VS 2019 is binary compatible with VS 2017, so we can safely use
the prebuilt libraries for VS 2017 with VS 2019. This makes it less
annoying to build yuzu with the most up to date toolchain.
We generally shouldn't be hijacking CMAKE_CXX_FLAGS, etc as a means to
append flags to the targets, since this adds the compilation flags to
everything, including our externals, which can result in weird issues
and makes the build hierarchy fragile.
Instead, we want to just apply these compilation flags to our targets,
and let those managing external libraries to properly specify their
compilation flags.
This also results in us not getting as many warnings, as we don't raise
the warning level on every external target.
This was only ever used by the now-removed memory_util functions. Also,
given we don't plan to support 32-bit architectures, this is just a
leftover from citra at this point.
This is more localized to what we want to enforce directory-wise with
the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but
this would cause the wrong behavior if someone included yuzu as part of
a larger buildsystem (for whatever reason). Instead, we want to use the
directory where the "project(yuzu)" command was declared as the root
path reference.
Removes the annoying step when generating sln for MSVC where you have to
click an extra checkbox after the first generate fails by using a
conditional option. The USE_BUNDLED options will be off by default, but
if the enable_lib option is enabled and the toolset is msvc, they are
turned ON.
Checks to see if clang-format can be found, and if it is, sets up a
custom target that will run against the src dir and auto formats all
files. In MSVC, this is a project, and in Makefiles, its a make target
* Port citra #3352 to yuzu
This change allows non x86_64 architectures to compile yuzu by skipping the building of dynarmic
* Fixed clang-format errors
* fixes more clang-format errors
On MSVC if unicorn isn't found, fallback to bundled unicorn
On everything else, fallback to building unicorn in externals
Also fixes loading unicorn in msvc
Adds a cmake custom target that will build unicorn on first compile and
uses this in the build scripts as well. Updates Appveyor and Travis
build scripts to work with the new unicorn build, and updates the paths
to all of the different artifacts.