Lioncash
dc35c3f9d7
nvdrv: Take std::string by const reference in GetDevice()
...
This is only ever used as a lookup into the device map, so we don't need to
take the std::string instance by value here.
2018-07-19 11:40:36 -04:00
Lioncash
ccca5e7c28
service: Use nested namespace specifiers where applicable
...
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Subv
8dee5663b3
Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.
2018-02-14 22:57:54 -05:00
Frederic Meyer
60d650cc4e
nvdrv: stubbed Close(cmd 2)
2018-01-17 17:08:46 +01:00
Subv
30657f9ca1
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
2018-01-16 19:03:49 -05:00
MerryMage
e35644c005
clang-format
2018-01-16 18:05:21 +00:00
bunnei
1247c53786
yuzu: Update license text to be consistent across project.
2018-01-13 16:22:39 -05:00
Subv
34ae2ec644
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
...
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
94a5e97eb3
NV: Implemented the nvdrv:a service and the /dev/nvmap device.
2018-01-10 23:28:05 -05:00