Andrea Pappacoda
0c214cb5b9
fix: typos
2022-04-02 16:34:07 +02:00
Fernando S
550844e5e8
Merge pull request #8128 from FernandoS27/gc-fixes
...
GPU Garbage Collection: Fix regressions.
2022-04-01 17:19:55 +02:00
Fernando S
b1fdc02465
Merge pull request #8066 from ameerj/gpu-decode-fixes
...
codec: Fix GPU decoder detection on Windows and a memory leak
2022-04-01 01:37:22 +02:00
Fernando Sahmkow
e9e671d101
GPU Garbage Collection: Fix regressions.
2022-04-01 01:36:24 +02:00
bunnei
9b52ee4558
Merge pull request #8076 from ameerj/nv-vk-msaa-scale
...
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
2022-03-30 23:00:44 -07:00
ameerj
3e489782e1
gl_rasterizer: Avoid scenario locking already owned mutex
...
gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().
Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
2022-03-28 20:35:15 -04:00
bunnei
af04f8b8e9
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
2022-03-26 12:38:30 -07:00
Fernando Sahmkow
7a9d9e575b
Texture Cache: Add Cached CPU system.
2022-03-25 04:24:05 +01:00
bunnei
ab6a5784fa
Merge pull request #7720 from FernandoS27/yfc-gc
...
First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
2022-03-24 20:16:11 -07:00
Fernando Sahmkow
9872d4bc4f
GC: Address Feedback.
2022-03-25 03:05:56 +01:00
bunnei
ca12a77670
hle: nvflinger: Migrate android namespace -> Service::android.
2022-03-24 18:13:33 -07:00
bunnei
7f4165fc05
hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.
2022-03-24 18:13:33 -07:00
bunnei
05d80fba38
hle: nvflinger: Move BufferTransformFlags to its own header.
2022-03-24 18:13:32 -07:00
bunnei
d456b9d554
hle: nvflinger: Move PixelFormat to its own header.
2022-03-24 18:13:32 -07:00
Fernando Sahmkow
9edbbf2af4
Garbage Collection: Final tuning.
2022-03-25 01:51:52 +01:00
Fernando Sahmkow
5e982a7812
Buffer Cache: Tune to the levels of the new GC.
2022-03-25 01:51:51 +01:00
Fernando Sahmkow
ecb3342145
Garbage Collection: Redesign the algorithm to do a better use of memory.
2022-03-25 01:51:51 +01:00
ameerj
8d45dd3b73
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
...
Nvidia Vulkan drivers 510+ crash when blitting MSAA images. Fall-back to 3D scale helpers for MSAA image scaling.
2022-03-23 23:30:17 -04:00
Liam
dea5de91d2
buffer_cache: reset cached write bits after flushing invalidations
2022-03-23 20:59:01 -04:00
bunnei
82ac66f8a4
Merge pull request #8048 from ameerj/include-purge
...
general: Reduce unused includes across the project
2022-03-21 18:03:54 -07:00
ameerj
15f9472b15
codec: Plug GPU decoder memory leak
2022-03-21 20:22:52 -04:00
ameerj
109566fc8f
codec: Disable HW_FRAMES method check on Windows
...
It was reported that this method causes crashes on certain Linux decoding backends, hence the check to avoid it.
This subsequently caused Windows GPU decoders to never be selected and always fall back to CPU decoding, disable the check on Windows for now.
2022-03-21 20:21:09 -04:00
bunnei
ff2e891022
Merge pull request #7812 from FernandoS27/made-straight-from-the-nut
...
BufferCache: Find direction of the stream buffer increase.
2022-03-20 15:23:53 -07:00
Fernando Sahmkow
3b0d233cbd
BufferCache: Find direction of the stream buffer increase.
2022-03-20 21:37:23 +01:00
Fernando S
7c05c987a3
Merge pull request #8036 from ameerj/starbit-nv
...
vk_texture_cache: Do not reinterpret DepthStencil source images
2022-03-20 13:35:59 +01:00
bunnei
150f6db4d1
Merge pull request #7840 from lioncash/bitor
...
texture_cache: Amend unintended bitwise OR in SynchronizeAliases
2022-03-20 02:19:30 -07:00
ameerj
866b7c20a8
general: Fix clang/gcc build errors
2022-03-20 02:25:09 -04:00
ameerj
923decae5a
common: Reduce unused includes
2022-03-19 15:01:31 -04:00
ameerj
1bc7d61b57
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
ameerj
d618bba8a6
general: Reduce core.h includes
2022-03-18 02:13:02 -04:00
ameerj
4d840aa903
vk_texture_cache: Do not reinterpret DepthStencil source images
...
Fixes star pointer interactions in Super Mario Galaxy on some drivers, notably Nvidia.
Co-Authored-By: Fernando S. <1731197+fernandos27@users.noreply.github.com>
2022-03-17 20:55:05 -04:00
Fernando S
a616f49864
Merge pull request #8030 from liamwhite/s8d24-conversion
...
Vulkan: convert S8D24 <-> ABGR8
2022-03-18 00:36:06 +01:00
Liam
6407f16d81
Address review comments
2022-03-16 18:00:42 -04:00
Fernando S
c3c351e2c2
Merge pull request #8023 from ameerj/kirby-pop-in
...
maxwell_3d: Implement a safer CB data upload
2022-03-16 12:14:08 +01:00
Liam
bcc2d7e69b
Vulkan: convert S8D24 <-> ABGR8
2022-03-15 20:05:21 -04:00
ameerj
5119a57614
maxwell_3d: Implement a safer CB data upload
...
This makes constant buffer uploads safer and more accurate by updating the GPU memory as soon as the CB Data method is invoked. The previous implementation was deferring the updates until a different maxwell 3d method was detected, then writing all CB data at once.
2022-03-14 19:18:36 -04:00
Fernando S
f9e1f559b1
Merge pull request #8000 from liamwhite/hagi
...
Initial support for Wii Hagi emulator
2022-03-15 00:08:05 +01:00
byte[]
be0e6a2bb4
Maxwell3D: Link to override constant definition in nouveau
2022-03-14 11:06:25 -04:00
byte[]
364c67e49b
Maxwell3D: restore original topology when topology overrides are disabled
2022-03-14 11:00:08 -04:00
Liam
37aa472269
Maxwell3D: Use override constants from nouveau
...
This fixes some incorrect rendering in Sunshine
2022-03-14 10:11:58 -04:00
ameerj
e8c50e709e
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-12 02:54:33 -05:00
Liam
56c646d82c
Maxwell3D: Restrict topology override effect to after the register is set
2022-03-11 19:42:12 -05:00
Liam
70e632f153
Maxwell3D: mark index buffers as dirty after updating counts
2022-03-11 08:51:22 -05:00
Liam
82c3042c0f
TextureCacheRuntime: allow converting D24S8 to ABGR8
...
I can't see how this would be useful, but Galaxy uses it.
2022-03-10 20:25:34 -05:00
Liam
f1521183f8
Maxwell3D: read small-index draw and primitive topology override registers
...
This allows Galaxy and Sunshine to render for the first time.
2022-03-10 19:21:04 -05:00
bunnei
f2743b41b0
Merge pull request #7986 from lat9nq/vk-callback
...
core, video_core: Fix two crashes when failing to create the emulated GPU instance
2022-03-08 12:36:57 -08:00
lat9nq
b5e60ae1b0
video_core: Cancel Scoped's exit call on GPU failure
...
When CreateRenderer fails, the GraphicsContext that was std::move'd into
it is destroyed before the Scoped that was created to manage its
currency. In that case, the GraphicsContext::Scoped will still call its
destructor at the ending of the function. And because the context is
destroyed, the Scoped will cause a crash as it attempts to call a
destroyed object's DoneCurrent function.
Since we know when the call would be invalid, call the Scoped's Cancel
method. This prevents it from calling a method on a destroyed object.
2022-03-07 18:21:56 -05:00
Fernando S
58b52f4884
Merge pull request #7930 from asLody/dma-semaphore
...
MaxwellDMA: Implement semaphore operations
2022-03-07 21:53:38 +01:00
Lody
4498908e72
MaxwellDMA: Implement semaphore operations
2022-03-07 13:46:18 +08:00
Ameer J
370e480c8c
gl_graphics_pipeline: Improve shader builder synchronization using fences ( #7969 )
...
* gl_graphics_pipeline: Improve shader builder synchronization
Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context
* gl_graphics_pipeline: Make built_fence access threadsafe
* gl_graphics_pipeline: Use GLsync objects only when building in parallel
* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits
The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
2022-03-06 16:46:49 +01:00