Commit graph

1617 commits

Author SHA1 Message Date
bunnei f69d3a6351
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09 13:22:42 -04:00
Lioncash 08b270676b
gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
ReinUsesLisp 4aa081b4e7 gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
bunnei 79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
bunnei c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
FreddyFunk 1a3ff252a4 Re added new lines at the end of files 2019-04-23 23:19:28 +02:00
unknown 3091b40691 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 2019-04-23 22:24:31 +02:00
unknown 9db2c734c9 gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 2019-04-23 22:24:23 +02:00
unknown 3fe542cf60 gl_shader_disk_cache: Remove per shader compression 2019-04-23 21:40:01 +02:00
Hexagon12 8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12 b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
bunnei 4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
bunnei b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei 68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei 650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow 08cdcc2871 Apply Position Y Direction 2019-04-19 20:49:00 -04:00
ReinUsesLisp d74cb16535 gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
2019-04-19 17:07:56 -03:00
ReinUsesLisp fbe8d1ceaa video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei 4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei 5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei 21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei 1b83f255c2
Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
Fernando Sahmkow 06d1c5a991 Document unsafe versions and add BlockCopyUnsafe 2019-04-16 10:11:35 -04:00
Fernando Sahmkow 6fc562a9aa Use ReadBlockUnsafe for Shader Cache 2019-04-15 23:34:03 -04:00
ReinUsesLisp f43995ec53 shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp abcbcb1b2a gl_shader_decompiler: Fix MrgH0 decompilation
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
2019-04-15 21:16:10 -03:00
ReinUsesLisp 64613db605 shader_ir/decode: Implement half float saturation 2019-04-15 21:16:10 -03:00
ReinUsesLisp acf618afbc renderer_opengl: Implement half float NaN comparisons 2019-04-15 21:13:26 -03:00
Fernando Sahmkow 773d955dfa Support compressed formats on linear textures. 2019-04-15 13:56:09 -04:00
Fernando Sahmkow bf561e4340 Correct Pitch in Fermi2D 2019-04-15 12:24:29 -04:00
ReinUsesLisp f15c59a164 gl_shader_decompiler: Use variable AOFFI on supported hardware 2019-04-14 05:13:19 -03:00
ReinUsesLisp 5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
bunnei c9454c8422
Merge pull request #2373 from FernandoS27/z32
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13 22:14:51 -04:00
bunnei ee2206a1b7
Merge pull request #2386 from ReinUsesLisp/shader-manager
gl_shader_manager: Move code to source file and minor clean up
2019-04-13 22:09:27 -04:00
Fernando Sahmkow c9305959d3 gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface 2019-04-11 13:14:28 -04:00
bunnei 0371650bd7
Merge pull request #2372 from FernandoS27/fermi-fix
Correct Fermi Copy on Linear Textures.
2019-04-10 21:17:03 -04:00
ReinUsesLisp 93af663683 gl_shader_manager: Move code to source file and minor clean up 2019-04-10 19:29:15 -03:00
ReinUsesLisp 6df25e9c7b gl_rasterizer: Apply just the needed state on Clear 2019-04-10 18:13:15 -03:00
ReinUsesLisp 0032821864 gl_device: Implement interface and add uniform offset alignment 2019-04-10 15:56:12 -03:00
bunnei 97648f4841
Merge pull request #2345 from ReinUsesLisp/multibind
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei ed9dba89d3
Merge pull request #2375 from FernandoS27/fix-ldc
Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
Fernando Sahmkow c9f35d96be Remove bounding in LD_C 2019-04-09 20:02:11 -04:00
bunnei 2598433f9c
Merge pull request #2354 from lioncash/header
video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
Fernando Sahmkow cd91e98dab Correct Fermi Copy on Linear Textures. 2019-04-09 14:13:58 -04:00
Fernando Sahmkow b0aa8ad736 Correct depth compare with color formats for R32F 2019-04-09 12:06:59 -04:00
Fernando Sahmkow 9f16833097 gl_backend: Align Pixel Storage
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow 492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow 797e351bf8 Fix bad rebase 2019-04-08 11:35:22 -04:00
Fernando Sahmkow a77e9a27b0 Simplify ConstBufferAccessor 2019-04-08 11:35:19 -04:00
Fernando Sahmkow 90d06acfed Fixes to Const Buffer Accessor and Formatting 2019-04-08 11:23:47 -04:00