Fernando Sahmkow
|
b3a9c8f108
|
Shader: Don't rescale FragCoord if used by Shuffle
|
2021-11-16 22:11:30 +01:00 |
|
Fernando Sahmkow
|
dfa8291526
|
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
|
2021-11-16 22:11:29 +01:00 |
|
Fernando Sahmkow
|
8f78444de3
|
shader: Fix TextureSize check on rescaling.
|
2021-11-16 22:11:29 +01:00 |
|
ReinUsesLisp
|
e66d5b88a6
|
shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
|
2021-11-16 22:11:29 +01:00 |
|
ReinUsesLisp
|
fc9bb3c3fe
|
shader: Properly blacklist and scale image loads
|
2021-11-16 22:11:29 +01:00 |
|
ReinUsesLisp
|
01379c5e3c
|
shader/rescaling_pass: Patch more instructions
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
e580299467
|
shader: Fix rescaling pass
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
1672e9ba09
|
shader: Fix resolution scaling pass
|
2021-11-16 22:11:27 +01:00 |
|
Fernando Sahmkow
|
360e897ccd
|
ShaderDecompiler: Add initial support for rescaling.
|
2021-11-16 22:11:27 +01:00 |
|