David
ff2f0d980a
GetSharedFontInOrderOfPriority ( #381 )
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* GetSharedFontInOrderOfPriority
* Update pl_u.cpp
* Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority
* switched to NGLOG
* Update pl_u.cpp
* Update pl_u.cpp
* language_code is actually language code and not index
* u32->u64
* final cleanups
2018-05-01 16:28:36 -04:00
Lioncash
022fc59dcd
ns: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
ccca5e7c28
service: Use nested namespace specifiers where applicable
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Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
bunnei
ac628f139d
pl_u: Use empty shared font if none is available.
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- Makes games work in lieu of shared_font.bin.
2018-04-15 16:15:34 -04:00
Hexagon12
ac50d2cd60
Updated pl:u with more service names.
2018-04-10 20:23:21 +03:00
bunnei
868f7f18b9
pl_u: Add RequestLoad.
2018-03-25 03:23:52 -04:00
bunnei
7d6653268f
core: Move process creation out of global state.
2018-03-14 18:42:19 -04:00
bunnei
42c062c620
pl_u: Implement basic shared font loading from RAM dump.
2018-02-14 22:22:41 -05:00
bunnei
72b03025ac
Remove lots more 3DS-specific code.
2017-10-12 21:21:49 -04:00
Subv
3d86e3afc4
Services/NS: Port ns:s to the new service framework.
2017-09-16 10:52:45 -05:00