Patrick Elsässer
64e45b04e0
video_core: fixed arithmetic overflow warnings & improved code style
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- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
2018-09-09 17:51:43 +02:00
MerryMage
55af5bda55
cubeb_sink: Downsample arbitrary number of channels
2018-09-09 09:51:46 +01:00
tech4me
3dcedb36b4
Port Citra #4047 & #4052 : add change background color support
2018-09-08 17:00:21 -07:00
Mat M
6d64ecf359
Merge pull request #1277 from jroweboy/update-xbyak
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Externals: Update xbyak
2018-09-08 19:33:35 -04:00
fearlessTobi
500e81429a
hid: Implement ReloadInputDevices
2018-09-09 00:57:41 +02:00
James Rowe
5ff72a48a7
Externals: Update xbyak
2018-09-08 16:53:52 -06:00
FernandoS27
82a313a14c
Change name of TEXQ to TXQ, in order to match NVIDIA's naming
2018-09-08 18:08:57 -04:00
Subv
fdb199290b
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
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When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.
This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
bunnei
af074ee422
Merge pull request #1256 from bunnei/tex-target-support
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Initial support for non-2D textures
2018-09-08 16:14:46 -04:00
bunnei
deff28d3c0
Merge pull request #1265 from zhaowenlan1779/patch-1
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yuzu: fix title bar display
2018-09-08 16:03:25 -04:00
bunnei
3d9776f36a
Merge pull request #1267 from MerryMage/audio_out
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audio_renderer: Rename AudioOut instance to audio_out
2018-09-08 16:02:58 -04:00
MerryMage
1aa195a9c0
cubeb_sink: Perform audio stretching
2018-09-08 18:56:38 +01:00
MerryMage
e51bd49f87
audio_core: Add audio stretcher
2018-09-08 18:56:38 +01:00
MerryMage
7e697ab7ff
cubeb_sink: Hold last available value instead of writing zeros
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This reduces clicking in output audio should we underrun.
2018-09-08 18:56:38 +01:00
MerryMage
6d9dd1dc6d
cubeb_sink: Use RingBuffer
2018-09-08 18:56:38 +01:00
MerryMage
112351d557
common: Implement a ring buffer
2018-09-08 18:56:38 +01:00
fearlessTobi
a6efff8b02
Add audio stretching support
2018-09-08 18:26:23 +01:00
MerryMage
a76f0d5d06
audio_renderer: Rename AudioOut instance to audio_out
2018-09-08 16:50:12 +01:00
Pengfei Zhu
4048b54ef7
yuzu: fix title bar display
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Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +08:00
bunnei
9cd79c25ed
Merge pull request #1246 from degasus/instanced_rendering
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gl_rasterizer: Use baseInstance instead of moving the buffer points.
2018-09-08 04:49:24 -04:00
bunnei
2515d2433b
Merge pull request #1259 from lioncash/relocate
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yuzu: Move GameListWorker to its own source files
2018-09-08 04:10:11 -04:00
bunnei
8b08cb925b
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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This hopefully helps our cache not to redundant upload the vertex buffer.
# Conflicts:
# src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
tgsm
975226e7ff
yuzu-cmd: fix SDL logging
2018-09-08 03:12:47 -04:00
Patrick Elsässer
a8974f0556
video_core: Arithmetic overflow warning fix for gl_rasterizer ( #1262 )
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* video_core: Arithmetic overflow fix for gl_rasterizer
- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.
- Added const for variables where possible and meaningful.
* Changed the casts from C to C++ style
Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 -04:00
bunnei
23ae7cf9db
gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
2018-09-08 02:53:39 -04:00
bunnei
fdd5c97a14
maxwell_3d: Remove assert that no longer applies.
2018-09-08 02:53:39 -04:00
bunnei
f165a85398
gl_rasterizer_cache: Partially implement several non-2D texture types.
2018-09-08 02:53:38 -04:00
bunnei
0731383124
gl_shader_decompiler: Partially implement several non-2D texture types (Subv).
2018-09-08 02:53:38 -04:00
bunnei
05f6f59ffb
gl_rasterizer: Implement texture wrap mode p.
2018-09-08 02:53:38 -04:00
bunnei
ce8291f6c5
gl_rasterizer_cache: Track texture depth.
2018-09-08 02:53:38 -04:00
bunnei
9dccf7e1fa
gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
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- Will not work for non-2d textures, and was not used anyways.
2018-09-08 02:53:37 -04:00
bunnei
030676b95d
gl_rasterizer_cache: Keep track of texture type per surface.
2018-09-08 02:53:37 -04:00
bunnei
a439f7b6e1
gl_rasterizer_cache: Remove unused DownloadGLTexture.
2018-09-08 02:53:37 -04:00
bunnei
b56e5edafc
gl_state: Keep track of texture target.
2018-09-08 02:53:37 -04:00
bunnei
460ebc8187
Merge pull request #1257 from lioncash/process
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core: Migrate current_process pointer to the kernel
2018-09-07 22:34:05 -04:00
bunnei
6ac1bd9f5d
Merge pull request #1260 from MerryMage/dynarmic
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externals: Update dynarmic to 9594465
2018-09-07 22:33:38 -04:00
MerryMage
7e9b79955f
externals: Update dynarmic to 9594465
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9594465 A64: Implement FastDispatchHint
2be95f2 A32: Implement FastDispatchHint
96f23ac ir/terminal: Add FastDispatchHint
f5ca9e9 A64: Implement SQDMULH's scalar variant
af8bea5 ir: Add opcodes for scalar signed saturated doubling multiplies
fed4220 A64: Implement SQDMULH's vector variant
72eb6ad ir: Add opcodes for signed saturated doubling multiplies
0f8ae84 externals: Update catch to 2.4.0
235165b A64: Implement SQABS' scalar variant
1adca93 A64: Implement SQABS' vector variant.
f978c44 ir: Add opcodes for signed saturated absolute values
d895a84 emit_x64_floating_point: EmitFPToFixed: maxsd optimization
c624fe3 emit_x64_floating_point: ZeroIfNaN: pxor -> xorps
e987a84 IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64}
f1babc8 externals: Update catch to 2.3.0
a0c587a A32/decoder: Add missing <algorithm> includes
2018-09-07 22:16:50 +01:00
Lioncash
564b7fdc9c
yuzu: Move GameListWorker to its own source files
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This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.
This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 -04:00
bunnei
c08c5d346a
Merge pull request #1201 from CaptV0rt3x/titlebar
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Port #3804 from Citra - Better Title Bar Display
2018-09-07 12:05:32 -04:00
CaptV0rt3x
9382414b20
For SDL Frontend
2018-09-07 11:57:05 +05:30
CaptV0rt3x
e3af341d5b
Better Title Bar Display
2018-09-07 11:54:51 +05:30
Lioncash
3f17fe7133
core: Migrate current_process pointer to the kernel
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Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.
This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
2018-09-06 20:52:58 -04:00
bunnei
a164b413fa
Merge pull request #1250 from lioncash/file-sys
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file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
2018-09-06 19:20:09 -04:00
bunnei
9273c02427
Merge pull request #1249 from FearlessTobi/disable-vsync
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frontend: Set swap interval to 0
2018-09-06 19:20:01 -04:00
bunnei
b89dda2b98
Merge pull request #1251 from lioncash/core-inc
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core/core: Remove unnecessary sm/controller include
2018-09-06 19:19:51 -04:00
bunnei
9947c6ad59
Merge pull request #1252 from lioncash/header
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video_core/CMakeLists: Add missing gl_buffer_cache.h
2018-09-06 19:19:43 -04:00
bunnei
9b50dca2bb
Merge pull request #1253 from lioncash/explicit
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video_core/gl_buffer_cache: Minor tidying changes
2018-09-06 19:19:35 -04:00
bunnei
009a2cc9cc
Merge pull request #1255 from bunnei/minor-opt
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gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 19:19:16 -04:00
bunnei
6faf1b0972
Merge pull request #1254 from bunnei/ipa-saturate
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gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 19:19:04 -04:00
bunnei
820f646458
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 17:41:53 -04:00