Lioncash
82413a6c89
spl: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:31 -04:00
Lioncash
62c69f4a1e
sockets: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:31 -04:00
Lioncash
2a3f3bf977
sm: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:31 -04:00
Lioncash
32ece18bb6
set: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:30 -04:00
Lioncash
13f9cf2bd0
pctl: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:30 -04:00
Lioncash
72b497e876
nvflinger: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:30 -04:00
Lioncash
285d8d8b7d
nvdrv: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:27 -04:00
Lioncash
022fc59dcd
ns: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
47054327c2
nifm: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
28b92db7fd
nfp: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
dabfd90dfe
lm: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
9cd7485cd7
hid: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
8fc4003dab
friend: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
b5b613ea29
filesystem: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:52 -04:00
Lioncash
d1b23b2b51
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()
2018-04-24 11:13:08 -04:00
Lioncash
c6a740d7c2
fatal: Move logging macros over to new fmt-compatible ones
2018-04-24 10:18:58 -04:00
Lioncash
8d32bf9a96
audio: Move logging macros over to new fmt-compatible ones
2018-04-24 10:18:09 -04:00
Lioncash
d652e41365
apm: Move logging macros over to new fmt-compatible ones
2018-04-24 10:16:03 -04:00
Lioncash
e74dbfc572
aoc: Move logging macros over to new fmt-compatible ones
2018-04-24 10:14:52 -04:00
Lioncash
5483c08b44
am: Move logging macros over to new fmt-compatible ones
2018-04-24 10:14:11 -04:00
Lioncash
f85d880ac6
acc: Move logging macros over to new fmt-compatible ones
2018-04-24 10:04:22 -04:00
mailwl
a0179e5ca5
Service/FS: implement IFileSystem::RenameFile
2018-04-24 10:56:05 +03:00
bunnei
07dc0bbf3e
Merge pull request #379 from Subv/multi_buffers
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GPU: Support multiple enabled vertex arrays.
2018-04-24 01:09:02 -04:00
Subv
f208953585
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
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This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future.
This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23 17:06:57 -05:00
bunnei
0214351f4f
Merge pull request #370 from Subv/sync_primitives
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Kernel: Reworked the new kernel synchronization primitives.
2018-04-23 16:33:00 -04:00
bunnei
bf25299272
Merge pull request #384 from Subv/nvhost-remap
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Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
2018-04-23 15:23:55 -04:00
bunnei
d4f87e9af4
Merge pull request #385 from Subv/unimpl_ioctls
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Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
2018-04-23 15:22:49 -04:00
bunnei
3967f9c6ef
Merge pull request #383 from Subv/gpu_mmu
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GPU: Make the GPU virtual memory manager use 16 page bits and 10 pagetable bits.
2018-04-23 14:00:52 -04:00
Subv
9531a29283
GPU: Support multiple enabled vertex arrays.
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The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.
yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
Subv
46572d027d
Kernel: Implemented mutex priority inheritance.
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Verified with a hwtest and implemented based on reverse engineering.
Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds.
Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
2018-04-23 11:23:44 -05:00
Subv
0d6eafe11a
NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.
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Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23 11:21:46 -05:00
Subv
e4bd0bddea
Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
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It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23 11:21:46 -05:00
Subv
e862c50a70
Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
2018-04-23 11:13:53 -05:00
Subv
f823c1d599
GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.
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Also removed some dead code and added memory map consistency asserts.
2018-04-23 10:57:12 -05:00
Subv
010227e149
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
2018-04-23 10:50:28 -05:00
David Marcec
27650499bc
GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.
2018-04-22 19:02:18 -07:00
David
df669bc540
lioncash proposed changes
2018-04-22 00:07:55 -07:00
David Marcec
f3137d3bc1
Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)
2018-04-21 22:04:24 -07:00
Subv
c079cf4eec
GPU: Implement the A2BGR10 texture format.
2018-04-21 17:32:25 -05:00
bunnei
62937798a0
Merge pull request #377 from adityaruplaha/sdl2-fullscreen
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SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607 )
2018-04-21 13:53:55 -04:00
adityaruplaha
f48d5e4c4c
SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607 )
2018-04-21 13:24:33 +05:30
bunnei
f8764bb5d3
Merge pull request #376 from bunnei/shader-decoder
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Shader opcode decoding
2018-04-21 00:04:51 -04:00
bunnei
f8a037ead4
Merge pull request #375 from lioncash/header
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opengl: Remove unnecessary header inclusions
2018-04-20 23:08:47 -04:00
bunnei
d08fd7e86d
gl_shader_decompiler: Skip RRO instruction.
2018-04-20 22:30:56 -04:00
bunnei
8b28dc55e6
gl_shader_decompiler: Cleanup error logging.
2018-04-20 22:30:56 -04:00
bunnei
e1630c4d43
shader_bytecode: Add several more instruction decodings.
2018-04-20 22:30:56 -04:00
bunnei
9f6d305eab
shader_bytecode: Decode instructions based on bit strings.
2018-04-20 22:30:56 -04:00
bunnei
8ac3a3f45e
Merge pull request #369 from Subv/shader_instr2
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ShaderGen: Implemented fsetp/kil and predicated instruction execution.
2018-04-20 22:29:39 -04:00
bunnei
634d9ee18b
Merge pull request #374 from lioncash/noexcept
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gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
2018-04-20 22:28:47 -04:00
bunnei
ba6f3e8f9f
Merge pull request #373 from lioncash/enum2
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gl_rasterizer_cache: Make MatchFlags an enum class
2018-04-20 22:28:09 -04:00
Subv
17a0ef1e1e
ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
2018-04-20 21:09:34 -05:00
Subv
c3a8ea76f1
ShaderGen: Implemented predicated instruction execution.
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Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
Subv
0a5e01b710
ShaderGen: Implemented the fsetp instruction.
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Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.
TODO:
* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
Subv
a70ed9c8ae
Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOs
2018-04-20 21:04:35 -05:00
Subv
013778aa21
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
2018-04-20 21:04:34 -05:00
Subv
be155f4d9d
Kernel: Remove unused ConditionVariable class.
2018-04-20 21:04:33 -05:00
Subv
5fdfbfe25a
Kernel: Remove old and unused Mutex code.
2018-04-20 21:04:32 -05:00
Subv
b18ccf9399
Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKey
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They work in tandem with guest code to provide synchronization primitives along with svcArbitrateLock/Unlock
2018-04-20 21:04:27 -05:00
Subv
e81a2080eb
Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock.
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Switch mutexes are no longer kernel objects, they are managed in userland and only use the kernel to handle the contention case.
Mutex addresses store a special flag value (0x40000000) to notify the guest code that there are still some threads waiting for the mutex to be released. This flag is updated when a thread calls ArbitrateUnlock.
TODO:
* Fix svcWaitProcessWideKey
* Fix svcSignalProcessWideKey
* Remove the Mutex class.
2018-04-20 21:04:25 -05:00
bunnei
1723b4d8d4
Merge pull request #372 from lioncash/enum
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resource_limit: Make ResourceTypes an enum class
2018-04-20 21:26:54 -04:00
Lioncash
eafdcc1b8a
opengl: Remove unnecessary header inclusions
2018-04-20 20:19:37 -04:00
Lioncash
ab71997b2c
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
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Standard library containers may use std::move_if_noexcept to perform
move operations. If a move cannot be performed under these
circumstances, then a copy is attempted. Given we only intend for these
types to be move-only this can be somewhat problematic. By defining
these to be noexcept we prevent cases where copies may be attempted.
2018-04-20 20:04:00 -04:00
Lioncash
7db0b8d74f
gl_rasterizer_cache: Make MatchFlags an enum class
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Prevents implicit conversions and scope pollution.
2018-04-20 19:50:05 -04:00
Lioncash
659a612368
core: Relocate g_service_manager to the System class
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Converts the service manager from a global into an instance-based
variable.
2018-04-20 19:44:32 -04:00
Lioncash
bec05db746
resource_limit: Make ResourceTypes an enum class
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Prevents enum identifiers from leaking into the surrounding scope.
2018-04-20 19:41:45 -04:00
bunnei
1df3a7710e
Merge pull request #340 from mailwl/vi-update
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Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
2018-04-20 16:23:15 -04:00
Subv
d03fc77475
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
2018-04-20 14:57:40 -05:00
Subv
2e0a9f66a0
ShaderGen: Ignore the 'sched' instruction when generating shaders.
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The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20 14:57:40 -05:00
bunnei
326b044c19
Merge pull request #367 from lioncash/clamp
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math_util: Remove the Clamp() function
2018-04-20 14:18:03 -04:00
bunnei
87f89ac82d
Merge pull request #361 from lioncash/common
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common_types: Minor changes
2018-04-20 10:27:17 -04:00
Lioncash
fae2dd0344
math_util: Remove the Clamp() function
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C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
bunnei
b11f6f90e7
Merge pull request #360 from lioncash/namespaces
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service: Use nested namespace specifiers where applicable
2018-04-20 09:44:40 -04:00
bunnei
4d96997447
Merge pull request #364 from lioncash/thread-local
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common/thread: Remove unnecessary feature checking for thread_local
2018-04-20 09:43:52 -04:00
bunnei
b5c204ac6f
Merge pull request #362 from lioncash/snprintf
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common_funcs: Remove check for VS versions that we don't even support
2018-04-20 09:43:30 -04:00
bunnei
701dd649e6
Merge pull request #363 from lioncash/array-size
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common_funcs: Remove ARRAY_SIZE macro
2018-04-20 09:43:02 -04:00
bunnei
79c1ed80e9
Merge pull request #366 from lioncash/vec
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vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
2018-04-20 09:42:41 -04:00
bunnei
cb267093bb
Merge pull request #365 from lioncash/codeblock
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common: Remove code_block.h
2018-04-20 09:42:15 -04:00
Lioncash
956e200f12
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
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These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
2018-04-19 22:58:24 -04:00
Lioncash
0eba5911f2
common: Remove code_block.h
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We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so
this header isn't necessary any more.
2018-04-19 22:47:02 -04:00
Lioncash
b134e6afcf
common/thread: Remove unnecessary feature checking for thread_local
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Every compiler we require already supports it.
2018-04-19 22:41:18 -04:00
Lioncash
d9e316e353
common_funcs: Remove ARRAY_SIZE macro
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C++17 has non-member size() which we can just call where necessary.
2018-04-19 22:36:52 -04:00
Lioncash
902fc61ef8
common_funcs: Remove check for VS versions that we don't even support
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We don't support any VS versions that don't already have snprintf in the
standard library implementation.
2018-04-19 22:28:56 -04:00
Lioncash
16ffecd8fb
common_types: Convert typedefs to using aliases
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May as well while we're making changes to this file.
2018-04-19 22:26:35 -04:00
Lioncash
e8e5041955
common_types: Remove unnecessary check for whether or not__func__ is defined
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VS has supported this for quite a while.
2018-04-19 22:25:19 -04:00
Lioncash
ccca5e7c28
service: Use nested namespace specifiers where applicable
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Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
bunnei
2c8afe1140
Merge pull request #357 from lioncash/guard
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renderer_opengl: Add missing header guards
2018-04-19 22:17:25 -04:00
bunnei
2ef04f69b2
Merge pull request #358 from lioncash/explicit
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disk_filesystem: Minor changes
2018-04-19 22:16:55 -04:00
Lioncash
3990da488b
vi: Remove redundant initializers in the constructors
2018-04-19 21:34:36 -04:00
Lioncash
80982748c8
disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory
2018-04-19 21:28:56 -04:00
Lioncash
e61a4dd485
disk_filesystem: Remove redundant initializer in Disk_Directory's constructor
2018-04-19 21:28:07 -04:00
Lioncash
b05f8ea5b5
disk_filesystem: Make constructors explicit where applicable
2018-04-19 21:27:43 -04:00
Lioncash
3841ec4200
renderer_opengl: Add missing header guards
2018-04-19 21:13:59 -04:00
bunnei
17ad56c1dc
Merge pull request #356 from lioncash/shader
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glsl_shader_decompiler: Minor API changes to ShaderWriter
2018-04-19 21:09:25 -04:00
bunnei
f633b0c875
Merge pull request #355 from Subv/shader_instr
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ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
2018-04-19 21:09:02 -04:00
Lioncash
e3b6f6c016
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
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This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
Lioncash
412b31ad72
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
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Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
Lioncash
aa26baa3db
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
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Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
Lioncash
4ef392906b
glsl_shader_decompiler: Append indentation without constructing a separate std::string
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The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
Subv
fe84842137
ShaderGen: Implemented the fmul32i shader instruction.
2018-04-19 13:46:32 -05:00
Subv
5367935d35
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
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It will now save the coords before writing the outputs in a subscope.
2018-04-19 13:33:17 -05:00