ameerj
|
df53046d68
|
glsl: Use NotImplemented macro with function name output
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
e10366974e
|
glsl: Implement precise fp variable allocation
|
2021-07-22 21:51:37 -04:00 |
|
lat9nq
|
c9a25855bc
|
shader_recompiler: GCC fixes
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
6674637853
|
glsl: remove unused headers
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
a752ec88d0
|
glsl: Implement derivatives and YDirection
plus some other misc additions/changed
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
ed14d31f66
|
glsl: Fix non-immediate buffer access
and many other misc implementations
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
67f881e714
|
glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
df793fc049
|
glsl: Implement FCMP
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
cdde730219
|
glsl: Add a more robust fp formatter
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
ac7b0ebcb7
|
glsl: More FP fixes
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
3064bde415
|
glsl: FP function fixes
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
65c6f73e43
|
glsl: More FP instructions/fixes
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
5e9095ef22
|
glsl: Add many FP32/64 instructions
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
eaff1030de
|
glsl: Initial backend
|
2021-07-22 21:51:35 -04:00 |
|