ameerj
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f7352411f0
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glsl: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
8612b5fec5
|
shader: Use std::bit_cast instead of Common::BitCast for passthrough
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2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
8a3427a4c8
|
glasm: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
7dafa96ab5
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
|
ecd6b4356b
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shader: Only verify shader when graphics debugging is enabled
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2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
395bed3a0a
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shader: Unify shader stage types
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2021-07-22 21:51:39 -04:00 |
|
lat9nq
|
257d2aab74
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lower_int64_to_int32: Add missing include
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
|
fb166b5ff4
|
shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
|
d8d5501459
|
shader: Add int64 to int32 lowering pass
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2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
04ef2160f9
|
shader: Teach global memory base tracker to follow vectors
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
97e80dda55
|
shader: Add constant propagation to integer vectors
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2021-07-22 21:51:39 -04:00 |
|
ameerj
|
27ca8a0e13
|
glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
4397053d5c
|
shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
|
ameerj
|
bc6e399ae3
|
glsl: Fix IADD CC
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2021-07-22 21:51:39 -04:00 |
|
ameerj
|
a7536825df
|
shader_recompiler: Fix IADD3 input partitioning
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2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
808ef97a08
|
shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
|
ameerj
|
cbce9ddd4a
|
glsl: Remove frag color initialization
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
3a2dd1b483
|
glasm: Implement SetAttribute ViewportMask
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
1c648f176c
|
emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
1d182fc0f5
|
shader: Calibrate loop safety threshold
|
2021-07-22 21:51:38 -04:00 |
|
Morph
|
cfbc85839d
|
glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
9e066dcb15
|
glsl: Fix output varying initialization when transform feedback is used
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
a0365217f5
|
texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
0cd08b3e72
|
shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
59fead3a47
|
spirv: Properly handle devices without int8 and int16
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
b5e78607ad
|
spirv: Handle small storage buffer loads on devices with no support
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
ccbd24fe00
|
glsl: Fix cbuf component indexing bug falback
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
1091995f8e
|
shader: Simplify MergeDualVertexPrograms
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
374eeda1a3
|
shader: Properly manage attributes not written from previous stages
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
892b8aa2ad
|
glsl: Only declare fragment outputs on fragment shaders
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
0ffea97e2e
|
shader: Split profile and runtime info headers
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
cbbca26d18
|
shader: Add support for native 16-bit floats
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
376aa94819
|
shader: Rename maxwell/program.h to translate_program.h
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
12ef06ba8b
|
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
d36f667bc0
|
glsl: Address rest of feedback
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
c5dfa0b630
|
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
3b339fbbf6
|
glsl: Conditionally use fine/coarse derivatives based on device support
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
6eea88d614
|
glsl: Cleanup/Address feedback
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
ae4e452759
|
glsl: Add Shader_GLSL logging
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
6c6a451d6a
|
glsl: Add LoopSafety instructions
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
a0d0704aff
|
glsl: Conditionally add EXT_texture_shadow_lod
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
5e7b2b9661
|
glsl: Add stubs for sparse queries and variable aoffi when not supported
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
6aa1bf7b6f
|
glsl: Implement legacy varyings
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
39c29664f9
|
glsl: Minor cleanup
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
427a2596a1
|
glsl: Fix Cbuf getters for F32 type
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
7c82f20b52
|
glsl: Add immediate index oob checking for Cbuf getters
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
84c86e03cd
|
glsl: Refactor GetCbuf functions to reduce code duplication
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
e81c73a874
|
glsl: Address more feedback. Implement indexed texture reads
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
7d89a82a48
|
glsl: Remove Signed Integer variables
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
4759db28d0
|
glsl: Address Rodrigo's feedback
|
2021-07-22 21:51:38 -04:00 |
|