Lioncash
a3f5e5605c
core: Fix a few docstrings
2015-01-20 13:52:44 -05:00
Subv
9e2ae289b8
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-13 14:49:26 -05:00
bunnei
542b0b0057
Merge pull request #466 from Subv/wake
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Thread: Prevent waking a thread multiple times.
2015-01-11 13:39:23 -05:00
Subv
b68d51ed30
Thread: Prevent waking a thread multiple times.
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If a thread was woken up by something, cancel the wakeup timeout.
2015-01-11 13:18:52 -05:00
Yuri Kunde Schlesner
8ad41775cc
Kernel: Start using boost::intrusive_ptr for lifetime management
2015-01-09 19:43:52 -02:00
Yuri Kunde Schlesner
d751de7341
Kernel: Don't re-assign object's handle when duplicating one
2015-01-09 19:43:51 -02:00
Yuri Kunde Schlesner
78ea76e12f
Thread: Fix nullptr access in a logging function
2015-01-09 04:02:28 -02:00
Yuri Kunde Schlesner
7f1557fbbd
Thread: Rename thread_queue => thread_list
2015-01-09 04:02:17 -02:00
Yuri Kunde Schlesner
9bf8462b96
Thread: Reduce use of Handles and move some funcs to inside the class.
2015-01-09 04:02:15 -02:00
Yuri Kunde Schlesner
ba72208cd4
Kernel: Move Thread's definition to the header file
2015-01-09 03:51:55 -02:00
Yuri Kunde Schlesner
7b3452c730
Move ThreadContext to core/core.h and deal with the fallout
2015-01-09 03:51:55 -02:00
bunnei
d46f650036
Merge pull request #255 from Subv/cbranch_3
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Implemented timers
2015-01-08 22:38:33 -05:00
Subv
07044651ef
SVC: Implemented the Timer service calls.
2015-01-08 21:22:14 -05:00
Subv
dfc440785a
SVC: Fixed SleepThread.
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It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
Subv
60a373a786
Threads: Use a dummy idle thread when no other are ready.
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This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
Yuri Kunde Schlesner
122c2bb324
Common: Clean up ThreadQueueList
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Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.
Also clean the rest of the code to follow our code style.
2015-01-07 18:38:25 -02:00
bunnei
cc23269ff4
Merge pull request #407 from Subv/arbiter
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AddressArbiter: Ported arbitration type 2 from 3dmoo.
2015-01-05 00:05:50 -05:00
Subv
ea80363cc2
Mutex: Add the calling thread to the waiting list when needed
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This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04 12:52:34 -05:00
Subv
0276a75f24
AddressArbiter: Ported arbitration type 2 from 3dmoo.
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(Thanks 3dmoo!)
2015-01-03 12:09:11 -05:00
Yuri Kunde Schlesner
7e2903cb74
Kernel: New handle manager
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This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.
Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner
23f2142009
Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants
2014-12-28 11:52:53 -02:00
Yuri Kunde Schlesner
73fba22c01
Rename ObjectPool to HandleTable
2014-12-28 11:52:52 -02:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
bunnei
4fcdbed9f6
Thread: Wait current thread on svc_SleepThread
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- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20 23:20:19 -05:00
bunnei
2e5869c939
Merge pull request #316 from yuriks/thread-handle
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Kernel: Implement support for current thread pseudo-handle
2014-12-20 16:36:01 -05:00
Chin
e795692614
Clean up some warnings
2014-12-20 10:03:36 -05:00
Yuri Kunde Schlesner
adee775f44
Kernel: Implement support for current thread pseudo-handle
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This boots a few (mostly Nintendo 1st party) games further.
2014-12-20 03:27:47 -02:00
bunnei
7bae450379
Merge pull request #185 from purpasmart96/mem_perm
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Kernel: Add missing permissions
2014-12-17 20:56:04 -05:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
ca67bb7945
HLE: Rename namespaces to match move & fix initialization order
2014-12-16 01:08:38 -02:00
Yuri Kunde Schlesner
c72ccfa6db
HLE: Move kernel/archive.* to service/fs/
2014-12-16 01:08:14 -02:00
Yuri Kunde Schlesner
e321decf98
Remove SyncRequest from K::Object and create a new K::Session type
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This is a first step at fixing the conceptual insanity that is our
handling of service and IPC calls. For now, interfaces still directly
derived from Session because we don't have the infrastructure to do it
properly. (That is, Processes and scheduling them.)
2014-12-15 18:26:17 -02:00
Subv
ea95876431
Kernel/Semaphore: Small style change
2014-12-13 13:40:19 -05:00
Subv
effb181888
Kernel/Semaphores: Invert the available count checking.
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Same semantics, idea by @yuriks
2014-12-13 13:40:18 -05:00
Subv
5e25986235
Kernel/Semaphores: Addressed some issues.
2014-12-13 13:40:16 -05:00
Subv
cc81a510e3
Semaphore: Removed an unneeded function
2014-12-13 13:40:15 -05:00
Subv
61434651d8
Semaphores: Addressed some style issues
2014-12-13 13:40:13 -05:00
Subv
abff4a7ee2
Semaphore: Implemented the initial_count parameter.
2014-12-13 13:40:12 -05:00
Subv
49b31badba
SVC: Implemented ReleaseSemaphore.
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This behavior was tested on hardware, however i'm still not sure what use the "initial_count" parameter has
2014-12-13 13:40:10 -05:00
Subv
82c84883a5
SVC: Implemented svcCreateSemaphore
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ToDo: Implement svcReleaseSemaphore
* Some testing against hardware needed
2014-12-13 13:40:09 -05:00
Lioncash
cfc0ee9c60
kernel: Remove unused log arguments
2014-12-13 10:15:58 -05:00
Yuri Kunde Schlesner
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
bunnei
3a75c8069e
Merge pull request #256 from Subv/mutex
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Kernel/Mutex: Properly lock the mutex when a thread enters it
2014-12-10 22:52:55 -05:00
bunnei
dd203f7068
Thread: Fixed to wait on address when in arbitration.
2014-12-08 19:44:10 -05:00
archshift
20d2ed0950
Make OpenDirectory fail if the directory doesn't exist
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This is in line with what the hardware itself does.
It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails.
Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
2014-12-07 14:47:14 -08:00
Subv
bc318c464b
Mutex: Remove some forward declarations
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Moved Mutex::WaitSynchronization to the end of the file.
2014-12-07 15:57:28 -05:00
Subv
64128aa61a
Mutex: Release all held mutexes when a thread exits.
2014-12-07 15:44:21 -05:00
Subv
e3c8e4901c
Mutex: Properly lock the mutex when a thread enters it
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Also resume only the next immediate thread waiting for the mutex when it is released, instead of resuming them all.
2014-12-05 23:40:43 -05:00
bunnei
17fae11fc7
Merge pull request #250 from Subv/cbranch_2
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SVC: Implemented GetThreadId.
2014-12-04 22:15:03 -05:00