Commit graph

6816 commits

Author SHA1 Message Date
Liam 3b1172c10f video_core: tune garbage collection aggressiveness 2023-05-23 12:55:14 -04:00
Liam 415c78b87c textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
liamwhite a5d4c3e5ad
Merge pull request #10388 from GPUCode/fence-wait
vk_master_semaphore: Move fence wait on separate thread
2023-05-23 09:42:56 -04:00
liamwhite 58be9b12f4
Merge pull request #10402 from liamwhite/uh
renderer_vulkan: barrier attachment feedback loops
2023-05-23 09:42:49 -04:00
Liam 8bba9f7dea vulkan_device: Enable VK_KHR_push_descriptor on newer ANV 2023-05-22 19:53:20 -04:00
Liam 8758932031 renderer_vulkan: barrier attachment feedback loops 2023-05-22 18:10:16 -04:00
scorpion81 f8e7b44d28
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).

But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
Danila Malyutin 7701a00a02 Add support for deinterlaced videos playback
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00
GPUCode 4e491ab59b vk_master_semaphore: Move fence wait on separate thread 2023-05-20 19:23:53 +03:00
Liam de7c92d7c4 renderer_vulkan: remove wrong constexpr 2023-05-18 18:01:01 -04:00
lat9nq c1a8a508bc vulkan_device: Disable VK_KHR_push_descriptor on ANV
Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks
VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it
and allow games to boot.
2023-05-17 22:19:57 -04:00
bunnei 9d4a2de72b
Merge pull request #10262 from liamwhite/depth-clamp
vulkan_common: disable depth clamp dynamic state for older radv
2023-05-17 12:19:03 -07:00
liamwhite 47c5c37bed
Merge pull request #10217 from Kelebek1/clear_value
Use the rendertarget format of the correct RT rather than the first valid
2023-05-16 10:06:30 -04:00
liamwhite bbb6b58aa4
Merge pull request #10181 from lat9nq/intel-compute-toggle
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-15 12:05:24 -04:00
liamwhite 6060685609
Merge pull request #10249 from FernandoS27/sorry-i-am-late
Buffer Cache: Clear sync code.
2023-05-15 12:03:25 -04:00
liamwhite 5b85925469
Merge pull request #10254 from danilaml/fix-h264-decode
Fix missing pic_order_present_flag in h264 header
2023-05-15 12:03:14 -04:00
Fernando Sahmkow c4bfbc6d25 Buffer Cache: Clear sync code. 2023-05-15 01:50:21 +02:00
liamwhite e9069dfe76
Merge pull request #10288 from liamwhite/vram-limits
vulkan_device: reserve extra memory to prevent swaps
2023-05-14 17:02:15 -04:00
Liam 2be751100b vulkan_device: reserve extra memory to prevent swaps 2023-05-14 16:49:59 -04:00
Liam 122435e080 vulkan_common: fix incompatible property flags 2023-05-14 01:13:11 -04:00
Liam 856838f7ce vulkan_common: disable depth clamp dynamic state for older radv 2023-05-13 00:37:17 -04:00
Danila Malyutin 9367769fe7 Fix missing pic_order_present_flag in h264 header
Fixes #9635
2023-05-12 22:30:59 +04:00
Kelebek1 cd0ded7771 Correctly track RT indexes for image aspect lookup during clears 2023-05-12 01:40:21 +01:00
liamwhite 182221b9ff
Merge pull request #10132 from Kelebek1/fermi_blit2
Allow Fermi blit accelerate to work without images in cache
2023-05-11 10:45:59 -04:00
liamwhite 2643ea80df
Merge pull request #10216 from Kelebek1/buffer_cache_region_checks
Swap order of checking/setting region modifications in the buffer_cache
2023-05-11 10:45:47 -04:00
Kelebek1 bf08bc3c0f Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path. 2023-05-11 06:42:38 +01:00
Liam 67fd1df762 renderer_vulkan: separate guest and host compute descriptor queues 2023-05-10 13:46:48 -04:00
Kelebek1 a386003b64 Use the rendertarget format of the correct RT rather than the first valid 2023-05-09 22:13:15 +01:00
Kelebek1 b3691fc33c Swap order of checking/setting region modifications in the buffer_cache 2023-05-09 20:21:08 +01:00
Fernando Sahmkow 8a214e5530 Texture Cache: Fix ASTC textures 2023-05-09 02:42:10 +02:00
Fernando Sahmkow 8014dd8259 Texture cache: Only force flush the dma downloads 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 2df19ef0fd Buffer Cache: disable reactive flushing in it. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 016c6feb49 Texture cache: reverse inmediate flush changes 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 36c302fa32 Buffer cache: always use async buffer downloads and fix regression. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 6f90dff293 Address feedback, add CR notice, etc 2023-05-07 23:46:12 +02:00
Fernando Sahmkow ab0c0a469c Query cache: stop updating pages as it's not affected by cpu writes 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 92da86290c Settings: add option to enable / disable reactive flushing 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 0f4f18265f Texture cache: sync the first flush. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow c6cac2ffaa GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
liamwhite 0c5bdc7241
Merge pull request #10081 from Kelebek1/copy_overlap_tick
Sort overlap_ids by modification tick before copy
2023-05-07 14:09:10 -04:00
liamwhite cb49c3b64c
Merge pull request #10172 from Kelebek1/debug_validation_names
Log object names with debug renderer, add a GPU address to ImageViews
2023-05-07 14:09:03 -04:00
lat9nq 6ed6e6e18e vk_pipeline_cache: Use setting to disable intel compute 2023-05-07 01:06:22 -04:00
bunnei 3547248ec2
Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
2023-05-06 21:55:39 -07:00
Kelebek1 ca6bf06ef7 Log object names with debug renderer, add a GPU address to ImageViews 2023-05-06 04:48:32 +01:00
liamwhite 60d54d911e
Merge pull request #10145 from Kelebek1/code_size
Fix shader code resize to use word size rather than byte size
2023-05-04 14:44:02 -04:00
Fernando S 2506594c50
Merge pull request #10153 from FernandoS27/a-quickie-fixie
Memory manager: Fix possible softlock
2023-05-04 03:56:53 +02:00
bunnei 055ee84024
Merge pull request #10142 from FernandoS27/missing-astc
GPU: implement missing ASTC
2023-05-03 16:49:27 -07:00
Fernando Sahmkow 1c13c74295 Memory manager: Fix possible softlock 2023-05-04 00:15:21 +02:00
bunnei a661c547d8
Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later
Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
2023-05-03 15:10:22 -07:00
Fernando Sahmkow 87a9be8dec GPU: implement missing ASTC 2023-05-03 11:33:28 -04:00
liamwhite ffeb5cdd8d
Merge pull request #10151 from GPUCode/no-softlocks-please
Fix softlocks when disabling async present
2023-05-03 10:54:24 -04:00
Morph 8dd3baa562
Merge pull request #10144 from liamwhite/dont-turbo
vulkan: disable turbo when debugging tool is attached
2023-05-03 10:53:03 -04:00
Morph daf7936095
Merge pull request #10143 from liamwhite/fruit-company-moment
video_core: fix build on Apple Clang
2023-05-03 10:52:56 -04:00
GPUCode f3fcc15ad5 vk_present_manager: Fix softlocks when disabling async present 2023-05-03 07:50:10 +03:00
lat9nq 952b271092 vk_swapchain: Use certain modes for unlocked
Uses mailbox, then immediate for unlocked framerate depending on
support for either. Also adds support for FIFO_RELAXED.

This function now assumes vsync_mode was originially configured to a value
that the driver supports.

vk_swapchain: ChooseSwapPresentMode determines updates

Simplifies swapchain a bit and allows us to change the present mode
during guest runtime.

vk_swapchain: Fix MSVC error

vk_swapchain: Enforce available present modes

Some frontends don't check the value of vsync_mode before comitting it.
Just as well, since a driver update or misconfiguration could problems
in the swap chain.

vk_swapchain: Silence warnings

Silences GCC warnings implicit-fallthrough and shadow, which apparently
are not enabled on clang.
2023-05-02 21:52:43 -04:00
lat9nq c6c11c1553 vulkan_surface: Pass only window info for surface creation
We don't need the whole EmuWindow when creating a surface,
and it creates onerous requirements outside of typical usage for
creating a surface elsewhere.
2023-05-02 21:51:30 -04:00
lat9nq 6f0929df82 configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.

If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-02 21:51:29 -04:00
Kelebek1 f902cc2a2b Fix code resize to use word size rather than byte size 2023-05-02 23:52:21 +01:00
Liam 4df49631de vulkan: disable turbo when debugging tool is attached 2023-05-02 18:14:57 -04:00
Liam e1c74cea10 video_core: fix build on Apple Clang 2023-05-02 18:05:30 -04:00
GPUCode f403d27941 vk_present_manager: Add toggle for async presentation 2023-05-01 23:13:24 +03:00
GPUCode 1d7abac84b vk_blit_screen: Recreate FSR when frame is recreated
* Depends on the layout dimentions and thus should be recreated as well
2023-05-01 23:13:24 +03:00
GPUCode 50791cb974 renderer_vulkan: Fix crashing when updating descriptors
* During pipeline configure the function would acquire some payload space from the descriptor update queue,
  write the descriptor data on the GPU thread and give the scheduler a pointer to the beginning of said space to update it later.
  TickFrame resets the payload cursor, used to track acquires, back to the beginning of the buffer.
  This wasn't a problem before since WaitWorker was called at the end of the frame but now it is.
  If a frame writes to a cursor before the scheduler catches up, it will crash

* To fix this the payload buffer has been increased to account for the in flight frames that are allowed to exist now.
  TickFrame will switch between the payload spaces instead of resetting
2023-05-01 23:13:24 +03:00
GPUCode 2ad9acf795 renderer_vulkan: Async presentation 2023-05-01 23:13:24 +03:00
Morph 47938541c2
Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broom
Y.F.C Buffer Cache Revamp
2023-05-01 11:08:02 -04:00
Fernando Sahmkow d6f565e5da BufferCache: Fixes and address feedback 2023-05-01 11:43:26 +02:00
bunnei 689f9a75a7
Merge pull request #10110 from Morph1984/intel-disable-compute
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
2023-04-29 23:02:45 -07:00
Fernando Sahmkow 4bc5469f52 Texture Cache: Release stagging buffers on tick frame 2023-04-29 15:31:38 +02:00
Fernando Sahmkow f8d31d1ae1 Buffer Cache: Release stagging buffers on tick frame 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 80480fe3f7 Clang: format and ficx compile errors. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow ed4553806a Implement Async downloads in normal and fix a few issues. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow f2d3212de9 Buffer Cache rework: Setup async downloads. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow a16c261131 Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 58d1c7c77a Address Feedback & Clang Format 2023-04-29 00:18:21 +02:00
Fernando Sahmkow 56c9730a16 Maxwell3D: only update parameters on High 2023-04-29 00:18:21 +02:00
Fernando Sahmkow e3a2ca96bd Accelerate DMA: Use texture cache async downloads to perform the copies
to host.

WIP
2023-04-29 00:18:21 +02:00
Fernando Sahmkow 3fbee093b2 TextureCache: refactor DMA downloads to allow multiple buffers. 2023-04-29 00:18:21 +02:00
Morph cb092af3f0 vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
2023-04-28 17:59:36 -04:00
Fernando Sahmkow 2f15876524 QueryCache: Fix write invalidation. 2023-04-28 23:53:46 +02:00
Fernando Sahmkow 9a7c172f76 MemoryManager: Fix race conditions. 2023-04-28 23:53:02 +02:00
Fernando Sahmkow e4dc73f61e Clang format and ddress feedback 2023-04-24 12:38:47 +02:00
Fernando S 9bf19b04f6
Merge pull request #10051 from liamwhite/surface-capabilities
vulkan: pick alpha composite flags based on available values
2023-04-24 12:37:13 +02:00
Fernando S 2311fa7c84
Merge pull request #10069 from liamwhite/log
maxwell_3d: fix out of bounds array access in size estimation
2023-04-24 12:36:24 +02:00
Fernando Sahmkow e29ced29fa QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
Fernando Sahmkow 7e76c1642c Accuracy Normal: reduce accuracy further for perf improvements in Project Lime 2023-04-23 22:03:44 +02:00
Fernando Sahmkow fca72beb2d Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
Liam eb7c2314f6 maxwell_3d: fix out of bounds array access in size estimation 2023-04-22 10:35:26 -04:00
Kelebek1 3346de365a Sort overlap_ids by modification tick before copy 2023-04-22 14:02:10 +01:00
Kelebek1 4e14b64bfc Account for a pre-added offset when using Corner sample mode for 2D blits 2023-04-21 19:08:21 +01:00
Liam e3fb9b5e00 vulkan: use plain fences when timeline semaphores are not available 2023-04-14 22:53:37 -04:00
bunnei e0895a8581
Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
2023-04-14 16:56:34 -07:00
Liam e37e1d24f9 vulkan: pick alpha composite flags based on available values 2023-04-13 16:38:20 -04:00
Wollnashorn c0e5ecc399 video_core: Enable ImageGather rounding fix on AMD open source drivers 2023-04-12 17:11:02 +02:00
liamwhite 54b4c84ab6
Merge pull request #10008 from vonchenplus/texture_cache
video_core: update imageinfo implement
2023-04-11 11:59:18 -04:00
Wollnashorn fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
liamwhite ff386e794b
Merge pull request #10004 from Kelebek1/cubemap
[texture_cache] Only upload GPU-modified overlaps
2023-04-03 13:05:52 -04:00
Jan Beich 083d913eab externals: update Vulkan-Headers to v1.3.246 2023-04-01 05:38:54 +00:00
Feng Chen ff2089fdf5 video_core: Keep the definition of DimensionControl consistent with nvidia open doc 2023-03-31 12:33:07 +08:00
Max Dunbar e446f368d7 Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
Kelebek1 c68b4bee2c Only upload GPU-modified overlaps 2023-03-28 11:07:39 +01:00
liamwhite 0661f5ccd1
Merge pull request #9984 from liamwhite/global-memory
memory: rename global memory references to application memory
2023-03-27 12:16:40 -04:00
Morph 49f6deecb8 video_core/macro: Make use of Common::HashValue 2023-03-25 23:52:26 -04:00
bunnei 09da9da6fb
Merge pull request #9985 from liamwhite/funny-meme
vulkan: fix scheduler chunk reserve
2023-03-24 23:40:17 -07:00
Ross Schlaikjer f38ae8e953 Pass GPU page table by reference 2023-03-25 00:25:02 -04:00
Liam 5a2dff87bf vulkan: fix scheduler chunk reserve 2023-03-24 09:09:01 -04:00
Morph 7a8a7545f2
Merge pull request #9975 from liamwhite/more-waiting
vulkan: fix more excessive waiting in scheduler
2023-03-24 00:19:43 -04:00
Liam 41d99aa89d memory: rename global memory references to application memory 2023-03-23 20:28:47 -04:00
liamwhite ac3927074b
Merge pull request #9971 from Morph1984/q
bounded_threadsafe_queue: Use simplified impl of bounded queue
2023-03-23 10:00:31 -04:00
Morph 6adaa0d5e2
Merge pull request #9962 from Kelebek1/disable_srgb
[video_core] Disable SRGB border color conversion in samplers
2023-03-23 03:07:00 -04:00
Morph 407dc917f1 bounded_threadsafe_queue: Deduplicate and add PushModes
Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full.
If the queue is full:
- Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue.
- Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
2023-03-21 19:20:21 -04:00
Morph 306840a580 bounded_threadsafe_queue: Use simplified impl of bounded queue
Provides a simplified SPSC, MPSC, and MPMC bounded queue implementation using mutexes.
2023-03-21 19:17:32 -04:00
Liam b9b1318bea vulkan: fix more excessive waiting in scheduler 2023-03-19 13:40:33 -04:00
bunnei 889454f9bf
Merge pull request #9778 from behunin/my-box-chevy
gpu_thread: Use bounded queue
2023-03-17 22:14:29 -07:00
Kelebek1 a7651168dd Disable SRGB border color conversion for now, to fix shadows in Xenoblade. 2023-03-17 04:46:38 +00:00
liamwhite 6d76a54d37
Merge pull request #9955 from liamwhite/color-blend-equation
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 20:19:45 -04:00
liamwhite a04061e6ae
Merge pull request #9931 from liamwhite/sched
vk_scheduler: split work queue waits and execution waits
2023-03-15 20:19:35 -04:00
Liam da83afdeaf vulkan: disable extendedDynamicState3ColorBlendEquation on radv 2023-03-15 15:55:07 -04:00
liamwhite 0c7149d222
Merge pull request #9933 from vonchenplus/texture_format
video_core: Update texture format
2023-03-14 11:35:37 -04:00
FengChen 11ffbee5ae video_core: Better defined ImageInfo parameters 2023-03-14 22:36:34 +08:00
liamwhite 638044820d
Merge pull request #9943 from vonchenplus/gentleman
video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam 3f261f22c9 vk_scheduler: split work queue waits and execution waits 2023-03-12 17:19:44 -04:00
Liam 600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
FengChen 44f10c8dee video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
FengChen 4e42ba54e5 video_core: Invalid index_buffer flag when inline_index draw 2023-03-12 13:21:26 +08:00
Fernando S 49643d8134
Merge pull request #9913 from ameerj/acc-dma-refactor
AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
liamwhite 103380134f
Merge pull request #9925 from ameerj/gl-sync-signal
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
liamwhite 021af4fd00
Merge pull request #9917 from Morph1984/the-real-time
native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
Feng Chen c8ad039612 video_core: Update texture format 2023-03-10 21:48:50 +08:00
liamwhite b5c0c1e163
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
ameerj 03137086db OpenGL: Prefer glClientWaitSync for OGLSync objects
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
liamwhite 3cf88a4d6c
Merge pull request #9896 from Kelebek1/d24s8
Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
Morph 3053a62375 core: Promote CPU/GPU threads to time critical
And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam ba4213d956 general: fix type inconsistencies 2023-03-07 20:05:19 -05:00
liamwhite a7792e5ff8
Merge pull request #9889 from Morph1984/time-is-ticking
core_timing: Reduce CPU usage on Windows
2023-03-07 10:54:13 -05:00
ameerj 268942c8fe gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy 2023-03-06 22:57:52 -05:00
ameerj 6b9cc0ed23 Refactor AccelerateDMA code 2023-03-06 22:57:45 -05:00
Fernando Sahmkow 8a3411b417 Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
Morph bff1453282 core_timing: Use higher precision sleeps on Windows
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Morph ce8f4da638
Merge pull request #9884 from liamwhite/service-cleanup
service: miscellaneous cleanups
2023-03-03 22:51:17 -05:00
Kelebek1 a7fb80e612 Check all swizzle components for red, not just [0], pass float border color rather than int 2023-03-04 02:33:50 +00:00
Behunin 44518b225c gpu_thread: Use bounded queue 2023-03-03 18:20:56 -07:00
Liam ec6ee04c64 vulkan_common: disable vertexInputDynamicState on unsupported driver 2023-03-01 22:48:12 -05:00
Liam 809148e1a5 nvnflinger: fix name 2023-03-01 10:39:49 -05:00
Matías Locatti c38bb96a2c Partially apply LTO to only core and video_core projects. 2023-02-27 18:44:14 -03:00
ameerj 2ce5bb9bd6 buffer_cache: Add logic for non-NVN storage buffer tracking 2023-02-25 16:24:21 -05:00
ameerj b5bcd8c71b configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
ameerj 090bc588e5 texture_cache: Add async texture decoding 2023-02-22 00:26:07 -05:00
Merry c9678bda24 svc: Fix type consistency (exposed on macOS) 2023-02-21 21:39:17 +00:00
liamwhite a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
bunnei e91ff9b7bd
Merge pull request #9810 from Kelebek1/nvdec_threads
Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-17 09:44:38 -08:00
bunnei 889bfce447
Merge pull request #9802 from Kelebek1/wait_data_cache
Re-add the invalidate_texture_data_cache register
2023-02-16 12:27:24 -08:00
Kelebek1 3b50906f00 Reimplement the invalidate_texture_data_cache register 2023-02-14 19:34:10 +00:00
Kelebek1 139b645aa2 Allow >1 cpu threads on video decoding, disable multi-frame decoding 2023-02-14 18:55:46 +00:00
arades79 683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79 45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
bunnei f70fcdb873
Merge pull request #9746 from ameerj/ogl-msaa-texcache
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
ameerj 93cf2b3ca8 texture_cache: OpenGL: Implement MSAA uploads and copies 2023-02-11 15:43:07 -05:00
liamwhite c97b5c9ff9
Merge pull request #9777 from vonchenplus/speed_up_video_copy
video_core: Speed up video frame data copy
2023-02-11 12:35:16 -05:00
liamwhite 1040f1f503
Merge pull request #9744 from behunin/quick-release
gpu_thread: Remove OnCommandListEndCommand
2023-02-11 10:28:30 -05:00
FengChen 4adf39edf2 video_core: Speed up video frame data copy 2023-02-11 22:18:54 +08:00
liamwhite c5743d5499
Merge pull request #9736 from Kelebek1/dynamic_vertex_attribs
Remove fake vertex bindings when dynamic state is enabled
2023-02-09 22:14:55 -05:00
ameerj eb9f16dce4 buffer_base: Partially revert changes from #9559
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
Behunin 8551ac6008 Remove OnCommandListEndCommand
Call rasterizer->ReleaseFences() directly
2023-02-07 17:21:17 -07:00
Kelebek1 8ae2a664d2 Remove fake vertex bindings when dynamic state is enabled 2023-02-05 22:28:03 +00:00
liamwhite 8a33f8bd30
Merge pull request #9708 from ameerj/gl-context-flush
gl_shader_cache: Force context flush when loading disk shader cache
2023-02-01 22:38:13 -05:00
liamwhite 9de88cb5a7
Merge pull request #9631 from vonchenplus/vulkan_clear
video_core: Implement vulkan clear specified channel
2023-01-30 09:01:55 -05:00
ameerj 720ff38097 gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
ameerj 01eeda74a6 gl_graphics_pipeline: Force context flush when loading shader cache 2023-01-29 20:26:49 -05:00
Levi Behunin d5fc56db4b Move to Clang Format 15
Depends on https://github.com/yuzu-emu/build-environments/pull/69

clang-15 primary run
2023-01-29 17:49:42 -07:00
bunnei a3aedcce65
Merge pull request #9691 from ameerj/msaa-texcache
texture_cache: Fix tracking of MSAA image views
2023-01-28 23:47:45 -08:00
ameerj c2fb7b64ce texture_cache: Adjust image view sizes by MSAA samples 2023-01-28 00:15:29 -05:00
FengChen 818631a412 video_core: Implement vulkan clear specified channel 2023-01-28 12:53:05 +08:00
liamwhite 6fa86989f1
Merge pull request #9539 from Wollnashorn/opengl-fsr
video_core/opengl: Added FSR upscaling filter to the OpenGL renderer
2023-01-27 19:28:35 -05:00
Wollnashorn c4a49eb1dd video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
Merry dc7ab4c5d6 Revert "MemoryManager: use fastmem directly."
This reverts commit af5ecb0b15.
2023-01-25 10:12:04 +00:00
Liam c6eab71d5c nsight_aftermath_tracker: update for latest Aftermath SDK 2023-01-21 13:01:19 -05:00
liamwhite 475370c8f8
Merge pull request #9556 from vonchenplus/draw_texture
video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00
Kelebek1 5a106cf11e Demote maxwell3d Firmware4 call log to debug 2023-01-18 01:59:11 +00:00
Feng Chen 9fc7ca1731 Address feedback 2023-01-16 10:27:57 +08:00
Morph c277dad25f
Merge pull request #9596 from liamwhite/mvk
MoltenVK: restrict number of vertex attributes/bindings to 16
2023-01-10 18:11:44 -05:00
Liam fa8581e900 vulkan_common: fix indirect draw with count 2023-01-10 09:43:36 -05:00
TellowKrinkle eaf425bd32 MoltenVK: restrict number of vertex attributes/bindings to 16 2023-01-09 19:01:09 -05:00
Morph ffb12f4f9f
Merge pull request #9581 from liamwhite/turbo2
renderer_vulkan: pause turbo submissions on inactive queue
2023-01-09 16:23:16 -05:00
Liam 279005448a vulkan_device: refactor feature testing 2023-01-09 16:12:16 -05:00
Fernando Sahmkow efbb6fe288 VideoCore: Fix OGL cache invalidation. 2023-01-07 21:56:17 -05:00
Liam 57a4388e2d Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
This reverts commit 9e2997c4b6.
2023-01-07 15:48:50 -05:00
Liam c19c8ac92c renderer_vulkan: pause turbo submissions on inactive queue 2023-01-07 14:35:11 -05:00
Narr the Reg 432d48d9c8
Merge pull request #9570 from liamwhite/less-clock-boost
renderer_vulkan: disable clock boost on unvalidated devices
2023-01-07 10:41:37 -06:00
Liam 444b25bae1 vulkan_device: avoid attempt to access empty optional 2023-01-06 21:23:21 -05:00
Liam 2e4dde12c7 renderer_vulkan: disable clock boost on unvalidated devices 2023-01-06 19:07:47 -05:00
Narr the Reg 4bda2b475f opengl: Sanitize antialiasing config 2023-01-06 13:42:20 -06:00
Wollnashorn 457826a83b video_core/vulkan: Fixed loading of Vulkan driver pipeline cache
The header size of the Vulkan driver pipeline cache files was incorrectly in PipelineCache::LoadVulkanPipelineCache, for which the pipeline cache wasn't read correctly and got invalidated on each load.
2023-01-06 16:52:41 +01:00
Fernando S 8b251fc3f6
Merge pull request #9535 from bylaws/master
Port over several shader-compiler fixes from skyline
2023-01-06 10:06:45 -05:00
liamwhite 020dbcdbc7
Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Fernando S 5bcbb8de45
Merge pull request #9559 from FernandoS27/cached-writes
VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs
2023-01-06 07:31:39 -05:00
Fernando Sahmkow f6245dc40a MacroHLE: eliminate 2 rushed macros. 2023-01-05 20:53:31 -05:00
liamwhite eaca61e073
Merge pull request #9528 from liamwhite/mvk-nulldesc
renderer_vulkan: implement fallback path for null buffer descriptors
2023-01-05 18:31:55 -05:00
liamwhite 3e33a878dc
Merge pull request #9536 from liamwhite/debug-utils
vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-05 18:31:45 -05:00
Billy Laws 58fec43768 Run clang-format 2023-01-05 22:18:10 +00:00
Billy Laws 6c812a0c84 Vulkan, OpenGL: Hook up geometry shader passthrough emulation 2023-01-05 22:13:07 +00:00
Billy Laws 9e2997c4b6 Vulkan, OpenGL: Hook up storage buffer alignment code 2023-01-05 22:13:07 +00:00
Billy Laws bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Wollnashorn e07976a22b video_core/vulkan: Vulkan driver pipelines now contain cache version
So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05 21:03:01 +01:00
Wollnashorn f2aa816679 video_core/vulkan: Added check if Vulkan pipeline path has been set 2023-01-05 21:03:01 +01:00
Wollnashorn 16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Fernando Sahmkow b56ad93bbc BufferBase: Don't ignore GPU pages. 2023-01-05 14:00:10 -05:00
Fernando Sahmkow 2d0c4f2b1d Fermi2D: sync cache flushes 2023-01-05 06:43:28 -05:00
Fernando Sahmkow af5ecb0b15 MemoryManager: use fastmem directly. 2023-01-05 06:06:33 -05:00
Fernando Sahmkow 6c7eb81f7d video_core: Cache GPU internal writes. 2023-01-05 05:23:39 -05:00
Fernando Sahmkow 4d9af4a9d2 Vulkan: Fix drivers that don't support dynamic_state_2 up 2023-01-05 00:11:16 -05:00
Feng Chen 013b689153 video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
Feng Chen 1e8cee2ddf video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
Liam a4269c285a common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
Liam 301e9bbc03 vulkan: implement 'turbo mode' clock booster 2023-01-04 22:22:01 -05:00
Liam 66ae79de13 renderer_vulkan: implement fallback path for null descriptors 2023-01-04 22:14:01 -05:00
Fernando Sahmkow 3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Fernando Sahmkow a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow 03ccd8bf43 Texture Cache: Implement async texture downloads. 2023-01-03 22:52:15 -05:00
Fernando Sahmkow ddbf851ef6 Vulkan: Update blacklisting to latest driver versions. 2023-01-03 21:16:43 -05:00
Fernando Sahmkow a045e860dd ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
Fernando Sahmkow b62ffb612d Vulkan: rework stencil tracking. 2023-01-03 16:29:16 -05:00
Liam f9c6d39a6c vulkan_common: blacklist radv from extended_dynamic_state2 on drivers before 22.3.1 2023-01-01 16:43:58 -05:00
Liam 4814d87385 video_core: fix build 2023-01-01 16:43:58 -05:00
Fernando Sahmkow d09aa0182f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 581a7d785b Rasterizer: Setup skeleton for Host Conditional rendering 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 3630bfaef3 RasterizerMemory: Add filtering for flushing/invalidation operations. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 2793304117 Vulkan: Allow stagging buffer deferrals. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 8d694701bc MacroHLE: Add OpenGL Support 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 4c82e47edd Vulkan: Add other additional pipeline specs 2023-01-01 16:43:58 -05:00
Fernando Sahmkow d33251db93 Vulkan: Implement Dynamic State 3 2023-01-01 16:43:58 -05:00
Fernando Sahmkow f800e485c9 Vulkan Implement Dynamic State 2 LogicOp and PatchVertices 2023-01-01 16:43:58 -05:00
Fernando Sahmkow c897c55e3c Vulkan: Implement Dynamic States 2 2023-01-01 16:43:57 -05:00
Fernando Sahmkow cb1497d0d7 DMAPusher: Improve collection of non executing methods 2023-01-01 16:43:57 -05:00
Fernando Sahmkow ce448ce770 Revert Buffer cache changes and setup additional macros. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow 18637766ef MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow 93ac5a6a6d MacroHLE: Add Index Buffer size estimation. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow c541559767 MacroHLE: Refactor MacroHLE system. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow 0f89828073 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow a5a94f52ff MacroHLE: Add MultidrawIndirect HLE Macro. 2023-01-01 16:43:57 -05:00
Liam aa13ee5c4a vulkan_common: unify VK_EXT_debug_utils and selection of validation layer 2023-01-01 11:59:47 -05:00
liamwhite 9fdacb5e3a
Merge pull request #9423 from vonchenplus/vulkan_quad_strip
video_core: Implement all vulkan topology
2022-12-28 20:59:23 -05:00
FengChen 6a397bc8ed video_core: Implement other missing vulkan topology 2022-12-26 12:20:49 +08:00
FengChen 86d5b4e556 video_core: Implement vulkan QuadStrip topology 2022-12-26 11:37:34 +08:00
ameerj 7584d36922 texture_cache: Use Common::ScratchBuffer for swizzle buffers 2022-12-25 15:47:41 -05:00
ameerj 1209d428f1 texture_cache: Use pre-allocated buffer for texture downloads 2022-12-25 15:38:36 -05:00
ameerj c448b3af2f texture_cache: Use pre-allocated buffer for texture uploads 2022-12-25 15:38:36 -05:00
Fernando S 3e6850f00b
Merge pull request #9453 from ameerj/scratch-vector
common: Add ScratchBuffer Class
2022-12-24 20:26:06 -05:00
ameerj c6590ad07b scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
ameerj 61e4f2d931 dma_pusher: Rework command_headers usage
Uses ScratchBuffer and avoids overwriting the command_headers buffer with the prefetch_command_list
2022-12-19 18:08:04 -05:00
ameerj bdef22ff85 buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usage 2022-12-19 18:08:04 -05:00
ameerj 4bc2d82130 video_core: Add usages of ScratchBuffer 2022-12-19 18:08:04 -05:00
Jan Beich b60a93a936 externals: update Vulkan-Headers to v1.3.238 2022-12-19 17:14:29 +00:00
liamwhite 5da72a891f
Merge pull request #7450 from FernandoS27/ndc-vulkan
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
Kelebek1 f7d95d0a3a Remove unimplemented transform feedback geometry spam, it should be implemented 2022-12-16 22:52:29 +00:00
Narr the Reg 9ff891ce71
Merge pull request #9431 from liamwhite/sixty-five-oh-two
vulkan_common: declare storageBuffer8BitAccess
2022-12-15 17:52:16 -06:00
liamwhite 3ff7a5de1a
Merge pull request #7410 from Nefsen402/wayland-fixes
Wayland fixes
2022-12-15 12:05:01 -05:00
FernandoS27 0104e28fe4 Vulkan: Add support for VK_EXT_depth_clip_control. 2022-12-13 21:39:18 -05:00
Liam 4fce72c902 vulkan_common: declare storageBuffer8BitAccess 2022-12-13 18:28:50 -05:00
Alexander Orzechowski 09e3029c11 gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski 3cc3176ad6 video_core/vulkan: Explicity check swapchain size when deciding to recreate
Vulkan for whatever reason does not return VK_ERROR_OUT_OF_DATE_KHR when
the swapchain is the wrong size. Explicity make sure the size is indeed
up to date to workaround this.
2022-12-13 13:23:35 -05:00
Liam d5f53da79d renderer_opengl: refactor context acquire 2022-12-13 13:23:23 -05:00
yzct12345 f6868ae4dd Fix validation errors on less compatible Intel GPU 2022-12-12 20:53:05 -05:00
bunnei da58eb6208
Merge pull request #9406 from vonchenplus/topology
video_core: Adjust topology update logic and Adjust Clear Manage
2022-12-12 14:37:06 -08:00
Mai 8ef9075b1b
Merge pull request #9420 from liamwhite/aniso
video_core: fix off by one in anisotropic filtering amount
2022-12-12 03:34:09 +00:00
Matías Locatti 623429a27e
Merge pull request #9409 from liamwhite/smaa2
video_core: Integrate SMAA
2022-12-11 01:38:28 -03:00
Liam 456322dde6 video_core: fix off by one in anisotropic filtering amount 2022-12-10 20:54:45 -05:00
Salvage 0e265db873
Fix compilation error 2022-12-09 14:49:15 +01:00
Liam 5b837157bd video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
FengChen 37014e9127 video_core: Add vertex_array_instance_* sbubbed called warning 2022-12-08 23:19:31 +08:00
FengChen 1e64b5e2ec video_core: The draw manager manages whether Clear is required. 2022-12-08 23:10:52 +08:00
FengChen 15d63c3d3d video_core: Adjust topology update logic 2022-12-08 22:40:28 +08:00
Fernando S 41461514d6
Merge pull request #9401 from vonchenplus/draw_manager
video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 12:41:39 +01:00
Feng Chen bf0b957c05 video_core: Implement maxwell3d draw manager and split draw logic 2022-12-08 10:12:19 +08:00
Morph bfdd512787
Merge pull request #9365 from liamwhite/val
vulkan_common: quiet some validation errors
2022-12-06 21:08:14 -05:00
Fernando S 08d4e7c7af
Merge pull request #9393 from liamwhite/more-vulkan
vulkan_common: further initialization tweaks
2022-12-06 17:45:08 +01:00
liamwhite 90145c424d
Merge pull request #9360 from Kelebek1/R-E-S-P-E-C-T
Respect render mode override
2022-12-05 22:17:22 -05:00
Liam 7e7a23363a vulkan_common: further initialization tweaks 2022-12-05 22:06:35 -05:00
liamwhite 3b19f741bd
Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
Fernando Sahmkow 6352c5dc31 Vulkan: Implement Alpha coverage 2022-12-05 12:33:12 +01:00
Alexandre Bouvier 8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
Liam 157981cac5 vulkan_common: add feature test for shaderDrawParameters 2022-12-04 10:55:13 -05:00
Liam 18831e0933 vulkan_common: clean up extension usage 2022-12-04 10:55:13 -05:00
Liam ea56d8f388 vulkan_common: correct usage of timeline semaphore fallbacks 2022-12-04 10:55:13 -05:00
Liam f23f875dd8 vulkan_common: ensure all mandatory features are tested in feature report 2022-12-04 10:55:13 -05:00
Liam 06a67d2bbd vulkan_common: unsuffix 16-bit storage feature test structure 2022-12-04 10:55:13 -05:00
Liam bbc1809951 vulkan_common: unsuffix timeline semaphore feature test structure 2022-12-04 10:55:13 -05:00
Liam a9633ba8b2 vulkan_common: add logicOp to feature report 2022-12-04 10:55:13 -05:00
Liam 7fc6514be1 vulkan_common: promote host query reset usage to core 2022-12-04 10:55:13 -05:00
Liam e44a804ec7 vulkan_common: promote descriptor update template usage to core 2022-12-04 10:55:13 -05:00
Liam a948ab3e48 vulkan_common: promote timeline semaphore usage to core 2022-12-04 10:55:13 -05:00
liamwhite 02b10a6e4d
Merge pull request #9374 from liamwhite/externals
externals: update dynarmic, SDL2
2022-12-04 10:44:12 -05:00
Liam 6d2c597371 externals: update dynarmic, SDL2 2022-12-04 10:12:26 -05:00
bunnei f77cc6c412
Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite 75e16547f8
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite 22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
liamwhite ac0721a4bc
Merge pull request #9353 from vonchenplus/draw_indexed
video_core: Fine tuning the index drawing judgment logic
2022-12-03 10:43:34 -05:00
Matías Locatti c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam 3ef006b5ab shader_recompiler: add gl_Layer translation GS for older hardware 2022-12-01 09:51:27 -05:00
Feng Chen cb5400b34d video_core: Fine tuning the index drawing judgment logic 2022-12-01 19:14:58 +08:00
Liam be05cb640c vulkan_common: quiet some validation errors 2022-11-30 19:18:05 -05:00
ameerj 5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
Kelebek1 a78372110c Respect render mode override 2022-11-30 01:43:36 +00:00
ameerj 37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
liamwhite c845d8a9e8
Merge pull request #9352 from lioncash/vidcast
engines: Remove unnecessary casts
2022-11-29 18:45:16 -05:00
Lioncash b6d93b2c77 host1x/syncpoint_manager: Eliminate unnecessary std::function construction
We can just pass the function object through, and if it's a valid
function, then it will automatically be converted.
2022-11-29 08:58:50 -05:00
Lioncash c4af7b3f5c host1x/syncpoint_manager: Pass DeregisterAction() handle as const-ref
The handle is only compared against and not modified in any way, so we
can pass it by const reference.

This also allows us to mark the respective parameters for
DeregisterGuestAction() and DeregisterHostAction() as const references
as well.
2022-11-29 08:55:33 -05:00
Lioncash 96ffc174aa maxwell_3d: Mark shifted value as unsigned
Otherwise this is technically creating a signed int result that gets
converted. Just a consistency change.

While we're in the area, we can mark Samples() as const.
2022-11-29 08:39:33 -05:00
Lioncash d7ec031419 engines: Remove unnecessary casts
In a few cases we have some casts that can be trivially removed.
2022-11-29 08:38:46 -05:00
Lioncash a9efea8ae9 video_core/surface: Eliminate casts in GetFormatType()
We can just compare directly and get rid of verbose casting.
2022-11-28 20:25:44 -05:00
Liam 89dd7dc180 video_core: add null backend 2022-11-28 19:49:09 -05:00
Liam 2956a33463 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
bunnei 3ab8d9ac7c
Merge pull request #9276 from goldenx86/fsrSlider
FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
liamwhite 3e53d8138c
Merge pull request #9288 from vonchenplus/deferred_draw
video_core: Fine tune maxwell drawing trigger mechanism
2022-11-26 09:35:45 -05:00
liamwhite ddca512f3f
Merge pull request #9307 from Morph1984/not-used-correctly
maxwell_to_vk: Fix format usage bits and add R16_SINT
2022-11-26 09:08:55 -05:00
liamwhite 20b62dbd30
Merge pull request #9194 from FernandoS27/yfc-fermi2d
YFC - Fermi2D: Rework blit engine and add a software blitter.
2022-11-24 21:48:41 -05:00
Fernando Sahmkow 826e0785bf Fermi2D: Cleanup and address feedback. 2022-11-24 21:00:48 +01:00
Fernando Sahmkow 3b582d5fb2 GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation. 2022-11-24 20:57:16 +01:00
Fernando Sahmkow 7356ab1de6 GPU: Implement additional render target formats. 2022-11-24 20:35:44 +01:00
Fernando Sahmkow daf2ef8f1c MaxwellDMA: Implement BlockLinear to BlockLinear copies. 2022-11-24 20:35:44 +01:00
Fernando Sahmkow 5fbd6954ef Fermi2D: Implement Bilinear software filtering and address feedback. 2022-11-24 20:35:44 +01:00
Fernando Sahmkow 957840be91 Fermi2D: Rework blit engine and add a software blitter. 2022-11-24 20:35:44 +01:00
Matías Locatti f209e976f4 FSR Sharpening Slider part 1 - only a global slider 2022-11-24 04:22:13 -05:00
Morph 852de7a771 maxwell_to_vk: Add R16_SINT
This was somehow missed when the format was added to GL
2022-11-23 21:30:58 -05:00
Morph ca154d466a maxwell_to_vk: Fix format usage bits
- VK_FORMAT_B8G8R8A8_UNORM supports the STORAGE_IMAGE_BIT
- VK_FORMAT_R4G4B4A4_UNORM_PACK16 does not support the COLOR_ATTACHMENT_BIT
2022-11-23 21:29:43 -05:00
Liam 9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
FengChen 1d57851fc7 video_core: Optimize maxwell drawing trigger mechanism 2022-11-22 17:53:26 +08:00
liamwhite 7f1c6def1f
Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer
video_core: Reimplement inline index buffer binding
2022-11-20 12:08:08 -05:00
Morph 69c92b8156
Merge pull request #9249 from goldenx86/available-vram
Add available Vulkan VRAM to log files
2022-11-20 00:21:29 -05:00
bunnei 4975f60162
Merge pull request #9252 from liamwhite/radv-superiority
maxwell3d: HLE multi-layer clear macro
2022-11-19 01:46:48 -08:00
Morph e5a446a0df
Merge pull request #9229 from Docteh/achy_breaky_heart
Add break for default cases
2022-11-17 19:20:18 -05:00
Liam 4c42655a2d maxwell3d: full HLE for multi-layer clears 2022-11-17 08:31:43 -05:00
Liam ece0c1095d maxwell3d: HLE multi-layer clear macro 2022-11-16 22:28:58 -05:00
Matías Locatti 7c50a916c7
Update renderer_vulkan.cpp 2022-11-16 05:53:42 -03:00
Feng Chen cb971ad654 video_core: Reimplement inline index buffer binding 2022-11-15 12:10:44 +08:00
Kyle Kienapfel 6fa3faec65 Add break for default cases
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.

I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw

R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
bunnei 08091ff3e3
Merge pull request #9226 from Kelebek1/regs_regression
[video_core] Fix a couple regs regressions
2022-11-12 02:27:06 -08:00
liamwhite e4d55e4ee4
Merge pull request #9204 from vonchenplus/dma_copy_1d_random_crash
video_core: Fix dma copy 1D random crash
2022-11-11 17:56:41 -05:00
liamwhite c973029374
Merge pull request #9167 from vonchenplus/tess
video_core: Fix few issues in Tess stage
2022-11-11 08:03:40 -05:00
Kelebek1 33ea0fdfe8 Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg 2022-11-11 04:04:36 +00:00
Morph c9bb888adf
ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
FengChen d03afd6f4b video_core: Fix dma copy 1D random crash 2022-11-11 00:23:45 +08:00
Liam cbaf642ffe Initial ARM64 support 2022-11-09 16:58:49 -05:00
FengChen a4472b5526 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
FengChen aa97f39ba8 video_core:Fix vmm kinds size error 2022-11-06 22:31:22 +08:00
Fernando S df38c03a09
Merge pull request #9163 from vonchenplus/draw_error
video_core: Fix drawing trigger mechanism regression
2022-11-06 01:13:59 +01:00
Morph 8baf036cdc
Merge pull request #9189 from vonchenplus/stupid
video_core: Fix scaling graphical regressions for multiple games
2022-11-05 11:57:52 -04:00
FengChen 7283010305 video_core: Fix scaling graphical regressions for multiple games 2022-11-05 17:21:02 +08:00
gidoly 9fc1bcc7b2
Update shader cache version. (#9175) 2022-11-04 03:16:01 -04:00
Feng Chen 75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei 38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Fernando S 3794851f7f
Merge pull request #9154 from liamwhite/new-fb
vk_blit_screen: recreate swapchain images on guest format change
2022-11-04 01:25:34 +01:00
Morph 74275d0968
Merge pull request #9097 from liamwhite/intel-spv-compiler
video_core: don't build ASTC decoder shader unless requested
2022-11-03 19:29:33 -04:00
liamwhite de4afde065
Merge pull request #9143 from K0bin/scheduler-empty
vk_scheduler: Remove recorded_counts
2022-10-31 21:37:46 -04:00
FengChen b42b894785 video_core: Fix drawing trigger mechanism regression 2022-10-31 21:57:38 +08:00
Fernando Sahmkow 67e0d38152 Vulkan: Fix regression caused by limiting render area to width/height of rendef targets. 2022-10-30 21:24:28 +01:00
Liam 808e22984f vk_blit_screen: recreate swapchain images on guest format change 2022-10-30 15:04:16 -04:00
bunnei 72bff8ba11
Merge pull request #9140 from vonchenplus/darw_index_bufferx_first_error
video_core: Fix drawing trigger mechanism regression
2022-10-29 16:10:53 -07:00
Robin Kertels dce242858a
vk_scheduler: Remove recorded_counts 2022-10-28 03:42:43 +02:00
FengChen f6e7cae62c video_core: Fix drawing trigger mechanism regression 2022-10-27 13:26:52 +08:00
FengChen 0ec1801bc1 video_core: Catch vulkan clear op not all channel need clear 2022-10-25 22:39:29 +08:00
liamwhite fa913a702f
Merge pull request #9112 from vonchenplus/deferred_draw
video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-25 09:42:59 -04:00
bunnei cbb6c24215
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
video_core: Fix legacy to generic location unpaired
2022-10-24 10:50:24 -07:00
Morph 42c4ef7373 general: Resolve -Wunused-but-set-variable 2022-10-22 15:02:04 -04:00
Morph c7e079a5d4 general: Resolve -Wunused-lambda-capture and C5233 2022-10-22 15:02:04 -04:00
Morph bad3025951 decoders: Use 2's complement instead of unary -
Resolves C4146 on MSVC
2022-10-22 15:02:04 -04:00
Morph 93297d14d8 CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
Fernando S 0860fffd78
Merge pull request #9095 from FernandoS27/meat-good-vegetable-bad
Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-22 13:06:03 +02:00
FengChen 2f90694797 video_core: Implement maxwell inline_index method 2022-10-22 16:58:23 +08:00
FengChen 1f54cd4ac7 video_coare: Reimplementing the maxwell drawing trigger mechanism 2022-10-21 17:09:22 +08:00
Morph f16db300c6 format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT
This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.

Used in Persona 5 Royal
2022-10-21 01:54:57 -04:00
Liam 9524e28d20 video_core: don't build ASTC decoder shader unless requested 2022-10-19 18:52:42 -04:00
liamwhite 560bca57a2
Merge pull request #9071 from bunnei/mp-mm
Kernel Multiprocess (Part 1) - Persist memory & core timing
2022-10-19 16:27:43 -04:00
Fernando S b8a70c9999
Merge pull request #9084 from vonchenplus/dma_copy
video_core: implement 1D copies based on VMM 'kind'
2022-10-19 06:56:00 +02:00
Fernando Sahmkow 3cb4498142 Maxwell3D/Puller: Fix regressions and syncing issues. 2022-10-19 06:21:51 +02:00
bunnei d00245d444 video_core: renderer_vulkan: vk_query_cache: Avoid shutdown crash in QueryPool::Reserve. 2022-10-18 19:13:35 -07:00
FengChen 23b6569fc2 video_core: implement 1D copies based on VMM 'kind' 2022-10-17 15:35:12 +08:00
FengChen 99507d0188 video_core: Implement memory manager page kind 2022-10-17 15:33:29 +08:00
Morph ddf5577799 video_core: Fix spelling of "synchronize" 2022-10-16 00:50:53 -04:00
Morph d3114c620d renderer_(opengl/vulkan): Fix tessellation clockwise parameter
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-13 15:52:56 -04:00
bunnei dbacb31f61
Merge pull request #9027 from yuzu-emu/revert-8987-another-name-for-reinforcement-steel
Revert "vulkan: automatically use larger staging buffer sizes when possible"
2022-10-12 15:36:56 -07:00
bunnei e158167139
Merge pull request #9024 from liamwhite/async-screenshot
video_core: don't block rendering on screenshots
2022-10-12 13:26:32 -07:00
bunnei 77177a7e33
Merge pull request #9049 from liamwhite/monkeyhawk
syncpoint_manager: ensure handle is removable before removing
2022-10-12 12:34:22 -07:00
Liam b1cd6cec19 syncpoint_manager: ensure handle is removable before removing 2022-10-10 19:22:26 -04:00
Kelebek1 4496030ea9 Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong. 2022-10-10 20:59:57 +01:00
Fernando S 55e6d0dae0
Merge pull request #8766 from Kelebek1/regs
[video_core] Update 3D registers
2022-10-09 07:04:03 +02:00
Mai 155213484b
Merge pull request #9016 from liamwhite/drunken-schedule
vk_scheduler: wait for command processing to complete
2022-10-07 20:27:16 -04:00
Liam a5476541f2 video_core: don't block rendering on screenshots 2022-10-07 17:33:59 -04:00
Kelebek1 752659aef3 Update 3D regs 2022-10-07 14:13:45 +01:00
liamwhite 20cf09471a
Revert "vulkan: automatically use larger staging buffer sizes when possible" 2022-10-07 04:49:08 -04:00
Byte df6dffa30b vulkan_blitter: Fix pool allocation double free. 2022-10-06 21:00:54 +02:00
Liam aedd739631 maxwell_dma: remove warnings from implemented functionality 2022-10-06 21:00:54 +02:00
Fernando Sahmkow ca3db0d7c9 General: address feedback 2022-10-06 21:00:54 +02:00
Liam 0d99b7962d state_tracker: workaround channel setup for homebrew 2022-10-06 21:00:54 +02:00
Morph fedd983f96 general: Format licenses as per SPDX guidelines 2022-10-06 21:00:54 +02:00
Fernando Sahmkow c2b7de66b3 Address Feedback from bylaws. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow fe24c65153 General: Fix clang format. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow cdce7f781b Vulkan Swapchain: Overall improvements. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow ada09778d9 Vulkan Texture Cache: Limit render area to the max width/height of the targets. 2022-10-06 21:00:53 +02:00