Fernando Sahmkow
bdf9faab33
texture_cache: Handle uncontinuous surfaces.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
d86f9cd709
Change texture_cache chaching from GPUAddr to CacheAddr
...
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6b0695b3cd
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
2019-06-20 21:36:11 -03:00
Lioncash
716fbaef74
video_core/memory_manager: Mark IsBlockContinuous() as a const member function
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Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state.
2019-05-09 19:14:36 -04:00
Lioncash
fd12788967
video_core/memory_manager: Default the destructor within the cpp file
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Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
2019-05-09 19:10:13 -04:00
Fernando Sahmkow
db4b2bc798
make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.
2019-04-19 20:35:54 -04:00
Fernando Sahmkow
d0082de82a
Implement IsBlockContinous
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This detects when a GPU Memory Block is not continous within host cpu
memory.
2019-04-16 18:49:35 -04:00
Fernando Sahmkow
06d1c5a991
Document unsafe versions and add BlockCopyUnsafe
2019-04-16 10:11:35 -04:00
Fernando Sahmkow
ef381e6924
Use ReadBlockUnsafe on TIC and TSC reading
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Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
2019-04-15 23:10:24 -04:00
Fernando Sahmkow
367704aa82
GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-15 23:01:35 -04:00
bunnei
20be92d5e6
memory_manager: Improved implementation of read/write/copy block.
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- Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY!
- Fixes a crash with Mario Tennis Aces
2019-04-05 23:43:34 -04:00
Lioncash
c13fbe6a41
video_core/memory_manager: Make Read() a const qualified member function
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Given this doesn't actually alter internal state, this can be made a
const member function.
2019-04-05 20:30:48 -04:00
Lioncash
76ef6e5c2b
video_core/memory_manager: Make ReadBlock() a const qualifier member function
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Now, since we have a const qualified variant of GetPointer(), we can put
it to use in ReadBlock() to retrieve the source pointer that is passed
into memcpy.
Now block reading may be done from a const context.
2019-04-05 20:28:44 -04:00
Lioncash
34510bcda8
video_core/memory_manager: Add a const qualified variant of GetPointer()
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Allows retrieving read-only pointers from a const context externally.
2019-04-05 20:25:28 -04:00
Lioncash
085b388a7a
video_core/memory_manager: Make FindFreeRegion() a const member function
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This doesn't modify internal state, so it can be made a const member
function.
2019-04-05 20:22:55 -04:00
Lioncash
9dec087fca
video_core/memory_manager: Make GpuToCpuAddress() a const member function
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This doesn't modify any internal state, so it can be made a const member
function to allow its use in const contexts.
2019-04-05 20:18:29 -04:00
bunnei
2117edd0f8
memory_manager: Cleanup FindFreeRegion.
2019-03-20 23:12:28 -04:00
bunnei
5a5fccaa23
memory_manager: Use Common::AlignUp in public interface as needed.
2019-03-20 22:58:49 -04:00
bunnei
72837e4b3d
memory_manager: Bug fixes and further cleanup.
2019-03-20 22:36:03 -04:00
bunnei
197dcf0b5e
memory_manager: Add protections for invalid GPU addresses.
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- Avoid a crash in Xenoblade Chronicles 2.
2019-03-20 22:36:03 -04:00
bunnei
22d3dfbcd4
gpu: Rewrite virtual memory manager using PageTable.
2019-03-20 22:36:02 -04:00
bunnei
574e89d924
video_core: Refactor to use MemoryManager interface for all memory access.
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# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
ReinUsesLisp
e01a9de35f
memory_manager: Check for reserved page status
2019-02-03 04:58:24 -03:00
bunnei
0b1842294f
memory_manager: Do not allow 0 to be a valid GPUVAddr.
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- Fixes a bug with Undertale using 0 for a render target.
2018-11-23 12:58:55 -05:00
bunnei
4aa9779ae1
memory_manager: Do not MapBufferEx over already in use memory.
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- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
Frederic L
7a5eda5914
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei
37575eae65
memory_manager: Add a method for querying the end of a mapped GPU region.
2018-10-16 11:31:00 -04:00
Lioncash
bf608f125e
video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()
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We already have a function that does what this code was doing, so let's
use that instead.
2018-07-24 11:56:30 -04:00
Lioncash
d71e19fd75
video_core/memory_manager: Avoid repeated unnecessary page slot lookups
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We don't need to keep calling the same function over and over again in a
loop, especially when the behavior is slightly non-trivial. We can just
keep a reference to the looked up location and do all the checking and
assignments based off it instead.
2018-07-24 11:19:54 -04:00
Subv
e9d147349b
GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
2018-07-02 09:42:48 -05:00
Subv
72b5c448cf
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
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It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 -05:00
bunnei
10c6d89119
memory_manager: Add implement CpuToGpuAddress.
2018-04-24 17:49:20 -04:00
bunnei
239ac8abe2
memory_manager: Make GpuToCpuAddress return an optional.
2018-04-24 17:49:19 -04:00
bunnei
9e11a76e92
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
2018-04-24 17:40:43 -04:00
Subv
f823c1d599
GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.
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Also removed some dead code and added memory map consistency asserts.
2018-04-23 10:57:12 -05:00
Subv
6cddf9d88e
Make a GPU class in VideoCore to contain the GPU state.
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Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11 23:44:12 -05:00