bunnei
84ad81ee67
gpu_thread: Fix deadlock with threading idle state check.
2019-03-06 21:48:57 -05:00
bunnei
63aa08acbe
gpu_thread: (HACK) Ignore flush on FlushAndInvalidateRegion.
2019-03-06 21:48:57 -05:00
bunnei
3f1b4fb23a
gpu: Always flush.
2019-03-06 21:48:57 -05:00
bunnei
aaa373585c
gpu: Refactor a/synchronous implementations into their own classes.
2019-03-06 21:48:57 -05:00
bunnei
7b574f406b
gpu: Move command processing to another thread.
2019-03-06 21:48:57 -05:00
bunnei
d2ff93c319
Merge pull request #2190 from lioncash/ogl-global
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core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei
ac51d048a9
gpu: Refactor command and swap buffers interface for asynch.
2019-03-06 21:09:09 -05:00
bunnei
4483089d70
gpu: Refactor to take RendererBase instead of RasterizerInterface.
2019-03-06 21:09:09 -05:00
bunnei
22f105c06d
Merge pull request #2203 from lioncash/engines-include
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video_core/engines: Remove unnecessary includes
2019-03-06 10:51:27 -05:00
Lioncash
f9ee0dc7ee
video_core/engines: Remove unnecessary includes
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Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
Lioncash
42085ff110
video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat()
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This isn't needed anymore, according to Hexagon
2019-03-05 10:15:06 -05:00
bunnei
07e13d6728
Merge pull request #2165 from ReinUsesLisp/unbind-tex
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gl_rasterizer: Unbind textures but don't apply the gl_state
2019-03-04 13:51:59 -05:00
Lioncash
90febaf717
video_core/renderer_opengl: Replace direct usage of global system object accessors
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We already pass a reference to the system object to the constructor of the renderer,
so we can just use that instead of using the global accessor functions.
2019-03-04 10:24:09 -05:00
ReinUsesLisp
1f6571b3de
maxwell_to_vk: Initial implementation
2019-03-04 04:06:05 -03:00
Mat M
a461e266ea
Merge pull request #2183 from ReinUsesLisp/vk-buffer-cache-clang
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vk_buffer_cache: Fix clang-format
2019-03-02 14:43:15 -05:00
bunnei
3c39b39bbc
Merge pull request #2182 from bunnei/my-wasted-friday
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fuck git for ruining my day, I will learn but I will not forgive
2019-03-02 00:57:15 -05:00
ReinUsesLisp
8e84e81e74
vk_buffer_cache: Fix clang-format
2019-03-02 02:16:45 -03:00
bunnei
ab70c2583d
fuck git for ruining my day, I will learn but I will not forgive
2019-03-02 00:01:34 -05:00
ReinUsesLisp
35c105a108
vk_buffer_cache: Implement a buffer cache
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This buffer cache is just like OpenGL's buffer cache with some minor
style changes. It uses VKStreamBuffer.
2019-03-01 17:33:36 -03:00
ReinUsesLisp
e85066dac7
gl_rasterizer: Remove texture unbinding after dispatching a draw call
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Unbinding was required when OpenGL delete operations didn't unbind a
resource if it was bound. This is no longer needed and can be removed.
2019-02-28 00:17:50 -03:00
ReinUsesLisp
bb3ab7d66c
gl_state: Fixup multibind bug
2019-02-28 00:17:03 -03:00
bunnei
1b13859af8
Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer
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vk_stream_buffer: Implement a stream buffer
2019-02-27 21:19:15 -05:00
bunnei
1f5d6a8fed
Merge pull request #2121 from FernandoS27/texception2
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Improve the Accuracy of the Rasterizer Cache through a Texception Pass
2019-02-27 21:17:55 -05:00
bunnei
66f4fd4c81
Merge pull request #2172 from lioncash/reorder
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gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
2019-02-27 21:14:20 -05:00
Fernando Sahmkow
7ea097e5c2
Devirtualize Register/Unregister and use a wrapper instead.
2019-02-27 21:58:50 -04:00
Fernando Sahmkow
5a9204dbd7
Corrections and redesign.
2019-02-27 21:58:49 -04:00
Fernando Sahmkow
d6b9b51606
Fix linux compile error.
2019-02-27 21:58:48 -04:00
Fernando Sahmkow
e64fa4d2ea
Remove NotifyFrameBuffer as we are doing a texception pass every drawcall.
2019-02-27 21:58:47 -04:00
Fernando Sahmkow
3558c88442
Remove certain optimizations that caused texception to fail in certain scenarios.
2019-02-27 21:58:45 -04:00
Fernando Sahmkow
e9d84ef22c
Bug fixes and formatting
2019-02-27 21:58:44 -04:00
Fernando Sahmkow
5bc82d124c
rasterizer_cache_gl: Implement Texception Pass
2019-02-27 21:58:43 -04:00
Fernando Sahmkow
8932001610
rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces.
2019-02-27 21:58:40 -04:00
Fernando Sahmkow
44ea2810e4
rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.
2019-02-27 21:58:39 -04:00
Fernando Sahmkow
d583fc1e97
rasterizer_cache_gl: Notify on framebuffer change
2019-02-27 21:58:37 -04:00
Fernando Sahmkow
45b6d2d349
rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister
2019-02-27 21:57:33 -04:00
bunnei
f15e2dd881
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
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maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
ReinUsesLisp
27ddbeb01c
gl_rasterizer_cache: Create texture views for array discrepancies
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When a texture is sampled in a shader with a different array mode than
the cached state, create a texture view and bind that to the shader
instead.
2019-02-27 14:41:06 -03:00
bunnei
66e023fba2
Merge pull request #2167 from lioncash/namespace
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common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
2019-02-27 11:19:53 -05:00
Lioncash
16ea93c11e
vk_memory_manager: Reorder constructor initializer list in terms of member declaration order
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Reorders members in the order that they would actually be initialized
in. Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash
a6a783b3dc
gl_rasterizer: Reorder constructor initializer list in terms of member declaration order
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Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash
e7eff72e83
gl_shader_disk_cache: Remove #pragma once from cpp file
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This is only necessary in headers. Silences a warning with clang.
2019-02-27 11:02:49 -05:00
Lioncash
b9238edd0d
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
0ad3c031f4
gl_rasterizer_cache: Move format conversion to its own file
2019-02-26 20:08:27 -03:00
ReinUsesLisp
0ccd490fcd
decoders: Minor style changes
2019-02-26 20:08:27 -03:00
ReinUsesLisp
d91e35a50a
renderer_opengl: Update pixel format tracking
2019-02-26 03:47:16 -03:00
ReinUsesLisp
5219edd715
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-26 03:01:48 -03:00
ReinUsesLisp
730eb1dad7
vk_stream_buffer: Remove copy code path
2019-02-26 02:09:43 -03:00
ReinUsesLisp
5ca63d0675
shader/decode: Remove extras from MetaTexture
2019-02-26 00:11:30 -03:00
ReinUsesLisp
48e6f77c03
shader/decode: Split memory and texture instructions decoding
2019-02-26 00:11:30 -03:00
Lioncash
c1b2e35625
shader/track: Resolve variable shadowing warnings
2019-02-25 09:10:59 -05:00
bunnei
c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
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shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
bunnei
c4243c07cc
Merge pull request #2119 from FernandoS27/fix-copy
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rasterizer_cache_gl: Only do fast layered copy on the same format.
2019-02-24 23:03:52 -05:00
bunnei
90c780e6f3
Merge pull request #2139 from degasus/dma_pusher
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video_core/dma_pusher: The full list of headers at once.
2019-02-24 04:15:49 -05:00
ReinUsesLisp
33a0597603
vk_stream_buffer: Implement a stream buffer
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This manages two kinds of streaming buffers: one for unified memory
models and one for dedicated GPUs. The first one skips the copy from the
staging buffer to the real buffer, since it creates an unified buffer.
This implementation waits for all fences to finish their operation
before "invalidating". This is suboptimal since it should allocate
another buffer or start searching from the beginning. There is room for
improvement here.
This could also handle AMD's "pinned" memory (a heap with 256 MiB) that
seems to be designed for buffer streaming.
2019-02-24 04:27:51 -03:00
ReinUsesLisp
281a8bf259
vk_resource_manager: Minor VKFenceWatch changes
2019-02-24 04:19:04 -03:00
bunnei
f7090bacc5
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
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vk_scheduler: Implement a scheduler
2019-02-23 23:32:43 -05:00
bunnei
d062991643
Merge pull request #2150 from ReinUsesLisp/fixup-layer-swizzle
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gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:31:34 -05:00
ReinUsesLisp
92050c4d86
vk_memory_manager: Fixup commit interval allocation
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VKMemoryCommitImpl was using as the end of its interval "begin + end".
That ended up wasting memory.
2019-02-24 01:04:41 -03:00
ReinUsesLisp
abef11a540
gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:27:30 -03:00
ReinUsesLisp
f546fb35ed
vk_scheduler: Implement a scheduler
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The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.
It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
2019-02-22 01:33:32 -03:00
bunnei
94b27bb8a5
Merge pull request #2138 from ReinUsesLisp/vulkan-memory-manager
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vk_memory_manager: Implement memory manager
2019-02-21 22:26:54 -05:00
bunnei
9539c4203b
Merge pull request #2125 from ReinUsesLisp/fixup-glstate
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gl_state: Synchronize gl_state even when state is disabled
2019-02-20 21:47:46 -05:00
bunnei
ae437320c8
Merge pull request #2130 from lioncash/system_engine
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video_core: Remove usages of System::GetInstance() within the engines
2019-02-20 21:24:56 -05:00
Markus Wick
6dd40976d0
video_core/dma_pusher: Simplyfy Step() logic.
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As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call.
This cleans up the Step() logic quite a bit.
2019-02-19 10:28:42 +01:00
Markus Wick
717394c980
video_core/dma_pusher: The full list of headers at once.
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Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible.
This reduces the Memory::* calls by the dma_pusher by a factor of 10.
2019-02-19 09:58:38 +01:00
ReinUsesLisp
b675c97cdd
vk_memory_manager: Implement memory manager
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A memory manager object handles the memory allocations for a device. It
allocates chunks of Vulkan memory objects and then suballocates.
2019-02-19 03:42:28 -03:00
bunnei
4bce08d497
Merge pull request #2122 from ReinUsesLisp/vulkan-resource-manager
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vk_resource_manager: Implement fence and command buffer allocator
2019-02-18 21:05:28 -05:00
bunnei
4699fdca8f
Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
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renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-16 15:36:00 -05:00
Lioncash
a8fa5019b5
video_core: Remove usages of System::GetInstance() within the engines
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Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
James Rowe
99da6362c4
Merge pull request #2123 from lioncash/coretiming-global
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core_timing: De-globalize core_timing facilities
2019-02-15 19:52:11 -07:00
Lioncash
bd983414f6
core_timing: Convert core timing into a class
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Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
fearlessTobi
9a56b99fa4
renderer_opengl: respect the sRGB colorspace for the screenshot feature
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Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
ReinUsesLisp
8dfc81239f
gl_state: Synchronize gl_state even when state is disabled
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There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei
4327f430f1
Merge pull request #2112 from lioncash/shadowing
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gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei
a8fc5d6edd
Merge pull request #2111 from ReinUsesLisp/fetch-fix
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gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
ReinUsesLisp
ae6c052ed9
vk_resource_manager: Implement a command buffer pool with VKFencedPool
2019-02-14 18:44:26 -03:00
ReinUsesLisp
a2b6de7e9f
vk_resource_manager: Add VKFencedPool interface
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Handles a pool of resources protected by fences. Manages resource
overflow allocating more resources.
This class is intended to be used through inheritance.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
0ffdd0a683
vk_resource_manager: Implement VKResourceManager and fence allocator
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CommitFence iterates a pool of fences until one is found. If all fences
are being used at the same time, allocate more.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
aa0b6babda
vk_resource_manager: Implement VKFenceWatch
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A fence watch is used to keep track of the usage of a fence and protect
a resource or set of resources without having to inherit from their
handlers.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
25c2fe1c6b
vk_resource_manager: Implement VKFence
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Fences take ownership of objects, protecting them from GPU-side or
driver-side concurrent access. They must be commited from the resource
manager. Their usage flow is: commit the fence from the resource
manager, protect resources with it and use them, send the fence to an
execution queue and Wait for it if needed and then call Release. Used
resources will automatically be signaled when they are free to be
reused.
2019-02-14 18:44:26 -03:00
ReinUsesLisp
33a4cebc22
vk_resource_manager: Add VKResource interface
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VKResource is an interface that gets signaled by a fence when it is free
to be reused.
2019-02-14 18:36:15 -03:00
bunnei
fcc3aa0bbf
Merge pull request #2113 from ReinUsesLisp/vulkan-base
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vulkan: Add dependencies and device abstraction
2019-02-14 10:06:48 -05:00
Fernando Sahmkow
10682ad7e0
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-14 03:25:07 -04:00
Fernando Sahmkow
bb41683394
rasterizer_cache_gl: Only do fast layered copy on the same format. As
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glCopyImageSubData does not support different formats.
2019-02-13 16:55:00 -04:00
bunnei
cd542d5aac
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
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Implement BGRA8 framebuffer format
2019-02-12 21:44:20 -05:00
ReinUsesLisp
8beca060d1
vk_device: Abstract device handling into a class
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VKDevice contains all the data required to manage and initialize a
physical device. Its intention is to be passed across Vulkan objects to
query device-specific data (for example the logical device and the
dispatch loader).
2019-02-12 21:43:02 -03:00
Lioncash
86b55cb6df
renderer_opengl: Remove reference to global system instance
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We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance()
2019-02-12 19:33:22 -05:00
bunnei
8135f4bfce
Merge pull request #2110 from lioncash/namespace
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core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
bunnei
c440ecfafe
Merge pull request #2104 from ReinUsesLisp/compute-assert
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kepler_compute: Fixup assert and rename the engine
2019-02-12 19:24:34 -05:00
Lioncash
054e39647c
gl_rasterizer_cache: Remove unnecessary newline
2019-02-12 16:56:19 -05:00
Lioncash
e25c464c02
gl_rasterizer_cache: Get rid of variable shadowing
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Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
2019-02-12 16:46:39 -05:00
ReinUsesLisp
18fe910957
renderer_vulkan: Add declarations file
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This file is intended to be included instead of vulkan/vulkan.hpp. It
includes declarations of unique handlers using a dynamic dispatcher
instead of a static one (which would require linking to a Vulkan
library).
2019-02-12 18:33:02 -03:00
ReinUsesLisp
e60d4d70bc
gl_shader_decompiler: Re-implement TLDS lod
2019-02-12 17:03:07 -03:00
Lioncash
48d9d66dc5
core_timing: Rename CoreTiming namespace to Core::Timing
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Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
bunnei
444231a83d
Merge pull request #2108 from FernandoS27/fix-cc
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Fix incorrect value for CC bit in IADD
2019-02-12 10:39:03 -05:00
bunnei
c1accfefde
Merge pull request #2109 from FernandoS27/fix-f2i
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Corrected F2I None mode to RoundEven.
2019-02-12 10:20:29 -05:00
bunnei
27e5efd265
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
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shader_ir: Clean texture management code
2019-02-12 10:20:15 -05:00
Fernando Sahmkow
f5ec165e8c
Corrected F2I None mode to RoundEven.
2019-02-11 18:46:45 -04:00
Fernando Sahmkow
edd668047c
Fix incorrect value for CC bit in IADD
2019-02-11 16:44:43 -04:00
ReinUsesLisp
1ddcd0e6f0
kepler_compute: Fixup assert and rename engines
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When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
2019-02-10 19:29:33 -03:00