Zach Hilman
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ea680bea60
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software_keyboard: Check for UTF-8 config flag
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2018-11-18 23:14:48 -05:00 |
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Zach Hilman
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02e6602baa
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software_keyboard: Push all data over all channels on dialog completion
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2018-11-18 10:53:47 -05:00 |
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Zach Hilman
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4ee087fb3c
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applet: Use std::queue instead of std::vector for storage stack
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2018-11-18 10:53:47 -05:00 |
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Zach Hilman
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19b2571aec
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applet: Add operation completed callback
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2018-11-18 10:53:47 -05:00 |
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Zach Hilman
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6209fe0c27
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software_keyboard: Push buffer size to offset 0x4 in output data
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2018-11-18 10:53:47 -05:00 |
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Zach Hilman
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8b433beff3
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software_keyboard: Make GetText asynchronous
a
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2018-11-18 10:53:47 -05:00 |
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Zach Hilman
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7cfb29de23
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am: Allow applets to push multiple and different channels of data
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2018-11-18 10:53:47 -05:00 |
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Zach Hilman
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fed6ab14c3
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am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
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2018-11-18 10:53:47 -05:00 |
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Zach Hilman
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e696ed1f4d
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am: Deglobalize software keyboard applet
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2018-11-18 10:53:47 -05:00 |
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Zach Hilman
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de16c1e453
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am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
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2018-11-18 10:53:47 -05:00 |
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Zach Hilman
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5b95de0c9c
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am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
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2018-11-18 10:53:47 -05:00 |
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