Commit graph

13 commits

Author SHA1 Message Date
Frederic Meyer 60d650cc4e nvdrv: stubbed Close(cmd 2) 2018-01-17 17:08:46 +01:00
James Rowe a66eb7351b UI: Fix frame rate perf stats
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-16 20:44:02 -07:00
Subv cb75b56e45 NV: Implemented the nvdrv service, which uses the same interface as nvdrv:a 2018-01-16 19:04:09 -05:00
Subv 30657f9ca1 NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. 2018-01-16 19:03:49 -05:00
MerryMage e35644c005 clang-format 2018-01-16 18:05:21 +00:00
bunnei 1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei 056f987bcd core: Include <algorithm> where used. 2018-01-11 22:36:56 -05:00
bunnei 94ad97def0 nv: Fix more broken asserts. 2018-01-11 22:31:12 -05:00
bunnei ac2feaf5fb nvdisp_disp0: Fix broken assert. 2018-01-11 22:29:29 -05:00
bunnei 305035b503 nvdisp_disp0: Call SwapBuffers to render framebuffer. 2018-01-10 23:29:03 -05:00
Subv 1ca800ccee NV: Move the nv device nodes to their own directory and namespace. 2018-01-10 23:28:40 -05:00
Subv 34ae2ec644 NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv 94a5e97eb3 NV: Implemented the nvdrv:a service and the /dev/nvmap device. 2018-01-10 23:28:05 -05:00