Lioncash
bf45092c61
kernel: Move object class to its own source files
...
General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
2018-08-01 23:34:42 -04:00
MerryMage
44646e2ea0
core_timing: Split off utility functions into core_timing_util
2018-07-24 11:03:24 +01:00
Lioncash
f3daecafeb
nvflinger: Emplace Display instances directly
...
We can use emplace_back to construct the Display instances directly,
instead of constructing them separately and copying them, avoiding the
need to copy std::string and std::vector instances that are part of the
Display struct.
2018-07-19 11:50:12 -04:00
bunnei
c3dd456d51
vi: Partially implement buffer crop parameters.
2018-07-17 20:13:17 -04:00
bunnei
170e19d4ea
nvflinger: Fix for BufferQueue event handling.
2018-07-17 00:26:23 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Lioncash
0197e28cc9
core_timing: Namespace all functions and constants in core_timing's header
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All of these variables and functions are related to timings and should be within the namespace.
2018-04-30 03:32:59 -04:00
Lioncash
72b497e876
nvflinger: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:30 -04:00
Subv
013778aa21
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
2018-04-20 21:04:34 -05:00
Lioncash
ccca5e7c28
service: Use nested namespace specifiers where applicable
...
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
bunnei
de18592179
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
2018-04-18 20:28:50 -04:00
bunnei
ec4e1a3685
renderer_opengl: Better handling of framebuffer transform flags.
2018-03-23 14:58:27 -04:00
bunnei
c1c92c30f9
vi: Remove DequeueBuffer and wait until next available buffer.
2018-03-18 20:56:35 -04:00
bunnei
494275fd38
nvflinger: Remove superfluous buffer format check.
2018-03-16 20:11:50 -04:00
Subv
656e7aab29
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
...
This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
2018-03-03 11:51:36 -05:00
James Rowe
61c39f0fdd
Fix fps counter to correctly measure frame end when there was no frame to draw
2018-02-14 10:16:39 -07:00
bunnei
6fce1414c3
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
2018-02-11 21:00:41 -05:00
bunnei
725304094e
nvflinger: (Hack) Use first available buffer if none are found.
2018-02-09 23:33:49 -05:00
bunnei
fe99052599
nvflinger: Signal BufferQueue native handle event.
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- This gets BOTW booting.
2018-02-04 23:00:35 -05:00
Subv
8d7686ff8e
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
2018-01-22 11:54:58 -05:00