ReinUsesLisp
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7dafa96ab5
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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dd860b684c
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shader: Implement D3D samplers
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2021-07-22 21:51:28 -04:00 |
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FernandoS27
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34aba9627a
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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e860870dd2
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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17063d16a3
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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c63cf4fa2e
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vk_pipeline_cache: Add pipeline cache
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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260743f371
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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ab46371247
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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85cce78583
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shader: Primitive Vulkan integration
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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2d48a7b4d0
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shader: Initial recompiler work
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2021-07-22 21:51:21 -04:00 |
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