Commit graph

240 commits

Author SHA1 Message Date
FengChen 55a33342cc core: audio: return result when audio_out initialize failed 2023-04-16 12:31:54 +08:00
Liam 1d0fe75e7c hle: rename legacy errors to Results 2023-03-06 20:58:42 -05:00
Liam 65be230fdd service: move hle_ipc from kernel 2023-03-01 10:39:49 -05:00
liamwhite 97f7a560f3
Merge pull request #9832 from liamwhite/hle-mp
service: HLE multiprocess
2023-03-01 10:38:20 -05:00
Narr the Reg 39ca7b2928 core: Update service function tables to 16.0.0+ 2023-02-24 18:17:36 -06:00
Liam a936972614 service: refactor server architecture
Converts services to have their own processes
2023-02-21 12:19:25 -05:00
liamwhite 6d77de96da
Merge pull request #9796 from liamwhite/current
general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
Liam 79fbdfca17 service: remove deleted services 2023-02-14 12:38:21 -05:00
Liam ceda2d280e general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
ameerj 2d2522693e Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
This reverts commit 25fc5c0e11, reversing
changes made to af20e25081.
2023-02-03 00:08:45 -05:00
liamwhite b01698775b
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer" 2023-02-02 15:53:28 -05:00
ameerj a1490d77ac hle_ipc: Rename ReadBufferSpan to ReadBuffer 2022-12-28 18:46:54 -05:00
ameerj 7ffd624248 service: Use ReadBufferSpan where it is trivial to do so 2022-12-25 17:04:02 -05:00
bunnei beba9c9b61
Revert "hle: service: audio: Use default service thread." 2022-12-14 14:57:33 -08:00
liamwhite 3b9db85646
Merge pull request #9232 from bunnei/audio-default-thread
hle: service: audio: Use default service thread.
2022-12-04 15:31:40 -05:00
liamwhite 22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Lioncash 97f273e94e service: Make use of buffer element count helpers 2022-11-23 13:43:20 -05:00
Liam 9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
bunnei 0d6a8824d0 hle: service: audio: Use default service thread.
- This was arbitrarily added by me, and does not appear to be helpful.
2022-11-11 17:34:39 -08:00
Lioncash e0ec9ffc36 audio_in/out_system: Pass Initialize members by value where applicable
applet_resource_user_id isn't actually modified and is just assigned to
a member variable, so this doesn't need to be a mutable reference.

Similarly, the device name itself isn't modified and is only moved. We
pass by value here, since we can still perform the move, but eliminate a
sneaky set of calls that can unintentionally destroy the original
string. Given how nested the calls are, it's good to get rid of this
potential vector for a use-after-move bug.
2022-10-26 11:21:48 -04:00
Kelebek1 7bd3930939 Update audio_core for firmware 15.0.0 2022-10-19 06:16:15 +01:00
Liam a9ace6856d kernel: remove KWritableEvent 2022-10-12 20:29:29 -04:00
bunnei 3a5f9409c8
Merge pull request #8915 from vonchenplus/opus_multi_stream
core: implement HwOpus GetWorkBufferSizeForMultiStreamEx
2022-09-17 16:07:33 -07:00
FengChen 672e61d802 core: implement HwOpus GetWorkBufferSizeForMultiStreamEx 2022-09-17 00:28:56 +08:00
Lioncash d55046c5e9 audio_device: Mark member functions as const where applicable
These member functions don't modify any internal state.
2022-09-15 09:06:17 -04:00
Lioncash 1c7dae966d audio_device: Make AudioDeviceName constructor constexpr
These are used as read-only arrays, so we can make the data read-only
and available at compile-time.

Now constructing an AudioDevice no longer needs to initialize some
tables
2022-09-15 09:03:40 -04:00
Kelebek1 56f1dc8dad Implement AudRenU:RequestUpdateAuto, and use C descriptors when B reports as empty. 2022-08-24 18:14:21 +01:00
Kelebek1 458da8a948 Project Andio 2022-07-22 01:11:32 +01:00
german77 a7d9be1384 core: Replace all instances of ResultCode with Result 2022-06-26 20:21:37 -05:00
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
bunnei 11120b5b1e hle: service: audio: Create a service thread where appropriate. 2022-04-02 01:24:30 -04:00
Lioncash 0f7337c522 service/audio: Update audctl unknown function names 2022-01-21 15:50:38 -05:00
Morph 762b8ad448 general: Replace high_resolution_clock with steady_clock
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02 14:20:43 -05:00
ameerj 7c4b6aab2e core: Remove unused includes 2021-11-03 21:42:57 -04:00
Morph 7bb2dd75cd service: Reduce header include overhead 2021-10-07 13:32:21 -04:00
Morph fadcee14f8 service: Replace service event creation with ServiceContext::CreateEvent
The service context helps to manage all created events and allows us to close them upon destruction.
2021-10-01 23:38:59 -04:00
Morph 781c1d8df8
Merge pull request #7018 from lat9nq/splat-stubs
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
2021-09-28 22:06:11 -04:00
german77 d103e2daf9 service/audio: Update to 13.0.0 2021-09-26 19:49:09 -05:00
lat9nq 7bc07195c5 audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15 16:38:12 -04:00
lat9nq 17b0955f9a audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.

Required for Splatoon 2 LAN play.
2021-09-15 15:52:09 -04:00
Kelebek1 b9f915e07a Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. 2021-07-06 18:52:49 +01:00
Kelebek1 b455043e45 Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00
Kelebek1 0857d6a3db Decouple audio processing and run at variable rate
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.

This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
bunnei 36d581ec73 hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size. 2021-06-26 00:38:08 -07:00
bunnei 3565e32f4d hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
Kelebek1 ba3af04da1 Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
2021-06-22 04:39:17 +01:00
Morph a0e4c2e1fc general: Replace RESULT_UNKNOWN with ResultUnknown
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph 12c1766997 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Lioncash 9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei b9f543b29f audren 2021-05-11 10:24:53 -07:00