLE/FS: Return the proper error codes on file Read/Write operations.
These operations are limited by the open flags specified while opening the file.
2016-03-20 14:28:17 -05:00
Subv 09b0564c75 HLE/FS: Corrected the error codes for DeleteFile 2016-03-20 14:28:14 -05:00
Subv b350f192bb HLE/FS: Corrected the error codes for CreateFile 2016-03-20 14:28:10 -05:00
Subv 381a5c053f HLE/FS: FS::CreateFile takes an u64 for the file size. 2016-03-20 14:28:08 -05:00
Subv 922b31ebbd DiskDirectory: Initialize the directory member with valid info. 2016-01-16 09:30:29 -05:00
archshift 5dfd2dba70 Implement FS_User::GetFreeBytes 2015-10-27 23:33:59 -07:00
Subv ce6a65cec9 Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
Closes #1067
2015-08-28 22:01:03 -05:00
Yuri Kunde Schlesner a1f08788d9 Archive: Correct a few incorrect types in function signatures
Buffer lengths should be size_t, and file offsets should be u64.
2015-07-13 21:10:12 -03:00
Emmanuel Gil Peyrot e5fcabdd69 Core: Cleanup file_sys includes. 2015-06-28 00:36:54 +01:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Yuri Kunde Schlesner 3f1a3952d7 FS: Allow multiple instances of the same archive type to be open at once 2015-02-10 13:43:44 -02:00
Yuri Kunde Schlesner 19b2e739c5 FileSys: Fix a few memory leaks 2015-01-03 17:16:16 -02:00
Emmanuel Gil Peyrot bbe0bf1332 FileSys: Clean up according to the coding style, and remove redundant namespaced names. 2014-12-24 01:49:48 +00:00
bunnei 0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
archshift 0625dd09ea Added CreateFile to the FS_USER service
Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00