Commit graph

5656 commits

Author SHA1 Message Date
bunnei 0d843eaba6 gl_rasterize_cache: Invert order of tex format RGB565. 2018-05-29 22:16:18 -04:00
bunnei 5a763e8a5a
Merge pull request #480 from mailwl/bcat
Service/BCAT: add module and services
2018-05-29 19:45:23 -04:00
greggameplayer 220d4672df add all the known TextureFormat (#474) 2018-05-28 19:26:17 -04:00
mailwl 7757cc1a7f Service/BCAT: add module and services 2018-05-28 16:46:56 +03:00
bunnei d809f65827
Merge pull request #472 from bunnei/greater-equal
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
bunnei 7f155ba713
Merge pull request #476 from Subv/a1bgr5
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
bunnei 7029daa32e
Merge pull request #475 from ogniK5377/nvos-getconfig
NvOsGetConfigU32 should return null instead of 0 for default output value
2018-05-27 12:10:07 -04:00
bunnei 15c388e0d6
Merge pull request #473 from bunnei/get-display-version
am: Stub IApplicationFunctions GetDisplayVersion.
2018-05-27 12:00:32 -04:00
Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 2018-05-27 09:02:05 -05:00
David Marcec 6138075df0 NvOsGetConfigU32 should return null instead of 0 for default output 2018-05-26 17:48:09 -07:00
bunnei 0d681f7a7a am: Stub IApplicationFunctions GetDisplayVersion. 2018-05-26 00:21:59 -04:00
bunnei c23ce3365d gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. 2018-05-25 23:21:29 -04:00
bunnei ee53688ca7 shader_bytecode: Implement other variants of FMNMX. 2018-05-25 23:18:50 -04:00
greggameplayer b16e5c6a81 Add & correct miscellaneous things (#470)
* add some InfoType

* correct OpenApplicationProxy cmd number

* add IDisplayController functions

* fix clang-format

* add more system languages
2018-05-25 22:31:54 -04:00
bunnei 87f21657f8
Merge pull request #466 from mailwl/nv-timeout
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
2018-05-25 22:31:06 -04:00
David e6df4b37db GetAudioRendererWorkBufferSize impl (#465)
* GetAudioRendererWorkBufferSize impl

Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute!

* Naming conventions

* Removed unneeded placeholder

* lioncache changes

* fixed const

* switched to Common::AlignUp
2018-05-25 22:30:02 -04:00
bunnei aee356bd10
Merge pull request #468 from Subv/compound_preds
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-25 22:28:47 -04:00
bunnei cd7665218d
Merge pull request #469 from Subv/channel_rebind
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
2018-05-25 22:27:58 -04:00
Subv e2cdf54177 Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:

Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
David e3a92b09ba Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-24 18:36:12 -04:00
Subv e2db7a83f6 GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. 2018-05-24 17:32:46 -05:00
Subv 126270d963 Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:

P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
mailwl e6a87428ae Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
Used in Nintendo Labo ToyCon 1&2
2018-05-24 16:49:34 +03:00
bunnei 1ce7942dc2 yuzu_cmd: Fix project for latest msvc. 2018-05-23 21:51:49 -04:00
David Marcec c74d24f841 Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23 16:00:25 -07:00
bunnei 4cb92b776c
Merge pull request #460 from greggameplayer/patch-6
Add & correct some error modules
2018-05-23 17:13:18 -04:00
bunnei a55f112cb1
Merge pull request #459 from greggameplayer/patch-5
Add ioctl commands with their params and size check
2018-05-23 17:12:56 -04:00
bunnei 3825b703fa
Merge pull request #454 from Subv/signal_processwide
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey
2018-05-23 10:28:23 -04:00
greggameplayer 1efb81a61d
Add & correct some error modules 2018-05-23 14:22:42 +02:00
greggameplayer 3c26b7179d
change some functions
according to the changes made previously
2018-05-23 14:09:24 +02:00
greggameplayer 8c648b59cd
correct placement and add size check 2018-05-23 12:34:42 +02:00
greggameplayer f217d6c66f
Add ioctl commands with their params and size check 2018-05-23 12:32:37 +02:00
David 58d9078742 Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE

struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored?

* IocGetWaitbase -> IocChannelGetWaitbaseCommand

* Added super late fixes
2018-05-22 17:41:19 -04:00
bunnei 58857b9f46
Merge pull request #456 from Subv/unmap_buffer
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20 23:54:50 -04:00
greggameplayer c6eaf0b2cf Correct audio command numbers & add or rename some functions (#455)
* Add unknown function at the number command 2

* correct audout:u commands numbers

* correct audrec:u cmd number & add Unknown function

* correct IAudioDevice command numbers

* correct codecctl cmd numbers & rename the 8 function

* correct place of unknown function & fix clang-format
2018-05-20 23:48:44 -04:00
bunnei 693f78e6c2
Merge pull request #457 from Subv/mutex_waiters
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
2018-05-20 23:44:44 -04:00
bunnei 898f0fa029
Merge pull request #458 from Subv/fmnmx
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
bunnei ff54287a73
Merge pull request #445 from greggameplayer/patch-2
Properly rename functions of Fatal Module & add ThrowFatal to this module
2018-05-20 23:42:57 -04:00
Sebastian Valle 882111c4f2
Merge pull request #453 from Subv/thread_callstack
Qt/WaitTree: Display the callstack for each thread in the wait tree widget
2018-05-20 20:01:08 -05:00
Sebastian Valle 6486544e09
Merge pull request #452 from Subv/psetp
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20 20:00:55 -05:00
Sebastian Valle 2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
Subv 8440cef223 Shaders: Implemented the FMNMX shader instruction. 2018-05-20 17:53:06 -05:00
Subv fd500d3da6 Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
2018-05-20 14:41:58 -05:00
Subv 525492428d GPU: Implemented the nvmap Free ioctl.
It releases a reference to an nvmap object
2018-05-20 14:25:57 -05:00
Subv 72b5c448cf GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 -05:00
Sebastian Valle 03388c3071
Merge pull request #450 from Subv/shader_link_error
GLRenderer: Log the shader source code when program linking fails.
2018-05-20 12:57:32 -05:00
Sebastian Valle 353e1dd7e4
Merge pull request #443 from ogniK5377/ipc-500
Added IPC RequestWithContext & ControlWithContext
2018-05-19 17:03:30 -05:00
greggameplayer a215f63235 Add and correct some Error Modules (#444)
* Add and correct some Error Modules
2018-05-19 17:02:24 -05:00
Subv 2a35a36251 Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey. 2018-05-19 16:58:30 -05:00
Subv c74f2555b6 Kernel/Threads: Reschedule the proper core when operating on that core's threads. 2018-05-19 16:57:44 -05:00
Subv fab3dd98fe SVC: Removed unused WaitSynchronization1 function 2018-05-19 16:56:33 -05:00
Subv c50393e066 Qt/WaitTree: Display the callstack for each thread in the wait tree widget. 2018-05-19 16:52:49 -05:00
Subv a056d5ad8c ShadersDecompiler: Added decoding for the PSETP instruction. 2018-05-19 11:41:14 -05:00
Subv 98b143c2d6 GLRenderer: Remove unused hw_vao_enabled_attributes variable. 2018-05-19 11:36:38 -05:00
Subv 370ab5df9b GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
Subv 21959ddfef GLRenderer: Log the shader source code when program linking fails. 2018-05-19 11:19:34 -05:00
greggameplayer abe79b2724
rename fatal:u functions & add ThrowFatal 2018-05-18 23:32:22 +02:00
greggameplayer 536cfb13e6
Properly update fatal.h void name 2018-05-18 23:30:56 +02:00
greggameplayer e35cfc1b03
Properly rename fatal module functions 2018-05-18 23:28:30 +02:00
David Marcec fd86cdb2e2 Added RequestWithContext & ControlWithContext 2018-05-17 14:03:52 -07:00
Hexagon12 0984e9d601 Updated nfp with more service names 2018-05-13 13:08:58 +03:00
bunnei 1b5c02fc37
Merge pull request #436 from bunnei/multi-core
Initial support for multi-core
2018-05-11 12:59:23 -04:00
David Marcec e7b0e8a3cc More accurate GetTPCMasks impl 2018-05-10 21:01:39 -07:00
bunnei 811dae12f9 core: Add several missing docstrings. 2018-05-10 19:34:54 -04:00
bunnei 46ec9a9bc9 thread: Rename mask to affinity_masks. 2018-05-10 19:34:53 -04:00
bunnei edc52250b8 core: Run all CPU cores separately, even in single-thread mode. 2018-05-10 19:34:53 -04:00
bunnei fbd7afefaa thread: Support core change on ResumeFromWait and improve ChangeCore. 2018-05-10 19:34:53 -04:00
bunnei 91af2f94e8 scheduler: Protect scheduling functions with a global mutex. 2018-05-10 19:34:52 -04:00
bunnei e6671190a5 wait_tree: Add ideal core and affinity mask. 2018-05-10 19:34:52 -04:00
bunnei 4822765fef thread: Initialize ideal_core and mask members. 2018-05-10 19:34:52 -04:00
bunnei 8aa5d25f82 threading: Reschedule only on cores that are necessary. 2018-05-10 19:34:52 -04:00
bunnei d6e3cd9a17 svc: Implement GetThreadCoreMask and SetThreadCoreMask. 2018-05-10 19:34:51 -04:00
bunnei 6ea8b3ef60 thread: Implement ChangeCore function. 2018-05-10 19:34:50 -04:00
bunnei 1c36f2a798 svc: SignalProcessWideKey should apply to all cores. 2018-05-10 19:34:49 -04:00
bunnei 6a890023e9 svc: Implement GetCurrentProcessorNumber. 2018-05-10 19:34:49 -04:00
bunnei 5c0421ebd8 wait_tree: Show all threads on all schedulers. 2018-05-10 19:34:48 -04:00
bunnei 9bf2a428f9 core: Add a configuration setting for use_multi_core. 2018-05-10 19:34:47 -04:00
bunnei cba69fdcd4 core: Support session close with multicore. 2018-05-10 19:34:47 -04:00
bunnei a434fdcb10 core: Implement multicore support. 2018-05-10 19:34:46 -04:00
bunnei 9776ff9179 core: Create a thread for each CPU core, keep in lock-step with a barrier. 2018-05-10 19:34:46 -04:00
bunnei 5590245930 core: Move common CPU core things to its own class. 2018-05-10 19:34:46 -04:00
Hexagon12 5e9c547952 Stubs for QLaunch (#428)
* Stubs for QLaunch

* Wiped unrelated stuff

* Addressed comment

* Dropped GetPopFromGeneralChannelEvent
2018-05-07 11:27:30 -04:00
Max Thomas 266703b50e hid: Tweaks, Analog Sticks (#435)
* hid: Update mouse/keyboard state

* hid: Working analog sticks

* hid: Nits

* hid: Nits

* hid: Update mystery sections

* hid: Tweaks
2018-05-07 11:06:02 -04:00
bunnei 9eccb5de9d
Merge pull request #434 from lioncash/vdtor
memory_hook: Default virtual destructor in the cpp file
2018-05-03 15:09:14 -04:00
Lioncash 732a77d0e8
memory_hook: Default virtual destructor in the cpp file
Prevents creating multiple copies of the vtable in every translation unit that uses the class.
Also silences a -Wweak-vtables warning
2018-05-03 08:12:16 -04:00
Lioncash 9f3641755e
core_timing: Don't include the log header in core timing's header
Avoids propagating logging macros and facilities to files that may not need them.
This also allows hiding an internal constant.
2018-05-03 08:00:15 -04:00
bunnei 1147db9dd1
Merge pull request #431 from lioncash/fmt
general: Make formatting of logged hex values more straightforward
2018-05-02 15:24:41 -04:00
bunnei b1a8e5914b
Merge pull request #430 from lioncash/vec
vector_math: Ensure members are always initialized
2018-05-02 09:55:32 -04:00
Lioncash 7c9644646f
general: Make formatting of logged hex values more straightforward
This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
bunnei fadab1d5f3 ipc: Add support for PopIpcInterface() method.
- This can be used for domain objects as inputs to service functions.
2018-05-01 21:57:44 -04:00
Lioncash acc10c7ee2 vector_math: Ensure members are always initialized
Ensures that values are always in a well-defined state.
2018-05-01 21:25:25 -04:00
bunnei 8262aeeac8
Merge pull request #429 from Subv/ioctl_corruption
GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.
2018-05-01 16:28:54 -04:00
David ff2f0d980a GetSharedFontInOrderOfPriority (#381)
* GetSharedFontInOrderOfPriority

* Update pl_u.cpp

* Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority

* switched to NGLOG

* Update pl_u.cpp

* Update pl_u.cpp

* language_code is actually language code and not index

* u32->u64

* final cleanups
2018-05-01 16:28:36 -04:00
Subv 0c8b7c00e8 GPU: Don't write to invalid memory locations when handling ioctls that don't have an output. 2018-05-01 14:54:15 -05:00
Lioncash 0197e28cc9
core_timing: Namespace all functions and constants in core_timing's header
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30 03:32:59 -04:00
bunnei 81a0082f6b
Merge pull request #424 from lioncash/string
string_util: Remove StringFromFormat() and related functions
2018-04-29 21:49:13 -04:00
bunnei 225ff1130f
Merge pull request #422 from bunnei/shader-mov
Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29 21:47:42 -04:00
Lioncash 3abba08080
string_util: Remove StringFromFormat() and related functions
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-29 18:52:33 -04:00
Lioncash e8bbafb746
file_util: Make move constructor/assignment operator and related functions noexcept
Without this, it's possible to get compilation failures in the (rare) scenario where
a container is used to store a bunch of live IOFile instances, as they may be using
std::move_if_noexcept under the hood. Given these definitely don't throw exceptions
this is also not incorrect to add either.
2018-04-29 18:34:09 -04:00
Lioncash 40d2dcabd7
file_util: Add static assertions to ReadBytes() and WriteBytes()
Ensure that the actual types being passed in are trivially copyable. The internal
call to ReadArray() and WriteArray() will always succeed, since they're passed a pointer to char*
which is always trivially copyable.
2018-04-29 18:24:12 -04:00
bunnei f41eb95e13 maxwell_3d: Reset vertex counts after drawing. 2018-04-29 16:23:31 -04:00
bunnei 08b8fcbe6d gl_shader_decompiler: Implement MOV_R. 2018-04-29 16:05:18 -04:00
bunnei 316327f487 maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. 2018-04-29 16:05:17 -04:00
bunnei c7ce472eeb shader_bytecode: Add decoding for FMNMX instruction. 2018-04-29 16:05:17 -04:00
Subv da32c648bf Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. 2018-04-29 12:49:41 -05:00
bunnei a71346cd7c gl_shader_decompiler: Implement MOV_C. 2018-04-29 13:13:13 -04:00
bunnei 6c464a2a4a
Merge pull request #416 from bunnei/shader-ints-p3
gl_shader_decompiler: Implement MOV32I, partially implement I2I, I2F
2018-04-29 12:56:16 -04:00
bunnei 49d92aa661
Merge pull request #417 from bunnei/lang-codes
set/am: Fix code for getting language codes
2018-04-29 12:55:43 -04:00
bunnei 334e859ab1 am: Fix GetDesiredLanguage implementation. 2018-04-29 11:07:07 -04:00
bunnei 17b16cf6f6 set: Fix GetAvailableLanguageCodes implementation. 2018-04-29 11:07:06 -04:00
bunnei f87ea8fa8b fermi_2d: Fix surface copy block height. 2018-04-28 20:40:03 -04:00
bunnei 0c01c34eff gl_shader_decompiler: Partially implement I2I_R, and I2F_R. 2018-04-28 20:03:19 -04:00
bunnei e73927cfc2 gl_shader_decompiler: More cleanups, etc. with how we handle register types. 2018-04-28 20:03:19 -04:00
bunnei c691fa4074 GLSLRegister: Simplify register declarations, etc. 2018-04-28 20:03:19 -04:00
bunnei f2dcb39049 shader_bytecode: Add decodings for i2i instructions. 2018-04-28 20:03:18 -04:00
bunnei a7b5ab4d9a gl_shader_decompiler: Implement MOV32_IMM instruction. 2018-04-28 20:03:18 -04:00
Lioncash 5d9ee12b1a
file_util: Remove compiler version checks around is_trivially_copyable()
The minimum clang/GCC versions we support already support this. We can also
remove is_standard_layout(), as fread and fwrite only require the type to be
trivially copyable.
2018-04-28 15:31:23 -04:00
Lioncash d43c49264f
log: Remove old logging macros and functions
Now that the old macros are no longer used, we can remove all functionality related to them.
2018-04-27 16:18:34 -04:00
bunnei 6b365f7703
Merge pull request #408 from bunnei/shader-ints-p2
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 16:06:09 -04:00
Lioncash 16198f979e
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents 2018-04-27 12:09:35 -04:00
Lioncash 843dd62c81
core: Replace usages of LOG_GENERIC with new fmt-capable equivalents 2018-04-27 11:57:52 -04:00
bunnei e6242ab5e6 gl_shader_decompiler: Add GLSLRegisterManager class to track register state. 2018-04-27 11:49:26 -04:00
Lioncash 8475496630
general: Convert assertion macros over to be fmt-compatible 2018-04-27 10:04:02 -04:00
bunnei 3c40496409
Merge pull request #380 from ogniK5377/service-impl
Implemented some useful interfaces needed for games.
2018-04-27 00:49:40 -04:00
David Marcec abc23416e8 Switched to NGLOG_WARNING 2018-04-26 20:03:12 -07:00
bunnei 4f120a9ec0
Merge pull request #406 from lioncash/frontend
frontends: Move logging macros over to new fmt-capable ones
2018-04-26 22:53:42 -04:00
bunnei 18f8012233
Merge pull request #407 from lioncash/common
common: Move logging macros over to new fmt-capable macros where applicable
2018-04-26 22:53:14 -04:00
Lioncash 3cfe77ae75
common: Move logging macros over to new fmt-capable macros where applicable 2018-04-26 20:09:58 -04:00
Lioncash 3062eb52f4
frontends: Move logging macros over to new fmt-capable ones 2018-04-26 19:14:48 -04:00
Lioncash 376f6397c6
input_common: Move old logging macros over to fmt-capable ones 2018-04-26 19:09:25 -04:00
bunnei 6a3d59fdc1
Merge pull request #402 from lioncash/core
core: Replace remaining old non-generic logger usages with fmt-capable equivalents
2018-04-26 18:45:10 -04:00
bunnei bc43946140
Merge pull request #399 from bunnei/shader-ints
Shader decompiler prep for integer instructions
2018-04-26 18:43:51 -04:00
David Marcec 7391741a20 Merge branch 'master' of https://github.com/yuzu-emu/yuzu into service-impl 2018-04-26 14:28:54 -07:00
David Marcec f1f7f2cba9 Added PREPO to logging backend, Removed comments from SaveReportWithUser 2018-04-26 14:19:34 -07:00
Lioncash c33755e2b9
core: Replace remaining old non-generic logger usages with fmt-capable equivalents
LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from
interface changes, as it will require removing a parameter from the relevant function
in the VMManager class.
2018-04-26 15:37:16 -04:00
Lioncash 87a92ef062
common: Remove chunk_file.h and linear_disk_cache.h
These are unused (and given chunk_file references Dolphin's >SVN< I doubt they were going to be used).
2018-04-26 14:59:32 -04:00
bunnei c9d7abe9c9 gl_shader_decompiler: Boilerplate for handling integer instructions. 2018-04-26 14:38:42 -04:00
bunnei 37fa9a15cd gl_shader_decompiler: Move color output to EXIT instruction. 2018-04-26 14:38:41 -04:00
Lioncash 623d772476
core/gdbstub: Move logging macros to new fmt-compatible ones 2018-04-26 12:04:50 -04:00
Lioncash 08da0b7acc
core/hw: Move logging macros over to fmt-capable ones 2018-04-26 09:32:45 -04:00
bunnei f81b915fd8
Merge pull request #396 from Subv/shader_ops
Shaders: Implemented the FSET instruction.
2018-04-25 22:42:54 -04:00
bunnei dd6c67c627
Merge pull request #398 from lioncash/kernel
kernel: Migrate logging macros to fmt-compatible ones
2018-04-25 22:42:34 -04:00
bunnei 42d43ea741
Merge pull request #387 from Subv/maxwell_2d
GPU: Partially implemented the 2D surface copy engine
2018-04-25 20:40:17 -04:00
bunnei d0825c9519
Merge pull request #395 from lioncash/file-sys
file-sys: Move logging macros over to the new fmt-capable ones
2018-04-25 20:39:08 -04:00
Lioncash 1913cf4783
kernel/shared_memory: Remove unnecessary semicolon at end of ConvertPermissions()
Functions don't need to be terminated by semicolons.
2018-04-25 20:32:16 -04:00
Lioncash 40dee76c57
kernel: Migrate logging macros to fmt-compatible ones 2018-04-25 20:32:09 -04:00
bunnei 23d68a07dc
Merge pull request #390 from mailwl/pctl-module
Service/PCTL: convert to module, add services, stub
2018-04-25 15:51:43 -04:00
bunnei 60746e4e52
Merge pull request #397 from lioncash/core
core/memory: Move logging macros over to the new fmt-capable ones
2018-04-25 15:25:03 -04:00
Subv 20d86d8a36 GPU: Partially implemented the Fermi2D surface copy operation.
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented.
Only same-format same-size raw copies are implemented for now.
2018-04-25 12:54:26 -05:00
Subv e9ad8e9185 Shaders: Added bit decodings for the I2I instruction. 2018-04-25 12:52:55 -05:00