Commit graph

858 commits

Author SHA1 Message Date
FengChen b42b894785 video_core: Fix drawing trigger mechanism regression 2022-10-31 21:57:38 +08:00
FengChen f6e7cae62c video_core: Fix drawing trigger mechanism regression 2022-10-27 13:26:52 +08:00
liamwhite fa913a702f
Merge pull request #9112 from vonchenplus/deferred_draw
video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-25 09:42:59 -04:00
Fernando S 0860fffd78
Merge pull request #9095 from FernandoS27/meat-good-vegetable-bad
Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-22 13:06:03 +02:00
FengChen 2f90694797 video_core: Implement maxwell inline_index method 2022-10-22 16:58:23 +08:00
FengChen 1f54cd4ac7 video_coare: Reimplementing the maxwell drawing trigger mechanism 2022-10-21 17:09:22 +08:00
Fernando Sahmkow 3cb4498142 Maxwell3D/Puller: Fix regressions and syncing issues. 2022-10-19 06:21:51 +02:00
FengChen 23b6569fc2 video_core: implement 1D copies based on VMM 'kind' 2022-10-17 15:35:12 +08:00
Morph d3114c620d renderer_(opengl/vulkan): Fix tessellation clockwise parameter
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-13 15:52:56 -04:00
Kelebek1 4496030ea9 Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong. 2022-10-10 20:59:57 +01:00
Kelebek1 752659aef3 Update 3D regs 2022-10-07 14:13:45 +01:00
Liam aedd739631 maxwell_dma: remove warnings from implemented functionality 2022-10-06 21:00:54 +02:00
Fernando Sahmkow ca3db0d7c9 General: address feedback 2022-10-06 21:00:54 +02:00
Morph fedd983f96 general: Format licenses as per SPDX guidelines 2022-10-06 21:00:54 +02:00
Fernando Sahmkow a9ca39f859 NVDRV: Further improvements. 2022-10-06 21:00:53 +02:00
bunnei f5fd6b5c86 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow b2099fbdcc Maxwell3D: Add small_index_2 2022-10-06 21:00:53 +02:00
Fernando Sahmkow bc8b3d225e VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow 668e80a9f4 VideoCore: Refactor syncing. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow 6fc4012396 VideoCore: Extra Fixes. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow 139ea93512 VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
Liam 084d7d6b01 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
Billy Laws ea89cf8639 Maxwell3D: Fix 3D semaphore counter type 0 handling
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 21:46:38 +01:00
Morph dca63391b6
Merge pull request #8313 from liamwhite/dma-bpp
maxwell_dma: fix bytes_per_pixel
2022-05-11 17:51:02 -04:00
Liam e7ba9fd7e1 maxwell_dma: use fallback if remapping is enabled 2022-05-10 19:26:48 -04:00
Liam e158951695 video_core/macro: clear code on upload address assignment 2022-05-10 17:07:21 -04:00
Liam 4f1a2c2562 maxwell_dma: fix bytes per pixel 2022-05-06 18:18:00 -04:00
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam a24e7ba61b maxwell3d: add small_index_2 register 2022-04-14 09:57:06 -04:00
ameerj 1bc7d61b57 video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
Fernando S c3c351e2c2
Merge pull request #8023 from ameerj/kirby-pop-in
maxwell_3d: Implement a safer CB data upload
2022-03-16 12:14:08 +01:00
ameerj 5119a57614 maxwell_3d: Implement a safer CB data upload
This makes constant buffer uploads safer and more accurate by updating the GPU memory as soon as the CB Data method is invoked. The previous implementation was deferring the updates until a different maxwell 3d method was detected, then writing all CB data at once.
2022-03-14 19:18:36 -04:00
byte[] be0e6a2bb4 Maxwell3D: Link to override constant definition in nouveau 2022-03-14 11:06:25 -04:00
byte[] 364c67e49b Maxwell3D: restore original topology when topology overrides are disabled 2022-03-14 11:00:08 -04:00
Liam 37aa472269 Maxwell3D: Use override constants from nouveau
This fixes some incorrect rendering in Sunshine
2022-03-14 10:11:58 -04:00
Liam 56c646d82c Maxwell3D: Restrict topology override effect to after the register is set 2022-03-11 19:42:12 -05:00
Liam 70e632f153 Maxwell3D: mark index buffers as dirty after updating counts 2022-03-11 08:51:22 -05:00
Liam f1521183f8 Maxwell3D: read small-index draw and primitive topology override registers
This allows Galaxy and Sunshine to render for the first time.
2022-03-10 19:21:04 -05:00
Lody 4498908e72 MaxwellDMA: Implement semaphore operations 2022-03-07 13:46:18 +08:00
Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 2022-01-29 22:53:27 +01:00
Fernando Sahmkow f54280dafd Inline2Memory: Flush before writting buffer. 2022-01-29 17:42:28 +01:00
Lioncash a05d9405b9 video_core/macro: Remove unused parameter from Execute()
Simplifies the function interface.
2022-01-25 13:41:38 -05:00
ameerj 5daf3abe65 common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
2021-10-01 20:48:49 -04:00
ameerj 24049591f6 maxwell_dma: Minor refactoring 2021-09-19 20:36:41 -04:00
Feng Chen 0292374807 Fix blend equation enum error 2021-09-07 10:12:09 +08:00
Lioncash f8964dd89a video_core/engine: Consistently initialize rasterizer pointers
Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
2021-07-27 07:30:57 -04:00
ReinUsesLisp fba6bd92d4 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 4f052a1f39 vk_graphics_pipeline: Implement conservative rendering 2021-07-22 21:51:39 -04:00