Commit graph

5506 commits

Author SHA1 Message Date
ameerj eb2624ed65 vp9_types: Minor refactor of VP9 info structs. 2021-08-25 21:42:43 -04:00
ameerj 3de38c9a70 vp9_types: Remove unused Vp9PictureInfo members 2021-08-25 21:29:22 -04:00
Fernando S 3843995ceb
Merge pull request #6919 from ameerj/vk-int8-capability
vulkan_device: Add a check for int8 support
2021-08-25 23:46:08 +02:00
Ameer J de71a4d70d
Merge pull request #6894 from FernandoS27/bunneis-left-ear
GPU_MemoryManger: Fix GetSubmappedRange.
2021-08-25 16:50:03 -04:00
ameerj 4d535799eb vulkan_device: Add a check for int8 support
Silences validation errors when shaders use int8 without specifying its support to the API
2021-08-24 21:22:41 -04:00
Ameer J bde6b899a1
Merge pull request #6888 from v1993/patch-3
video_core: eliminate constant ternary
2021-08-21 00:16:18 -04:00
Fernando Sahmkow ef2066b272 GPU_MemoryManger: Fix GetSubmappedRange. 2021-08-19 22:57:22 +02:00
Valeri 4fd655cb46
video_core: eliminate constant ternary
`via_header_index` is already checked above, so it would never be true in this branch
2021-08-19 21:22:05 +03:00
Merry 1770503185 xbyak: Update include path 2021-08-15 19:26:38 +01:00
bunnei 87d63b858a
Merge pull request #6861 from yzct12345/const-mempy-is-all-the-speed
decoders: Optimize memcpy for the other functions
2021-08-15 02:38:12 -07:00
bunnei 0509fe3377
Merge pull request #6838 from ameerj/sws-align
vic: Specify sws_scale height stride.
2021-08-12 11:28:33 -07:00
yzct12345 430255caf8
decoders: Templates allow memcpy optimizations 2021-08-12 04:45:25 +00:00
Fernando S 6a082df427
Merge pull request #6820 from yzct12345/split-cache
texture_cache: Split out template definitions
2021-08-10 12:23:05 +02:00
ameerj a779cede7c vic: Specify sws_scale height stride.
Silences a sws_scale runtime warning about unaligned strides.
2021-08-09 23:24:16 -04:00
Mai M 2da91ec75b
Merge pull request #6844 from ameerj/vp9-empty-frame
vp9: Ensure the first frame is complete
2021-08-08 19:02:39 -04:00
ameerj fa22695705 vp9: Ensure the first frame is complete
Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
2021-08-08 13:49:00 -04:00
yzct12345 c4eafcc861
texture_cache: Address ameerj's review 2021-08-08 11:02:51 +00:00
Fernando S 859deda3bb
Merge pull request #6834 from K0bin/buffer-image-granularity
Respect Vulkan bufferImageGranularity
2021-08-08 11:57:40 +02:00
bunnei bd0e1d3a25
Merge pull request #6830 from ameerj/nvdec-unimpld-codec
nvdec: Better logging for unimplemented codecs
2021-08-07 12:37:39 -07:00
Robin Kertels bb29dcb7f2
vulkan_memory_allocator: Respect bufferImageGranularity 2021-08-07 15:28:05 +02:00
ameerj 928b64d2ce nvdec: Better logging for unimplemented codecs 2021-08-07 01:08:33 -04:00
bunnei 268b5764c7
Merge pull request #6791 from ameerj/astc-opt
astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345 e80323b8b0
texture_cache: Address ameerj's review 2021-08-07 01:27:47 +00:00
bunnei f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
ameerj e3688f0627 vp9: Cleanup unused variables
With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
2021-08-06 20:08:11 -04:00
ameerj a3f80a97a3 vp9: Fix reference frame refreshes
This resolves the artifacting when decoding VP9 streams.
2021-08-06 20:08:08 -04:00
yzct12345 02e98f6c93
texture_cache: Don't change copyright year 2021-08-05 20:52:12 +00:00
yzct12345 5566f3dbc0
texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
yzct12345 f9563c8f24
texture_cache: Split templates out 2021-08-05 13:52:30 +00:00
yzct12345 2868d4ba84
nvdec: Implement VA-API hardware video acceleration (#6713)
* nvdec: VA-API

* Verify formatting

* Forgot a semicolon for Windows

* Clarify comment about AV_PIX_FMT_NV12

* Fix assert log spam from missing negation

* vic: Remove forgotten debug code

* Address lioncash's review

* Mention VA-API is Intel/AMD

* Address v1993's review

* Hopefully fix CMakeLists style this time

* vic: Improve cache locality

* vic: Fix off-by-one error

* codec: Async

* codec: Forgot the GetValue()

* nvdec: Address ameerj's review

* codec: Fallback to CPU without VA-API support

* cmake: Address lat9nq's review

* cmake: Make VA-API optional

* vaapi: Multiple GPU

* Apply suggestions from code review

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>

* nvdec: Address ameerj's review

* codec: Use anonymous instead of static

* nvdec: Remove enum and fix memory leak

* nvdec: Address ameerj's review

* codec: Remove preparation for threading

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-08-03 23:43:11 -04:00
yzct12345 f56d0db5bd
decoders: Optimize swizzle copy performance (#6790)
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 -04:00
Fernando S 30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
Ameer J db32c3762b
Merge pull request #6765 from ReinUsesLisp/y-negate-vk
vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01 01:47:37 -04:00
ameerj c439fc9be9 astc_decoder: Reduce workgroup size
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj 5ab8053511 astc_decoder: Compute offset swizzles in-shader
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj b2862e4772 astc_decoder: Make use of uvec4 for payload data 2021-07-31 22:28:04 -04:00
ameerj a75d70fa90 astc_decoder: Simplify Select2DPartition 2021-07-31 21:36:26 -04:00
ameerj 5665d05547 astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.

Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj 15c0c213b1 astc.h: Move data to cpp implementation
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31 21:26:42 -04:00
bunnei 7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
ReinUsesLisp b185567a03 vk_rasterizer: Flip viewport on Y_NEGATE
Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
2021-07-29 02:17:53 -03:00
ameerj 7ac99bb127 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
ameerj 75e7f54fb0 renderer_vulkan: Implement screenshots 2021-07-28 21:45:55 -04:00
ameerj 548bac8989 vk_blit_screen: Add public CreateFramebuffer method 2021-07-28 21:43:02 -04:00
ameerj 1e6c5d323d vk_blit_screen: Make Draw method more generic
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28 21:37:30 -04:00
ReinUsesLisp 3b006f4fe2 renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.

For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:

Average pipeline statistics
==========================================
Code size:       6433.167
Register count:    32.939

More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
bunnei 92887a65f0
Merge pull request #6749 from lioncash/rtarget
render_target: Add missing initializer for size extent
2021-07-27 17:28:53 -07:00
Rodrigo Locatti ab206d6378
Merge pull request #6748 from lioncash/engine-init
video_core/engine: Consistently initialize rasterizer pointers
2021-07-27 16:17:20 -03:00
bunnei 2717e79c74
Merge pull request #6745 from lioncash/copies
video_core: Remove some unused variables
2021-07-27 11:38:32 -07:00
Lioncash 00e100de08 render_target: Add missing initializer for size extent
Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.

We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
2021-07-27 07:41:21 -04:00