Commit graph

3298 commits

Author SHA1 Message Date
MerryMage ba2a54a9dd Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
bunnei cddb9bd2aa Merge pull request #1297 from Subv/saves
DiskDirectory: Initialize the directory member with valid info.
2016-03-01 17:16:05 -05:00
bunnei 95addab57b Merge pull request #1433 from yuriks/config-000A0000
Service/CFG: Add block 0x000A0000 (username) to default config file
2016-03-01 17:09:53 -05:00
Kloen 1149e66820 ThreadProcessorId_All on SVC::CreateThread 2016-03-01 12:03:32 +01:00
Yuri Kunde Schlesner 1912c4691b Service/CFG: Fix potential endianess issue 2016-02-29 23:56:02 -08:00
Yuri Kunde Schlesner 228d8ac14a Service/CFG: Add block 0x000A0000 (username) to default config file 2016-02-29 23:55:48 -08:00
Yuri Kunde Schlesner 338a0f01f2 Service/CAM: Add doxycomments to all service functions 2016-02-29 22:53:36 -08:00
Yuri Kunde Schlesner ddcf2ef32a Merge pull request #1427 from MerryMage/emit-lbit
x64 Emitter: Fix L bit in VEX prefix
2016-02-28 03:12:57 -08:00
MerryMage f73c39d573 x64 Emitter: Fix L bit in VEX prefix 2016-02-27 12:45:26 +00:00
bunnei 2f56125f12 Merge pull request #1418 from mailwl/branch-ir
Initial implementation ir:user
2016-02-26 11:07:29 -05:00
mailwl 2e13b7f3ca Initial implementation ir:user 2016-02-26 18:39:28 +03:00
bunnei c28a48aa02 Merge pull request #1352 from LittleWhite-tb/exit_check
Add check before closure when emulation is running
2016-02-26 08:36:33 -05:00
bunnei 2b00bdec1f Merge pull request #1424 from MerryMage/lut_init
renderer_opengl: Initalise fragment shader LUT textures
2016-02-25 19:36:27 -05:00
bunnei af7282b5ea Merge pull request #1386 from MerryMage/audio-core-skeleton
Audio Core: Skeleton
2016-02-25 19:21:50 -05:00
MerryMage 0801363840 renderer_opengl: Initalise fragment shader LUT textures 2016-02-26 00:12:38 +00:00
bunnei b63a4192a7 Merge pull request #1422 from vgturtle127/patch-1
Add website to README. Be proud of it!
2016-02-25 14:30:20 -05:00
Derek "Turtle" Roe e58ad4ab51 Add website to README. Be proud of it! 2016-02-25 01:42:34 -06:00
bunnei e04e6aabbc Merge pull request #1395 from ds84182/padding-attributes
Add support for padding vertex attributes
2016-02-24 18:15:16 -08:00
MerryMage 8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
Dwayne Slater ed8072b48b Fix out of bounds array access when loading a component >= 12 2016-02-20 19:03:14 -05:00
Dwayne Slater 82fc075ff6 Add support for padding vertex attributes 2016-02-20 19:00:31 -05:00
bunnei 0d086616d1 Merge pull request #1406 from MerryMage/bitfield2
BitField: Make trivially copyable and remove assignment operator.
2016-02-13 21:10:05 -05:00
Yuri Kunde Schlesner fc6fa0f088 Service/CAM: Dummy implementation of some functions
Thanks to @mailwl for the initial version of the stubs.
2016-02-13 01:16:08 -08:00
MerryMage 6c71858c5c BitField: Make trivially copyable and remove assignment operator 2016-02-12 19:51:16 +00:00
bunnei f1d1049c4f Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW renderer
2016-02-05 21:49:44 -05:00
bunnei 19557aaab3 pica: Cleanup lighting register definitions and documentation. 2016-02-05 17:20:25 -05:00
bunnei c4d318f691 gl_rasterizer: Use alignas(16) instead of explicit padding. 2016-02-05 17:20:24 -05:00
bunnei aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 2016-02-05 17:20:23 -05:00
bunnei 8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. 2016-02-05 17:20:23 -05:00
bunnei b694423d09 pica_types: Fix typo in docstring. 2016-02-05 17:20:22 -05:00
bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. 2016-02-05 17:20:22 -05:00
bunnei d171822dce command_processor: Add an assertion to ensure LUTs are not written past their boundaries. 2016-02-05 17:20:20 -05:00
bunnei 310a1c30ca gl_rasterizer: Remove unnecessary casts. 2016-02-05 17:20:19 -05:00
bunnei c229503f4a gl_rasterizer: Fix PicaShaderConfig on GCC. 2016-02-05 17:20:19 -05:00
bunnei 9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. 2016-02-05 17:20:19 -05:00
bunnei 449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 2016-02-05 17:20:17 -05:00
bunnei 348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. 2016-02-05 17:20:16 -05:00
bunnei 01b407638c gl_shader_gen: View should be normalized. 2016-02-05 17:20:15 -05:00
bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. 2016-02-05 17:20:13 -05:00
bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 2016-02-05 17:19:16 -05:00
bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. 2016-02-05 17:18:36 -05:00
bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. 2016-02-05 17:17:34 -05:00
bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 2016-02-05 17:17:33 -05:00
bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. 2016-02-05 17:17:32 -05:00
bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 2016-02-05 17:17:32 -05:00
bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 2016-02-05 17:17:31 -05:00
bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 2016-02-05 17:17:30 -05:00