Tony Wasserka
c526512619
Pica: Add vertex shader implementation.
2014-08-12 13:48:10 +02:00
Tony Wasserka
d443f0a921
Pica: Implement vertex loading.
2014-08-12 13:47:31 +02:00
Tony Wasserka
1a43f69477
Pica: Add register definition for vertex loading and rendering.
2014-08-12 13:47:31 +02:00
Tony Wasserka
76a586de49
Pica: Add command processor.
2014-08-12 13:47:30 +02:00
Tony Wasserka
98ad16a45b
Pica: Add float24 structure.
...
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
Tony Wasserka
8528c810cf
Video core: Add utility class for vector operations.
...
I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
2014-08-12 13:46:20 +02:00
Tony Wasserka
7b6a7d7dfb
Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
...
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka
bd798390d5
GSP: Fix a major regression introduced in ffda035c, due to which no display transfers were triggered at all anymore.
2014-08-12 13:32:18 +02:00
Tony Wasserka
9c781a6c76
Remove the fancy RegisterSet class introduced in 4c2bff61e
.
...
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
Anthony J. Bentley
dad3655a6d
Use pthread_set_name_np() on OpenBSD.
2014-08-07 22:56:58 -06:00
bunnei
0805ecbaca
GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line).
2014-08-06 18:20:02 -04:00
bunnei
7ada2625fe
GPU: Updated horizontal sync line counter to use framebuffer height.
2014-08-06 18:20:01 -04:00
bunnei
d4bd2f2e5d
Thread: Added more descriptive comment to WaitCurrentThread.
2014-08-06 18:19:59 -04:00
bunnei
cad2f21985
GSP: Cleaned up command buffer decoding.
...
GSP: Cleaned up code and added additional comments.
GSP: Removed unnecessary TODO comment.
GSP: Changed u32 iterators in TriggerCmdReqQueue to unsigned.
2014-08-06 18:19:56 -04:00
bunnei
36fd1c169e
GSP: Added reinitialization of other state objects.
2014-08-05 23:58:00 -04:00
bunnei
4e9f305ed2
GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.
...
- Various other cleanups.
2014-08-05 23:58:00 -04:00
bunnei
99e404e221
GSP: Removed unnecessary GX_FinishCommand function.
2014-08-05 23:57:59 -04:00
bunnei
ec14ffe1cd
GSP: Implements preliminary command synchronization via GPU interrupts.
...
Core: Added a comment to explain the logic for the RunLoop iterations.
2014-08-05 23:57:53 -04:00
bunnei
c48ab0bd9e
MemMap: Fixed typo with GetPointer to VRAM address.
2014-08-05 23:54:28 -04:00
bunnei
2542350b85
AddressArbiter: Removed unnecessary HLE::Reschedule.
2014-08-05 23:54:28 -04:00
bunnei
60078baab1
AddressArbiter: Fixed bug with break statements missing from case statements.
2014-08-05 23:54:27 -04:00
bunnei
1b247b8031
SRV: Updated GetProcSemaphore to create an event instead of a mutex.
2014-08-05 23:54:27 -04:00
bunnei
4d4607041b
SVC: Removed ArbitrateAddress log message that spams to much.
2014-08-05 23:53:58 -04:00
bunnei
7a1f813be1
Kernel: Updated Event and Mutex to specify handle that they are blocking for.
2014-08-05 20:14:51 -04:00
bunnei
2003ccf09d
Qt: Removed unnecessary HW::Update.
2014-08-05 20:14:49 -04:00
bunnei
90aaab1df0
Merge pull request #36 from bunnei/fix-memory-unaligned-reads
...
Fix memory unaligned reads
2014-08-05 20:09:04 -04:00
bunnei
967e5629de
MemMap: Added an error for unaligned 16-bit memory reads.
2014-08-05 20:05:06 -04:00
bunnei
da81742439
MemMap: Removed Read64 function.
...
- Unused code
- Was not correct for unaligned memory reads
2014-08-05 20:01:55 -04:00
bunnei
81fa804b3c
FS: Fix port name (old port name was based on an unaligned memory read).
2014-08-05 19:58:33 -04:00
bunnei
2b52ec4829
MemMap: Fix Read32 for unaligned memory reads.
...
MemMap: Cleaned up Read32 unaligned memory access.
2014-08-05 19:58:28 -04:00
bunnei
77fc029a00
ARM: Synchronize Citra's SkyEye core with 3dmoo's.
2014-07-23 19:16:40 -04:00
bunnei
866d2a62e9
Merge pull request #27 from neobrain/disassembly_view_rewrite
...
citra-qt: Rewrite disassembly view.
2014-07-23 10:43:46 -04:00
Tony Wasserka
c131fb2c27
citra-qt: Show function names in disassembler based on bunnei's suggestion.
2014-07-23 00:58:52 +02:00
Tony Wasserka
456b9feb25
Disassembler: Chose slightly lower value for chunk size.
2014-07-23 00:50:28 +02:00
Tony Wasserka
9fd2537e93
Use uniform formatting when printing hexadecimal numbers.
2014-07-23 00:44:31 +02:00
Tony Wasserka
afcb250b31
Fix a few warnings.
...
Templates shouldn't be marked as inline if they aren't defined in the header.
2014-07-23 00:44:31 +02:00
Tony Wasserka
2eb61dafc0
GPU: Clarify display transfer code.
...
Also makes the illogical component order more obvious.
2014-07-23 00:44:31 +02:00
Tony Wasserka
61e2ffd448
GPU: Add documentation.
2014-07-23 00:44:31 +02:00
Tony Wasserka
4b141791ed
GSP: Add a few comments.
2014-07-23 00:44:31 +02:00
Tony Wasserka
9b0d0c81a0
GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.
...
Anonymous structs are not standard C++, hence don't use them.
2014-07-23 00:44:31 +02:00
Tony Wasserka
246cb75584
RegisterSet: Simplify code by using structs for register definition instead of unions.
2014-07-23 00:33:08 +02:00
Tony Wasserka
75775e9ef4
GPU: Make use of RegisterSet.
2014-07-23 00:33:08 +02:00
Tony Wasserka
357d893b26
GPU: Make framebuffer code format-aware.
2014-07-23 00:33:08 +02:00
Tony Wasserka
c6fdeb7b23
Renderer: Fix component order in bottom framebuffer.
2014-07-23 00:33:08 +02:00
Tony Wasserka
cb6f97b2eb
Renderer: Respect the active_fb GPU register.
2014-07-23 00:33:08 +02:00
Tony Wasserka
9b96407e8e
Renderer: Add a few TODOs.
2014-07-23 00:33:08 +02:00
Tony Wasserka
9d618d0b70
GPU: Interface cleanup.
2014-07-23 00:33:08 +02:00
Tony Wasserka
46950ee4de
GPU: Initialize GPU registers to some sensible default state.
2014-07-23 00:33:08 +02:00
Tony Wasserka
baf0aa04f5
GPU: Emulate memory fills.
2014-07-23 00:33:08 +02:00
Tony Wasserka
0b4055c152
GPU: Add proper framebuffer register handling.
2014-07-23 00:33:08 +02:00