Lioncash
c221308a66
core/memory: Remove unnecessary includes
...
In 93da8e0abf
, the page table construct
was moved to the common library (which utilized these inclusions). Since
the move, nothing requires these headers to be included within the
memory header.
2019-03-21 09:48:54 -04:00
bunnei
93da8e0abf
core: Move PageTable struct into Common.
2019-03-16 22:05:40 -04:00
bunnei
10118c71e0
memory: Simplify rasterizer cache operations.
2019-03-16 00:41:08 -04:00
Lioncash
83377113bf
memory: Dehardcode the use of fixed memory range constants
...
The locations of these can actually vary depending on the address space
layout, so we shouldn't be using these when determining where to map
memory or be using them as offsets for calculations. This keeps all the
memory ranges flexible and malleable based off of the virtual memory
manager instance state.
2018-09-24 22:16:03 -04:00
Lioncash
7fd598636e
memory: Dehardcode the use of a 36-bit address space
...
Given games can also request a 32-bit or 39-bit address space, we
shouldn't be hardcoding the address space range as 36-bit.
2018-09-24 22:15:53 -04:00
fearlessTobi
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
bunnei
d647d9550c
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
2018-08-31 13:07:27 -04:00
Lioncash
2a7a2b739b
memory: Make prototype parameter names match their definitions
...
Keeps the code consistent.
2018-08-05 21:39:09 -04:00
Lioncash
4aa31b0618
memory: Correct prototype of ZeroBlock
...
Previously, the prototype wasn't matching the definition, which has a
Processor parameter before the destination address.
2018-08-05 21:39:06 -04:00
Lioncash
2fc5c783ed
memory: Remove unnecessary const qualifiers in prototypes
...
These aren't necessary, as value-wise const only matters in the
definition.
2018-08-05 21:38:22 -04:00
Lioncash
26de4bb521
core/memory: Get rid of 3DS leftovers
...
Removes leftover code from citra that isn't needed.
2018-08-03 11:22:47 -04:00
Michael Scire
067ac434ba
Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
2018-06-22 00:47:59 -06:00
bunnei
4415e00181
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
2018-04-24 22:31:45 -04:00
bunnei
b27ab46bde
memory: Fix stack region.
2018-03-31 16:06:45 -04:00
bunnei
d732142b66
memory: Add RasterizerMarkRegionCached code and cleanup.
2018-03-26 21:16:57 -04:00
bunnei
a10baacf9e
Merge pull request #265 from bunnei/tegra-progress-2
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Tegra progress 2
2018-03-23 23:30:48 -04:00
bunnei
11047d7fd5
rasterizer: Flush and invalidate regions should be 64-bit.
2018-03-23 15:01:45 -04:00
bunnei
63d3924b5b
memory: Port RasterizerFlushVirtualRegion from Citra.
2018-03-22 22:56:41 -04:00
N00byKing
8afdbf6a1f
Remove more N3DS References
2018-03-22 21:25:06 +01:00
bunnei
69ee9edd8d
memory: Add regions for map region, "new" map region, etc.
2018-03-16 18:32:22 -04:00
MerryMage
6085d32cf5
arm_dynarmic: Support direct page table access
2018-02-12 21:53:32 +00:00
MerryMage
738f91a57d
memory: Replace all memory hooking with Special regions
2018-01-27 15:16:39 +00:00
David
cb8d5328d5
Update memory.h
2018-01-16 15:27:13 -08:00
David Marcec
c903372111
Increased heap size and changed tls area vaddr
2018-01-16 13:53:43 -08:00
bunnei
93480b10ef
core/video_core: Fix a bunch of u64 -> u32 warnings.
2018-01-01 15:40:35 -05:00
bunnei
6e021f22b8
svc: Implement MapMemory.
2017-12-28 21:38:38 -05:00
bunnei
9ceb0d9381
memory: Support 32-bit paging, move heap address space up.
2017-10-22 23:17:59 -04:00
bunnei
b1d5db1cf6
Merge remote-tracking branch 'upstream/master' into nx
...
# Conflicts:
# src/core/CMakeLists.txt
# src/core/arm/dynarmic/arm_dynarmic.cpp
# src/core/arm/dyncom/arm_dyncom.cpp
# src/core/hle/kernel/process.cpp
# src/core/hle/kernel/thread.cpp
# src/core/hle/kernel/thread.h
# src/core/hle/kernel/vm_manager.cpp
# src/core/loader/3dsx.cpp
# src/core/loader/elf.cpp
# src/core/loader/ncch.cpp
# src/core/memory.cpp
# src/core/memory.h
# src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
bunnei
23ce4f5afc
loader: Various improvements for NSO/NRO loaders.
2017-10-09 21:39:32 -04:00
Subv
1f2de7501b
Memory: Make WriteBlock take a Process parameter on which to operate
2017-10-01 14:18:36 -05:00
Subv
811c01e5fe
Memory: Make ReadBlock take a Process parameter on which to operate
2017-10-01 14:18:36 -05:00
bunnei
f01472a5ff
core: Various changes to support 64-bit addressing.
2017-09-30 14:28:54 -04:00
Subv
35da7f57ef
Memory: Allow IsValidVirtualAddress to be called with a specific process parameter.
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There is still an overload of IsValidVirtualAddress that only takes the VAddr and will default to the current process.
2017-09-26 17:27:44 -05:00
MerryMage
4e5eb2044a
memory: Remove GetCurrentPageTablePointers
2017-09-24 22:43:28 +01:00
MerryMage
c02bbb7030
memory: Add GetCurrentPageTable/SetCurrentPageTable
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Don't expose Memory::current_page_table as a global.
2017-09-24 22:42:42 +01:00
Subv
214150f00c
Kernel/Memory: Changed GetPhysicalPointer so that it doesn't go through the current process' page table to obtain a pointer.
2017-09-15 14:26:13 -05:00
Subv
6d2734a074
Kernel/Memory: Give each Process its own page table.
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The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-10 15:13:41 -05:00
Yuri Kunde Schlesner
d553135748
Memory: Add function to flush a virtual range from the rasterizer cache
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This is slightly more ergonomic to use, correctly handles virtual
regions which are disjoint in physical addressing space, and checks only
regions which can be cached by the rasterizer.
2017-06-21 22:57:12 -07:00
Yuri Kunde Schlesner
6ae0086b39
Memory: Add TryVirtualToPhysicalAddress, returning a boost::optional
2017-06-21 22:55:18 -07:00
Yuri Kunde Schlesner
326e7c7020
Memory: Make PhysicalToVirtualAddress return a boost::optional
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And fix a few places in the code to take advantage of that.
2017-06-21 22:55:17 -07:00
Yuri Kunde Schlesner
42b198eb0a
Memory: Add enum definitions for the n3DS FCRAM size
2017-06-20 22:03:25 -07:00
Yuri Kunde Schlesner
d3db770cad
Memory: Add constants for the n3DS additional RAM
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This is 4MB of extra, separate memory that was added on the New 3DS.
2017-05-09 21:43:59 -07:00
James Rowe
bbe57a66ca
Expose page table to dynarmic for optimized reads and writes to the JIT
2016-11-24 20:41:18 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
wwylele
b2df959733
Memory: add ReadCString function
2016-08-27 21:38:06 +08:00
Subv
660499ac01
Memory: Make ReadBlock and WriteBlock accept void pointers.
2016-05-28 13:52:49 -05:00
MerryMage
31d49e0109
Memory: CopyBlock
2016-05-28 13:44:49 -05:00
MerryMage
ca17df5757
Memory: ZeroBlock
2016-05-21 11:14:09 -05:00
MerryMage
3873b36db3
Memory: ReadBlock/WriteBlock
2016-05-21 11:12:36 -05:00