bunnei
547da374b8
rasterizer: Fixed a depth testing bug.
2015-05-09 22:12:38 -04:00
bunnei
a806b420a6
rasterizer: Implement combiner buffer input.
2015-05-09 22:12:36 -04:00
Yuri Kunde Schlesner
28a9e4c1d5
Memory: Support more regions in the VAddr-PAddr translation functions
...
Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
2015-05-09 03:08:11 -03:00
Yuri Kunde Schlesner
1c0b87edc2
Memory: Re-organize and rename memory area address constants
2015-05-09 01:29:52 -03:00
Yuri Kunde Schlesner
4f4d230dac
Merge pull request #721 from yuriks/more-cleanups
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More cleanups
2015-05-07 11:45:45 -07:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
Subv
0e5ca080a8
GPU: Implemented default vertex shader attributes.
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Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Subv
1248e291f0
GPU: Added the stencil test structure to the Pica Regs struct.
2015-03-09 20:13:21 -05:00
Subv
414b0741c4
GPU: Implemented more depth buffer formats.
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This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
bunnei
34c31db14a
GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
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- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
archshift
7f9ee69a2b
Added RGBA5551 compatibility in the rasterizer
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This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
archshift
302f0b32f5
Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h
2015-02-19 22:26:25 -08:00
Tony Wasserka
1561204342
Pica/BlendUnit: Implement separate color/alpha blend equations.
2015-02-18 14:50:28 +01:00
Tony Wasserka
e11fb96408
Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
...
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
2015-02-18 14:50:28 +01:00
Tony Wasserka
04cd06d5c2
Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.
2015-02-18 14:50:28 +01:00
Tony Wasserka
6ca752ccbc
Pica/TextureUnit: Implement mirrored repeating texture wrapping.
2015-02-18 14:50:28 +01:00
Tony Wasserka
8bd7a896ea
Pica: Fix a bug in the register definitions, relating to texture wrapping.
2015-02-18 14:50:28 +01:00
Tony Wasserka
aaf30ca4ee
Pica/OutputMerger: Implement color format checking.
2015-02-18 14:50:28 +01:00
Tony Wasserka
6c26ec72a5
Pica/CommandProcessor: Properly implement shader load destination offset registers.
2015-02-18 14:02:59 +01:00
Darius Goad
536958fb29
Add more blend equations from 3dbrew
2015-02-09 20:41:06 -06:00
bunnei
1eb591d6fd
Rasterizer: Implement the other color and alpha modifiers.
2015-02-04 22:15:51 -05:00
bunnei
72cc512b1e
Pica: Implement blend factors.
2015-01-31 01:40:05 -05:00
bunnei
b522cf4e6a
Pica: Implement color/alpha channel enable.
2015-01-27 22:03:34 -05:00
bunnei
b2c55bf772
Rasterizer: Implemented alpha testing.
2015-01-27 14:39:17 -05:00
bunnei
ff83d23ed5
GPU: Implement the remaining depth testing functions.
2015-01-25 23:34:14 -05:00
Tony Wasserka
f2b74b4fb3
Pica/Rasterizer: Add ETC1 texture decompression support.
2015-01-13 14:42:40 -08:00
Tony Wasserka
0f49424022
Pica/Rasterizer: Implement backface culling.
2014-12-31 16:32:55 +01:00
Tony Wasserka
e229ff8c83
Pica/Rasterizer: Implement depth testing.
2014-12-31 16:32:55 +01:00
Tony Wasserka
36291bc3f6
Pica: Add output merger definitions.
2014-12-31 15:35:54 +01:00
Tony Wasserka
b7a48c422a
Pica/CommandProcessor: Add support for integer uniforms.
2014-12-31 15:33:09 +01:00
Yuri Kunde Schlesner
8369ee5803
Rasterizer: Pre-divide vertex attributes by W
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Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 -02:00
bunnei
2188af4a65
Merge pull request #322 from chinhodado/master
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More warning cleanups
2014-12-22 00:12:43 -05:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
Chin
0199a7d9ef
More warning cleanups
2014-12-21 10:58:55 -05:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Tony Wasserka
aff808b2fd
Pica: Add support for boolean uniforms.
2014-12-20 18:06:55 +01:00
Tony Wasserka
67618a2c55
Pica/VertexShader: Add support for MOVA, CMP and IFC.
2014-12-20 18:06:55 +01:00
Tony Wasserka
1c972ef3b9
Add support for a ridiculous number of texture formats.
2014-12-20 18:06:54 +01:00
Tony Wasserka
40f123b7c0
Pica: Unify ugly address translation hacks.
2014-12-20 18:06:53 +01:00
Tony Wasserka
7e210e0229
Pica: Further improve Tev emulation.
2014-12-20 18:05:53 +01:00
Tony Wasserka
0fba1d48a6
Pica: Implement texture wrapping.
2014-12-20 18:05:53 +01:00
Tony Wasserka
c81f1a9ebc
Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.
2014-12-20 18:05:53 +01:00
Tony Wasserka
fd2539121c
Pica: Initial support for multitexturing.
2014-12-20 18:05:53 +01:00
bunnei
4cb7a44d4e
MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
...
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-12 00:15:47 -05:00
bunnei
f94d8f9603
GSP: Trigger GPU interrupts at more accurate locations.
2014-12-09 19:07:14 -05:00
Tony Wasserka
0305435edd
Pica: Re-enable command names on MSVC.
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The affected code is no longer limited by compiler support on that platform.
2014-12-09 16:37:34 +01:00
Tony Wasserka
79bb403089
More coding style fixes.
2014-12-09 16:37:34 +01:00
Tony Wasserka
2793619dce
citra_qt: Add enhanced texture debugging widgets.
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Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09 16:37:34 +01:00
Tony Wasserka
8db65723d2
Build fix for something which shouldn't have compiled successfully to begin with.
2014-12-09 16:37:34 +01:00
Lioncash
eb5054e6eb
Fix warnings in video_core
2014-10-07 20:35:13 -04:00
Lioncash
6cc7c73b80
Core: Fix warnings in gpu.cpp
2014-09-13 22:55:41 -04:00
Tony Wasserka
9679d231df
Pica/Rasterizer: Add texturing support.
2014-08-25 22:03:18 +02:00
Tony Wasserka
27cab6477e
Pica/Rasterizer: Add initial implementation of texture combiners.
2014-08-25 22:03:18 +02:00
Tony Wasserka
c4691b784b
Pica: Add support for dumping textures.
2014-08-25 22:03:18 +02:00
Tony Wasserka
f37e39deb9
Pica: Add debug utilities for dumping shaders.
2014-08-25 22:03:18 +02:00
archshift
662a1993e6
float24: Remove private default constructor
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Fixes building with clang.
2014-08-13 02:54:16 -07:00
Tony Wasserka
94d742fe17
Pica: Add basic rasterizer.
2014-08-12 13:50:07 +02:00
Tony Wasserka
94aa9da562
Pica: Add triangle clipper.
2014-08-12 13:49:33 +02:00
Tony Wasserka
9a76a2d061
Pica: Add primitive assembly stage.
2014-08-12 13:48:56 +02:00
Tony Wasserka
c526512619
Pica: Add vertex shader implementation.
2014-08-12 13:48:10 +02:00
Tony Wasserka
d443f0a921
Pica: Implement vertex loading.
2014-08-12 13:47:31 +02:00
Tony Wasserka
1a43f69477
Pica: Add register definition for vertex loading and rendering.
2014-08-12 13:47:31 +02:00
Tony Wasserka
76a586de49
Pica: Add command processor.
2014-08-12 13:47:30 +02:00
Tony Wasserka
98ad16a45b
Pica: Add float24 structure.
...
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
Tony Wasserka
7b6a7d7dfb
Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
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This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka
9c781a6c76
Remove the fancy RegisterSet class introduced in 4c2bff61e
.
...
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
Tony Wasserka
4c2bff61e5
Pica: Use some template magic to define register structures efficiently.
2014-06-12 06:10:54 -04:00
Tony Wasserka
f82410e633
Further refine GPU command list debugging.
2014-06-12 06:10:53 -04:00
Tony Wasserka
b0051b2203
Refine command list debugging functionality and its qt interface.
2014-06-12 06:10:52 -04:00
Tony Wasserka
50b2b73be4
video core: added PICA definitions file.
2014-06-12 06:10:51 -04:00