Commit graph

1172 commits

Author SHA1 Message Date
bunnei ed95ce6bb7
Merge pull request #1592 from bunnei/prim-restart
gl_rasterizer: Implement primitive restart.
2018-10-27 13:25:00 -04:00
FernandoS27 705300992e Implement Default Block Height for each format 2018-10-27 10:17:39 -04:00
bunnei 58444a0376 gl_rasterizer: Implement primitive restart. 2018-10-26 00:42:57 -04:00
bunnei d278f25bda
Merge pull request #1533 from FernandoS27/lmem
Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei 8cea598158 gl_rasterizer: Implement depth range. 2018-10-25 21:53:24 -04:00
bunnei f7a173de6c
Merge pull request #1524 from FernandoS27/layers-fix
rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-25 00:29:18 -04:00
FernandoS27 ca142f35c0 Implemented LD_L and ST_L 2018-10-24 17:51:53 -04:00
FernandoS27 abefe29398 Implement Shader Local Memory 2018-10-24 17:50:43 -04:00
FernandoS27 ed8ca608a0 Implement PointSize 2018-10-23 15:08:00 -04:00
FernandoS27 e0ea2f5f6e Fixed Layered Textures Loading and Cubemaps 2018-10-23 14:27:36 -04:00
bunnei 5716496239
Merge pull request #1519 from ReinUsesLisp/vsetp
gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei 75d807788c
Merge pull request #1470 from FernandoS27/alpha_testing
Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp 7d6dca0d0a gl_shader_decompiler: Implement VSETP 2018-10-23 01:07:20 -03:00
ReinUsesLisp 5dfb43531c gl_shader_decompiler: Abstract VMAD into a video subset 2018-10-23 01:07:20 -03:00
bunnei 848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei 496d155d7b
Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei 4cccfb4190
Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27 259da93567 Added Saturation to FMUL32I 2018-10-22 20:22:15 -04:00
FernandoS27 8e1239fbc5 Assert that multiple render targets are not set while alpha testing 2018-10-22 15:35:45 -04:00
FernandoS27 59a004f915 Use standard UBO and fix/stylize the code 2018-10-22 15:07:33 -04:00
FernandoS27 17315cee16 Cache uniform locations and restructure the implementation 2018-10-22 15:07:32 -04:00
FernandoS27 bcb5b924fd Remove SyncAlphaTest and clang format 2018-10-22 15:07:31 -04:00
FernandoS27 7b39107e3a Added Alpha Func 2018-10-22 15:07:30 -04:00
FernandoS27 aa620c14af Implemented Alpha Testing 2018-10-22 15:07:30 -04:00
bunnei 1226a5706e
Merge pull request #1547 from FernandoS27/fix-fset
Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
FernandoS27 5c5b4e8e7d Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00
FernandoS27 e2416bbd1f Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT 2018-10-22 09:27:00 -04:00
Lioncash 8a86c8d48b gl_shader_decompiler: Allow std::move to function in SetPredicate
If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
Lioncash 381baf783d gl_shader_decompiler: Get rid of variable shadowing warnings
A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
Lioncash 61ef8af1e2 gl_shader_decompiler: Fix a few comment typos 2018-10-20 14:19:28 -04:00
ReinUsesLisp 3ec795d95e gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
bunnei b1f8bff7db
Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei 6b333d862b fermi_2d: Add support for more accurate surface copies. 2018-10-18 22:41:12 -04:00
bunnei 6acd8d166a
Merge pull request #1505 from FernandoS27/tex-3d
Implemented 3D Textures
2018-10-18 11:50:42 -04:00
ReinUsesLisp 41fb25349a gl_shader_decompiler: Implement PBK and BRK 2018-10-17 21:30:45 -03:00
bunnei 77e2d68df7
Merge pull request #1489 from FernandoS27/fix-tlds
shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27 cb9fdc7a26 Implement Reinterpret Surface, to accurately blit 3D textures 2018-10-17 18:52:10 -04:00
FernandoS27 fd9e2d0073 Implement 3D Textures 2018-10-17 18:52:08 -04:00
bunnei f912a82a8e
Merge pull request #1497 from bunnei/flush-framebuffers
Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
bunnei 86dcf2942b
Merge pull request #1496 from FernandoS27/tex-array
Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
bunnei 648b55c6b9 gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. 2018-10-17 18:20:15 -04:00
bunnei 2a035a1f6f gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. 2018-10-17 18:19:35 -04:00
bunnei 43b9494a0f gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. 2018-10-16 17:20:49 -04:00
bunnei ee7c2dbf5a config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei 91602de7f2 rasterizer_cache: Refactor to support in-order flushing. 2018-10-16 16:51:53 -04:00
bunnei 0e59291310 gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. 2018-10-16 11:31:02 -04:00
bunnei 949d7832fa gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. 2018-10-16 11:31:02 -04:00
bunnei 5f79ba04bd gl_rasterizer_cache: Separate guest and host surface size managment. 2018-10-16 11:31:01 -04:00
bunnei 58be4dff79 gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
bunnei cf7b46c101 gl_rasterizer_cache: Remove unused FlushSurface method. 2018-10-16 11:31:01 -04:00