Commit graph

10755 commits

Author SHA1 Message Date
Lioncash f66d356938 armemu: Fix SEL
Needs to use the updated state of the CPSR.
2014-12-22 23:52:05 -05:00
Lioncash 8e2accd974 armemu: Fix construction of the CPSR 2014-12-22 23:51:59 -05:00
Lioncash 8c72322422 armemu: Fix retrieval of the CPSR in MRS instructions. 2014-12-22 21:44:03 -05:00
bunnei 949d95659e Merge pull request #275 from yuriks/cmake-clean
Clean up CMake library specification
2014-12-22 11:11:37 -05:00
bunnei a94d9ed4de Merge pull request #333 from lioncash/qops
dyncom: Move over QADD16/QASX/QSAX/QSUB16
2014-12-22 11:10:15 -05:00
Lioncash 97f3e884d2 dyncom: Move over QADD16/QASX/QSAX/QSUB16 2014-12-22 01:09:42 -05:00
bunnei 2188af4a65 Merge pull request #322 from chinhodado/master
More warning cleanups
2014-12-22 00:12:43 -05:00
bunnei b9ef8b3fd2 Merge pull request #325 from yuriks/cmake-opts
CMake: Turn MSVC optimizations up to 11
2014-12-21 21:58:31 -05:00
bunnei ae76469373 Merge pull request #332 from lioncash/sel
dyncom: Move SEL over
2014-12-21 21:49:45 -05:00
bunnei ec1ddc17e2 Merge pull request #312 from Subv/still_more_savedata_stuff
CFG: Implemented the GetConfigInfoBlk2 function.
2014-12-21 21:47:25 -05:00
Lioncash 245276c9cc dyncom: Move SEL over 2014-12-21 21:19:15 -05:00
bunnei 770b274c86 Merge pull request #324 from lioncash/dync
dyncom: Move over SASX/SSAX/SADD16/SSUB16
2014-12-21 20:33:14 -05:00
Lioncash c6f27055c9 dyncom: Move over SASX/SSAX/SADD16/SSUB16 2014-12-21 19:50:36 -05:00
Yuri Kunde Schlesner 361735e7fe CMake: Silence PNG not found error
Hopefully this will make people stop thinking it's a hard dependency.
2014-12-21 21:26:52 -02:00
Yuri Kunde Schlesner ed8f32f03e CMake: Use improved optimization flags on MSVC
While not having a noticeable effect on CPU-bound applications, this
change gives an about 30-50% increase in performance for games using
the GPU.
2014-12-21 21:26:51 -02:00
Subv 2030f9d946 CFG: Fixed some warnings and errors in Clang 2014-12-21 18:25:49 -05:00
Subv 304735fb52 CFG: More style changes 2014-12-21 18:02:27 -05:00
Subv f080e3ccfa CFGU: Indentation 2014-12-21 17:54:14 -05:00
Subv 6f304d3b00 CFG: Some indentation 2014-12-21 17:41:35 -05:00
Subv b3cee19289 CFG: Changed the CreateConfigInfoBlk search loop 2014-12-21 17:26:51 -05:00
Subv 3e94b9054c CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp 2014-12-21 16:45:13 -05:00
Subv 6115f013a9 CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
Subv 9e45240e23 CFGU: Some changes 2014-12-21 16:39:29 -05:00
Subv cdd78fa01d CFGU: Addressed some issues. 2014-12-21 16:39:26 -05:00
Subv 718a120754 CFGU: Addressed some comments. 2014-12-21 16:39:23 -05:00
Subv a1b9b80a55 Style: Addressed some comments 2014-12-21 16:39:20 -05:00
Subv a7cc7972de CFG_U: Use Common::make_unique instead of the std version 2014-12-21 16:39:17 -05:00
Subv 9029efd873 CFG:U: Implemented some more blocks 2014-12-21 16:39:14 -05:00
Subv 8b0ee93526 CFG: Implemented block 0x00070001 in the config savefile 2014-12-21 16:39:11 -05:00
Subv b3d1c8ba6a CFGU: Use an absolute offset in the config savefile blocks 2014-12-21 16:39:08 -05:00
Subv 95ca6ae1e1 CFG: Load the Config savedata file if it already exists. 2014-12-21 16:39:05 -05:00
Subv b49bdb6ba7 CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21 16:39:02 -05:00
Subv 4cd21b43c1 CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
Subv 462740278d CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21 16:38:57 -05:00
Subv fa3d72ab3e CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.

Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
bunnei 0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
Apology11 8d81e23d6e Fix visual studio ambiguous symbol error 2014-12-21 18:34:20 +01:00
Chin 0199a7d9ef More warning cleanups 2014-12-21 10:58:55 -05:00
bunnei c107249103 Update README.md 2014-12-21 01:53:31 -05:00
bunnei 572ce043c2 Merge pull request #271 from archshift/createf
Added CreateFile to the FS_USER service
2014-12-21 01:45:00 -05:00
archshift 0625dd09ea Added CreateFile to the FS_USER service
Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
bunnei 0f696037f6 Merge pull request #323 from lioncash/saddsub
armemu: Implement SADD8/SSUB8
2014-12-21 00:10:12 -05:00
bunnei cdfe665a21 Merge pull request #318 from bunnei/simulate-thread-sleep
Thread: Wait current thread on svc_SleepThread
2014-12-20 23:22:53 -05:00
bunnei 09a5df31d6 Merge pull request #319 from yuriks/travis-apt-cache
Travis: Enable caching of dependencies
2014-12-20 23:21:08 -05:00
bunnei 4fcdbed9f6 Thread: Wait current thread on svc_SleepThread
- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20 23:20:19 -05:00
Lioncash 855eda6f85 armemu: Implement SADD8/SSUB8 2014-12-20 23:10:35 -05:00
bunnei 2e5869c939 Merge pull request #316 from yuriks/thread-handle
Kernel: Implement support for current thread pseudo-handle
2014-12-20 16:36:01 -05:00
bunnei 0e9262885d Merge pull request #296 from lioncash/dyn
dyncom: Implement UMAAL
2014-12-20 16:24:12 -05:00
bunnei 993afd3bf0 Merge pull request #310 from lioncash/ssat16
armemu: Fix SSAT16.
2014-12-20 16:23:54 -05:00