Tony Wasserka
bd8f491e4c
Fixup EmuWindow interface and implementations thereof.
2014-11-18 13:09:01 +01:00
Kevin Hartman
221a9b023d
Viewport scaling and display density independence
...
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18 13:06:05 +01:00
Yuri Kunde Schlesner
d72708c1f5
Add override
keyword through the code.
...
This was automated using `clang-modernize`.
2014-10-26 16:18:05 -02:00
archshift
e6594f9f53
Added configuration file system.
...
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-07 15:09:37 -07:00
Kevin Hartman
02fd19b2f6
Added support for multiple input device types for KeyMap and connected Qt.
2014-09-12 01:15:14 -07:00
Sacha
1b1205cf73
Pass format to the QGLWidget and use atomic instead of mutex.
2014-08-25 03:42:52 +10:00
Sacha
b044510fa9
Fix EmuThread loop by ensuring it exits properly.
...
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
2014-08-25 01:49:34 +10:00
Sacha
a3a70e56ac
Fix the threading for GL Context in Qt5.
...
Connect the emu_thread start/finish to a moveContext slot.
2014-08-25 00:47:00 +10:00
archshift
6096b289b7
Bootmanager: changed filename
to std::string
2014-08-14 23:59:31 -07:00
Mathieu Vaillancourt
ff4fe52bf6
Temporarily "fix" citra_qt for Windows
2014-04-10 20:51:32 -04:00
bunnei
63e46abdb8
got rid of 'src' folders in each sub-project
2014-04-08 19:25:03 -04:00