ReinUsesLisp
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e30d4fa976
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glasm: Implement indirect attribute loads
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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b382f57b28
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glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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9e7b6622c2
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shader: Split profile and runtime information in separate structs
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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781a87175c
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glasm: Fix patch attribute declarations
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2021-07-22 21:51:33 -04:00 |
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ReinUsesLisp
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394b96a2fe
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glasm: Implement clip distance stores
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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a569ac418e
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glasm: Implement patch memory
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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d5db96386d
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glasm: Implement InvocationId
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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79929be833
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glasm: Implement geometry shader attribute reads
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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83cef0426b
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glasm: Properly declare attributes on geometry programs
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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dadd192b30
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glasm: Implement ImageRead
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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b60b3fa113
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glasm: Fix compute stage name
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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accad56ee7
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glasm: Implement stores to gl_ViewportIndex
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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4a22942f45
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glasm: Implement ImageFetch
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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8b7d5912d6
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glasm: Support textures used in more than one stage
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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db2f0f4108
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emit_glasm: Enable ARB_draw_buffers when needed
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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3764750339
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glasm: Add graphics specific shader declarations to GLASM
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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c4fd6b55bc
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glasm: Implement shuffle and vote instructions on GLASM
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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6fd190d1ae
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glasm: Implement basic GLASM instructions
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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c1ba685d9c
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glasm: Changes to GLASM register allocator and emit context
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2021-07-22 21:51:30 -04:00 |
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ReinUsesLisp
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b10cf64c48
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glasm: Add GLASM backend infrastructure
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2021-07-22 21:51:30 -04:00 |
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