Commit graph

9 commits

Author SHA1 Message Date
Lioncash dc35c3f9d7 nvdrv: Take std::string by const reference in GetDevice()
This is only ever used as a lookup into the device map, so we don't need to
take the std::string instance by value here.
2018-07-19 11:40:36 -04:00
Lioncash ccca5e7c28 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Subv 8dee5663b3 Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel. 2018-02-14 22:57:54 -05:00
Frederic Meyer 60d650cc4e nvdrv: stubbed Close(cmd 2) 2018-01-17 17:08:46 +01:00
Subv 30657f9ca1 NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. 2018-01-16 19:03:49 -05:00
MerryMage e35644c005 clang-format 2018-01-16 18:05:21 +00:00
bunnei 1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
Subv 34ae2ec644 NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv 94a5e97eb3 NV: Implemented the nvdrv:a service and the /dev/nvmap device. 2018-01-10 23:28:05 -05:00